World of Warships – Service Record Changes

We updated service record and the rewards you can earn for completing it in 0.9.1.

Beginners will now need to play fewer battles to gain access to the main game features, and the updated rewards will make this progression easier.

Please note: Players who started playing before the release of Update 0.9.1 will receive all-new rewards for already completed stages, minus what was already received in the old version of the service record.

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WoWS Supertest – Soviet Cruisers

We’ve already announced the new Soviet cruiser subbranch and its features, and today we would like to share the stats of the new ships.

Changes to researchable Soviet cruisers:

  • Updated stock hull geometry and visuals for the cruisers Budyonny, Shchors, and Dmitri Donskoi, as well as their AA and secondary guns composition;

  • Dmitri Donskoi’s researchable hull B will no longer be available.

Features of the Soviet heavy cruisers:

  • Effective armor piercing shells: They have high armor penetration for cruisers, good ballistics, and a short fuse arming time (0.022 seconds), which lowers the number of overpenetrations. These shells also have improved ricochet angles: it is possible starting from 55 degrees and guaranteed from 65 degrees;

  • These strengths are offset with an average reload time and special accuracy settings: at long ranges, the dispersion ellipse of the new sub-branch ships is bigger than that of other cruisers;

  • A combination of their accuracy settings and a Surveillance Radar consumable with a 12 km range makes the new cruisers most effective at medium ranges.

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World of Warships Supertest – Time Between Plane Attacks

There will be a closed test session which will help to evaluate how the time between squadron attacks influences the interaction between planes and AA defense.

  • The minimum time between attacks for squadrons of all Tier X aircraft carriers increased from 5 to 9 seconds;

  • For Audacious’ bombers:

    • Acceleration time of bombers right after they drop their bombs lowered from 4 to 3.5 seconds;

    • Acceleration coefficient of bombers right after they drop their bombs lowered from 2 to 1.5, meaning bombers will not accelerate to as high a speed directly after a drop.

Please note that the information in the Development Blog is preliminary and subject to change.