WoT 2.3 Common Test: Changes to New Premium/Promotional Vehicles

Here we present the changes to the new vehicles that were just added in 2.3.

Object 265-II (HT-9, premium, mechanic: Double-Barreled Guns). Changes compared to the first iteration of the supertest.
Firepower:
• Projectile Cost 1 (AP): 928 → 990 credits
• Projectile Cost 2 (HEAT): 5,200 → 5,600 credits
• Projectile Cost 3 (HE): 665 → 596 credits

Continue reading “WoT 2.3 Common Test: Changes to New Premium/Promotional Vehicles”

WoT Supertest: Map With Local Mechanics – Junction

“Junction” is a prototype random battle map that has also gone through 2 iterations on the Supertest (January and March 2026).

1st iteration:
• Moving trains (activated by players) — among the many train compositions placed directly on the map, three of them would start moving when a player’s vehicle approached. This could provide partial cover during strategic advances.

Continue reading “WoT Supertest: Map With Local Mechanics – Junction”

WoT: 🇨🇳”Yongshi” In-Game Screenshots & Historical Reference

🇨🇳Yongshi (Tier X heavy tank, promotional) With the release of Update 2.3 the Yongshi will be tested in Random Battles by supertesters and developers.
Historical Reference:
A conceptual heavy tank project created as part of the development work on the 113 model. The vehicle was intended to combine a chassis and hull based on proven components and assemblies from medium tanks with powerful armament capable of effectively combating enemy heavy vehicles.

Continue reading “WoT: 🇨🇳”Yongshi” In-Game Screenshots & Historical Reference”

WoT: 🇮🇹”Cerbero” In-Game Screenshots & Historical Reference

🇮🇹Cerbero (Tier IX tank destroyer, premium, mechanic: Reverse Autoreloader System with 3 shells) With the release of Update 2.3 the Cerbero will be tested in Random Battles by supertesters and developers.
Historical Reference:
In the first decades after World War II, war-torn Italy could not allocate significant funds to tank development, so engineers created new armored vehicle concepts based on existing designs.

Continue reading “WoT: 🇮🇹”Cerbero” In-Game Screenshots & Historical Reference”

WoT: 🇵🇱”Husarz” In-Game Screenshots & Historical Reference

🇵🇱Husarz (Tier VIII tank destroyer, premium, mechanic: Deep Rifling) With the release of Update 2.3 the Husarz will be tested in Random Battles by supertesters and developers.
Historical Reference:
The Husarz (“Hussar”) tank destroyer project. It was developed in 1957 at the Labędy Mechanical Plant in Gliwice in cooperation with the Ministry of National Defense of the Polish People’s Republic.

Continue reading “WoT: 🇵🇱”Husarz” In-Game Screenshots & Historical Reference”

WoT: Object 265-II In-Game Screenshots & Historical Reference

Object 265-II (Tier IX heavy tank, premium, mechanic: Double-Barreled Guns) With the release of Update 2.3 the Object 265-II will be tested in Random Battles by supertesters and developers.
Historical Reference:
A double-barreled version of the “Object 265” project, developed during the second half of the 1950s. Due to unconventional design solutions (the use of new control systems and placing the driver inside the turret), difficulties arose in attracting customer interest. As a result, the project was cancelled, with efforts instead focused on improving the T-10 tank (Object 730).

Continue reading “WoT: Object 265-II In-Game Screenshots & Historical Reference”

WoT: 🇸🇪”Ambassador” In-Game Screenshots & Historical Reference

🇸🇪Ambassador (Swedish Tier IX Heavy Tank, premium, mechanic: 4-shell autoreloading magazine) With the release of Update 2.3, With the release of Update 2.3, the Ambassador will be tested in Random Battles by supertesters and developers.
Historical Reference:
In the early 1960s, Sweden began developing a new tank intended as an alternative to the Strv 103, featuring a high level of technical innovation. The vehicle had a conventional layout with a rotating turret, torsion bar suspension, and an air-cooled diesel engine.

Continue reading “WoT: 🇸🇪”Ambassador” In-Game Screenshots & Historical Reference”

WoT: Expanded 3D Attachment Support and Transparency While Aiming in Update 2.3

We continue to expand the capabilities of the vehicle appearance system by adding support for 3D attachments to more vehicles. This became possible thanks to technical improvements that allowed previous limitations to be overcome. Vehicles that now support 3D objects can be found in the changelog.

Continue reading “WoT: Expanded 3D Attachment Support and Transparency While Aiming in Update 2.3”