AW Gold: RU Developer Warning

Thanks Vlad!
A known developer under the nickname of ADckii commented on the AW advertisement campaign where you get 2500 gold in WoT for achieving tier 6 in AW:
1) You play WoT
2) See the AW campaign
3) Unlock tier 6, play a battle
4) Choose WoT gold
5) Be happy about gold
6) Campaign is closed
7) Gold is revoked
8) Account blocked
9) …
10) NO PROFIT
Mail.ru does not have access to internal Wargaming recources to distribute gold endlessly. For WG, this ingame currency has no price. But for other companies and players gold costs real money (2500 gold = 550 RUB). Even if, say, 1000 people will choose the WoT gold, 0,5 million rubles into nothing is a failure for a beginning game. But recalling the gold and banning the players would be an amusing step. Because if a player is banned on basis of a financial operation in WoT, he won’t have anything to do but continue playing on his tier 6 in AW. The focus seems to be on the ignorance of the player about the ban reason and will not investigate. The account will be unbanned, but this will take its time.
But the developers made the right move in warning the players.

Armored Warfare Advert not a hoax – proof

Translated by Vlad from trusty Russian sources
Earlier, it was reported on AW’s advertisement campaign to play the game and get gold in WoT. Now, one player has already met the goals and the system is, in fact, working. He states that it took him 70 battles to reach tier 6 and play one battle on it. After that, he recieved a pop-out to recieve the gift, where he choose to obtain 2500 gold in WoT, which promptly arrived on his account.

RU: Play AW, get 2500 WoT Gold

Thanks to Laszlo!
Link to promotion (Russian) https://aw.mail.ru/promo/freegold/

Armored Warfare is attracting seasoned tank drivers as best it can. First the Type 59 giveaway, now they even pay WoT gold! Mail.ru is promising to pay all registered players, who research a tier 6 non-premium tank and play one battle in it, 2500 gold to their World of Tanks account. Basically mail.ru will donate to Wargaming for players. And the funniest thing: Wargaming support is calling this fraud.

AW: Free Type 59 for Everyone!

LOL

Obsidian Entertainment and My.com are proud to present this year’s holiday present to all players – the Type 59 Tier 3 Premium Main Battle Tank.

Few tanks achieved such a legendary status in both history and amongst the players of online tank games as the Type 59, thanks to the mixture of excellent protection and great firepower while still maintaining good mobility, traits it will possess in Armored Warfare as well. In the past, this vehicle was only available to a very limited group of players. We believe that it deserves a better fate and have decided to give it to all players who log in to the game between the 18th of December, 2015 and the 3rd of January, 2016 as a gift, in order to thank everyone for their continued support of Armored Warfare!

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The tank itself was developed from the T-54, of which thousands were built and exported mostly to Asian and African clients. Its heavily upgraded variants serve even today, a testament to the durability of the blend of Soviet design and Chinese improvements. Armed with a 100mm gun, it’s a worthy opponent to all the vehicles it meets in battle. We hope you will enjoy playing it as much as we enjoyed creating it for you!

See you on the battlefield!

AW – Developer Questions & Answers 10

Our next set of answers from the development team is in – learn about the development of the game in this round of questions and answers!

Question: Will other players be able to see our statistics eventually?

Answer: The system that is going to be showing up in 0.12 is that you will be able to choose from one of 3 settings:

  • Private – No one else can see your stats. This is the default setting
  • Friends Only – Only people you have on your friends list can see your stats
  • Public – Everyone can see your stats including websites/external APIs once those are available

There is one exception – currently, everyone within a Battalion can see each other’s stats no matter what the privacy setting is. It was felt this would be information battalion leaders have a right to have access to and when we discussed it further, it was decided that battalion members in general should be comfortable with sharing their stats as a social group. The Battalion decision however is under revision due to negative community feedback.

Question: When will you fix the shot delay?

Answer: The shot delay issue is something we’re actively working on. It’s been a difficult thing to reproduce in a testing environment even with different network lag simulators and packet loss generators in our internal testing. We have reproduced it by introducing extreme load on the game server CPU, but only at load levels that are 5 to 6 times higher than what the live game servers are hitting in terms of CPU processing time.

There is definitely a technical problem somewhere along the line between the client/server in getting those shots processed as fast as they should be considering the round trip ping times where shot delay can still happen and we’re continuing to narrow down the problem.

In 0.12, we will be adding a game options toggle so that you can determine if your cannon firing audio and visual effect will fire the instant you click the mouse (client-side feedback) or wait until the client hears back from the server on the shot fired (server-side feedback). The latter option will cause the whole cannon firing to be better synchronized with the projectile launching but will result in feeling that delay a bit more. This isn’t our ‘solution’ for shot delay but just something to let players decide how they want the audio and VFx feedback to be timed in general.

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Question: What exactly happened to T-90MS in 0.11.1616?

Answer: The T-90MS lower front plate was originally integrated with a much smaller gradient then intended internally, making it far too easy to penetrate even multiple tiers lower. During the process of adjustment and testing new numbers, the wrong data was applied to Live which had outdated, far too high armor thickness that only certain Tier 9’s might be able to get through. A quick hotfix set these to the appropriate values that they are now. It is set into three even strips: The top strip is 380mm of composite armor, and is impenetrable. The middle strip is 190mm of composite, and can be penetrated by some Tier 8/9 vehicles. The lowest portion is only 188mm of high yield steel, which even some Tier 6 vehicles can go through. This is the same makeup as the T-90 from Tier 8, only slightly enhanced, and should not be considered a ‘new’ weakness or debuff as it’s merely carrying over what was already present in the series.

Question: Will in the future the events like Halloween be different on NA/EU servers or will they be similar to each other?

Answer: It’s possible that the events will in the future be different for both servers, but for the rest of 2015 they will remain identical.

Question: Will there be a token system for tier 10 vehicles too?

Continue reading “AW – Developer Questions & Answers 10”