War Thunder – ARL-44

https://static.warthunder.com/upload/image/!%202017%20NEWS/12%20December/ARL-44/arl_44_2560x1140_logo_com_c8b0bf5f052a5ff1455476ffde311f97.jpg

The ARL-44 is a post-war heavy tank project, purely intended for French engineers to refresh their knowledge on tank development after the end of the occupation period. Although the tank was developed too late to participate in hostilities, it did fulfill its purpose to serve as a base for future French tank development, giving engineers valuable experience that would be put to good used in the decades to come.

Continue reading “War Thunder – ARL-44”

War Thunder – ARL-44

https://static.warthunder.com/upload/image/!%202017%20NEWS/12%20December/ARL-44/arl_44_2560x1140_logo_com_c8b0bf5f052a5ff1455476ffde311f97.jpg

The ARL-44 is a post-war heavy tank project, purely intended for French engineers to refresh their knowledge on tank development after the end of the occupation period. Although the tank was developed too late to participate in hostilities, it did fulfill its purpose to serve as a base for future French tank development, giving engineers valuable experience that would be put to good used in the decades to come.

Continue reading “War Thunder – ARL-44”

War Thunder – (Naval) Dev Q&A 15.12.2017

Dear players,

Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!

Armament


Q: Is there any chance of a “tank” aiming system for SB not just for boats, but for destroyers as well? By this I mean a system where there is no forced target locking and where the player has to manually set the armament’s angle of elevation, relying only on the range finder, and at this distance (set in the sight) rear and frontal guns will converge horizontally. The advantages of this aiming system have been demonstrated previously in RB:

– It allows you to aim at a half-sunk ship 6 km away rather than automatically firing on a fresh enemy 3 km away that is blocking it in the sight.
– It will also eliminate stupid situations where you can’t continue firing on a ship that’s suddenly hidden behind a smoke screen (and not actually vanished into thin air), when the rangefinder starts showing 9800 instead of 4000. – – And when you fire in that direction, seeing shells sailing right over it, even though a couple of seconds before the ship was swallowed by the smoke, I could see the flashes of my hits.
– You could also quickly turn main armaments on approaching torpedo boats for direct fire without trial shots.
– You would have a chance of firing main armaments on the torpedo bombers advancing on your ship.
– You could also fire on any object (i. e. tank) on land.

A: For the moment, we think that the current aiming system in AB and RB for large ships with long-range artillery when firing on above-water targets suits our needs. Firing on air-borne targets does need further adjustment, and this is in the pipeline. We looked at many options and chose our current system because it is easiest to use in most situations and in general it isn’t much different from the system proposed above (requiring the range to be entered every time without auto selection) in the case of RB mode. It’s possible that we may decide to allow players to choose between the current “arcade” aiming system and a “realistic” aiming system in RB.


Continue reading “War Thunder – (Naval) Dev Q&A 15.12.2017”

War Thunder – (Naval) Dev Q&A 15.12.2017

Dear players,

Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!

Armament


Q: Is there any chance of a “tank” aiming system for SB not just for boats, but for destroyers as well? By this I mean a system where there is no forced target locking and where the player has to manually set the armament’s angle of elevation, relying only on the range finder, and at this distance (set in the sight) rear and frontal guns will converge horizontally. The advantages of this aiming system have been demonstrated previously in RB:

– It allows you to aim at a half-sunk ship 6 km away rather than automatically firing on a fresh enemy 3 km away that is blocking it in the sight.
– It will also eliminate stupid situations where you can’t continue firing on a ship that’s suddenly hidden behind a smoke screen (and not actually vanished into thin air), when the rangefinder starts showing 9800 instead of 4000. – – And when you fire in that direction, seeing shells sailing right over it, even though a couple of seconds before the ship was swallowed by the smoke, I could see the flashes of my hits.
– You could also quickly turn main armaments on approaching torpedo boats for direct fire without trial shots.
– You would have a chance of firing main armaments on the torpedo bombers advancing on your ship.
– You could also fire on any object (i. e. tank) on land.

A: For the moment, we think that the current aiming system in AB and RB for large ships with long-range artillery when firing on above-water targets suits our needs. Firing on air-borne targets does need further adjustment, and this is in the pipeline. We looked at many options and chose our current system because it is easiest to use in most situations and in general it isn’t much different from the system proposed above (requiring the range to be entered every time without auto selection) in the case of RB mode. It’s possible that we may decide to allow players to choose between the current “arcade” aiming system and a “realistic” aiming system in RB.


Continue reading “War Thunder – (Naval) Dev Q&A 15.12.2017”

MLI-84M Mortar Variant: When you can’t put an old dog down

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A silhouetted illustration from the patent of the 120mm mortar armed MLI-84M variant. The rear access doors are missing.

On the 25th of September, 2015, Pro Optica S.A. and MFA S.A. Mizil, two prominent Romanian defense companies, filed a patent for a new variant of the MLI-84M. The five inventors who were credited on the patent were Lespezeanu Ion, Jipa Vasile, Oțelea Traian, Șerbănescu Paul, and Mareș Marcel. This MLI-84M variant is equipped with a 120mm mortar and carries some unique features. There is no real name given to this variant, however, MFA’s official website has it listed under “Future Military products”, but the link leads to a couple of images of the MLVM variant with a 120mm mortar, a MLVM variant which MFA has deemed as one of their “Past Military products”.

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MLVM armed with a domestic 120mm M1982 mortar. The newly discovered 120mm mortar armed MLI-84M variant is likely the spiritual successor of this vehicle. Image source: mfa.ro

MFA’s website refers to it as “120mm Mortar on MLI-84M chassis” and the patent refers to it as ‘Mașina de Luptă cu Sistem de Armament Tip Aruncator Calibru 120mm, Integrat’ which translates in English to ‘Fighting Vehicle with a 120mm Caliber Mortar Type Armament System’.

The purpose of this vehicle is to support ground forces directly by ensuring the annihilation and neutralization of enemy personnel, equipment, and positions using its 120mm mortar. In addition, the invention brings an increase of firepower, precision, mobility, and modularity. Presumably, compared to the 120mm mortar carrying MLVM variant which it may or may not be replacing.

So far, whether the vehicle design has been built, still in development, or the project was scrapped entirely is unknown.

Continue reading “MLI-84M Mortar Variant: When you can’t put an old dog down”

MLI-84M Mortar Variant: When you can’t put an old dog down

null
A silhouetted illustration from the patent of the 120mm mortar armed MLI-84M variant. The rear access doors are missing.

On the 25th of September, 2015, Pro Optica S.A. and MFA S.A. Mizil, two prominent Romanian defense companies, filed a patent for a new variant of the MLI-84M. The five inventors who were credited on the patent were Lespezeanu Ion, Jipa Vasile, Oțelea Traian, Șerbănescu Paul, and Mareș Marcel. This MLI-84M variant is equipped with a 120mm mortar and carries some unique features. There is no real name given to this variant, however, MFA’s official website has it listed under “Future Military products”, but the link leads to a couple of images of the MLVM variant with a 120mm mortar, a MLVM variant which MFA has deemed as one of their “Past Military products”.

null
MLVM armed with a domestic 120mm M1982 mortar. The newly discovered 120mm mortar armed MLI-84M variant is likely the spiritual successor of this vehicle. Image source: mfa.ro

MFA’s website refers to it as “120mm Mortar on MLI-84M chassis” and the patent refers to it as ‘Mașina de Luptă cu Sistem de Armament Tip Aruncator Calibru 120mm, Integrat’ which translates in English to ‘Fighting Vehicle with a 120mm Caliber Mortar Type Armament System’.

The purpose of this vehicle is to support ground forces directly by ensuring the annihilation and neutralization of enemy personnel, equipment, and positions using its 120mm mortar. In addition, the invention brings an increase of firepower, precision, mobility, and modularity. Presumably, compared to the 120mm mortar carrying MLVM variant which it may or may not be replacing.

So far, whether the vehicle design has been built, still in development, or the project was scrapped entirely is unknown.

Continue reading “MLI-84M Mortar Variant: When you can’t put an old dog down”