WoWS: Unique Commanders and Yamamoto Isoroku Campaign/Collection

Source: Portal

Unique Commanders are coming to World of Warships with Update 0.6.9! Get the scoop on what these new Commander types will do in our video, or check out some of the details on our new campaign and collection below!

Subtitles in our supported languages are also available by clicking on the icon in the bottom-right corner.

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WoWS Q&A – 6th August 2017

Sub_Octavian:
Hello, dear players. We finalized the discussion on the Nelson battleship. She will be avaliable as a free XP ship, like Missouri, and will become 2nd free XP ship in the game.
The price is yet to be determined, but we will do our best to make it balanced and reasonable.
Thank you all for your input.

Source: https://www.facebook.com/WorldofWarshipsAsia/?fref=ts

20 Questions With Philip Molodkovets & Sho Hatai, compiled by Boris_MNE:

Q: When will USN CVs have their Loadout be adjusted?

A: In one of the near future updates. We would like to join this with adding AP bombs for USN CVs as a choice, so overall, some interesting changes for USN CVs are coming.

Q: Will there be another PvE missions to be planned?

A: For now, we see that players like 1st PVE season and Dunkerque event, so yes, we would like to continue developing PvE content.

Q: How does WG view the potential overbuffing of premiums, given how some premiums receive very heavy-handed buffs instead of slow-and-steady?

A: The Lo Yang is now unquestionably one of the best (if not the best) DDs at T8, to the extent that competitive rules require caps on it. We may also see this phenomenon in randoms with the T7 Indianapolis (being a straight up better Pensa overall). –  Lo Yang in its current state is viable and good, but not the best T8 DD. It has become more universal, but still loses in terms of separate specializations – you can find a better torpedo boats, gun boats. As for premium ships tuning, we don’t want to do micro invisible buffs to them, we calculate safe and sufficient value and apply it. That’s all.

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WoWS Q&A – 3rd August 2017

Source: WoWS Reddit, answered by Sub_Octavian, compiled by Boris_MNE (EU)

Q: Hi /u/Sub_Octavian,

first of all I would just like to say thank you! I really think it’s awesome that you come here and do these QnAs on reddit, especially as I am led to belive you do it in your free time, I hope WGEU knows how lucky they are to have you.

I would like to know if WG is working any new ribbons?

You have mentioned here that spotting xp is earned by spotting an enemy for a teammate who doesn’t have line of sight on him. (also that everyone who is spotting him get equal xp).

Wouldn’t it be possible to have a ribbon for every 1k or 5k damage that is caused by your spotting?

And also maybe a ribbon for the first person who spots an enemy ship? So there would be 12 per side to get.

Perhaps give dds an xp boost for these ribbons (or all classes), because at the moment I feel dds are hard done by in xp gain and you are very reliant on getting torpedo hits. It might also help combat the very passive gameplay we have, by teaching players early on that getting up and into the battle is a reward in itself.

A: Oh, thanks, but, as these Q&A were success lately, now it’s a part of my team job – to do Q&A here and an all servers from time to time. So don’t worry about free time anymore – we are here, and we will pop up every 1-2 months:)

As for your question, and community-driven UI improvements in general, right now we’re finalizing HAS and Radar circles on minimap – which was proposed here on Reddit a couple of months ago, as far as I remember. Then, we will discuss several more things, like spotting ribbon and maybe even spotting damage/potential damage counters.

However, I must ask for your patience, because such things (unfortunately) involve two most busy teams – UI and Game Logic. Almost every new feature requires these guys support, so they have a long queue of tasks, many of which are of highest priority (like Clan Battles).

Surely you can just not bother with this reasoning, but hey, this is how it works, so I really hope you understand:)

To sum up, your UI suggestion is good and we’re thinking about it as well.

Economy is not and shouldn’t be tied to ribbons directly, but it is balanced around the same game events. DDs, by the way, are already given some boost for spotting withing economic balancing in 0.6.7.

Cheers!

Sub Q: Thank you so much for the answer. Also it’s good to know you are getting paid for this awesome service.

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WoWS 0.6.9 : Changes and new content #3

High tier British BBs:
-Defensive AA-fire consumables on high tier RN BBs were removed
-AA gun configuration reverted to the earlier setup on those ships

Graf Zeppelin:

https://cdn.discordapp.com/attachments/264684220629123073/342284070396493825/IMG_20170629_003913.jpg

-Flight control changed from 2-3-0 to 2-0-3 (Fighter/TB/DB)
-Ju 87C loadout changed from torpedo to SC250 HE bomb
-SC250 has 7800 max damage, but it has relatively large dispersion; manual drop is 50% more accurate
-Secondaries fire range increased to 7.5km from 4.5km

Benson:
-Rudder shift time upgrade moved from Hull C to Hull B

A bit more on the Yamamoto campaign currently in ST
-The missions are quite hard
-Tier 7-10 ships required
-Other than the usual collection container, extra rewards will also be given for mission completion
-Currently not time limited

WoWS Q&A – 2nd August 2017

Source: Reddit
Answering: Sub_Octavian

Compiled by Boris_MNE (EU)

Q: Where is the carrier rework that was promised before “any more premium carriers”? We’ve gotten Kaga, Enterprise, and Graf Zeppelin is just around the corner.

A: I really doubt there was a promise not to release carriers before rework.

The point was we were not concentrating on new carriers because there were some major issues with them as a whole. This includes: UI problems, in-class balance problems, lack of tutorial/learning curve problems. These things, along with others, lead us to very global and serious question “Are we sure that existing CV/AA concept should be just tuned and tweaked or we need a global overhaul? And if yes, should we try to introduce it in a couple of big updates or to make it gradual?”.

For now, we fixed the major part of existing UI problems, which was the main blocker for releasing new CV content. USN/IJN balancing is WIP, and can be expected within several updates. Tutorials are being worked on, however, simpler stuff like movement and basic gameplay should be done first. As for global rework, this is a tricky one. Any major rework will be a stress for old players, so if we are going this way, we must be absolutely sure it is for good. Now, we don’t have any concept that we like THAT better, than the existing one, but we keep thinking about it. And in the meantime, we aim to make various smaller quality changes to the existing CV mechanics, in evolutionary, not revolutionary way.

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Wargaming & Splash Damage Collaboration Announced

https://pp.userapi.com/c638225/v638225383/5871a/g7iGi3Cl5VY.jpg

The British Studio named Splash Games, which released Wolfenstein: Enemy Territory and Dirty Bomb, is working on a multiplayer project for the creators of World of Tanks, which will take place in the “Wargaming universe”.

At the moment this is all that is known about future games. But we can assume that one of them will be a multiplayer shooter, because developers have a rich experience in creating such projects.

Here’s what the company declared on Twitter:

“We’re excited to announce that we’re teaming up with leading free-to-play developer and publisher Wargaming on brand-new projects. With years of competitive multiplayer experience under our collective belts, it’s a match made in heaven.”

Check out what Splash Damage’s CEO and Founder, Paul Wedgwood had to say about the partnership:

“Splash Damage is known for building loyal relationships with the world’s leading platforms, IPs and suppliers, and creating one-of-a-kind teamplay hits. “As gamers, Victor and I share the same passion for our communities. We actively listen to players and strive to put their needs first, whilst forging multiplayer experiences that champion cooperation and help develop new friendships. The Wargaming universe gives our team a great creative canvas, allowing us to develop a game experience for a massive, loyal following, and we’re extremely excited to get started.”

„With the partnership underway we’re actively hiring, so if you’re interested in a studio that’s twice celebrated receiving the Sunday Times Best Companies accreditation (an award, based on employees’ opinions of their welfare at work) and you’ve got the talent to work in an industry leading collaboration, take a look at our open positions.”

Company website: http://www.splashdamage.com/