Our next set of answers from the development team is in – learn about the development of the game in this round of questions and answers!
Question: Will other players be able to see our statistics eventually?
Answer: The system that is going to be showing up in 0.12 is that you will be able to choose from one of 3 settings:
- Private – No one else can see your stats. This is the default setting
- Friends Only – Only people you have on your friends list can see your stats
- Public – Everyone can see your stats including websites/external APIs once those are available
There is one exception – currently, everyone within a Battalion can see each other’s stats no matter what the privacy setting is. It was felt this would be information battalion leaders have a right to have access to and when we discussed it further, it was decided that battalion members in general should be comfortable with sharing their stats as a social group. The Battalion decision however is under revision due to negative community feedback.
Question: When will you fix the shot delay?
Answer: The shot delay issue is something we’re actively working on. It’s been a difficult thing to reproduce in a testing environment even with different network lag simulators and packet loss generators in our internal testing. We have reproduced it by introducing extreme load on the game server CPU, but only at load levels that are 5 to 6 times higher than what the live game servers are hitting in terms of CPU processing time.
There is definitely a technical problem somewhere along the line between the client/server in getting those shots processed as fast as they should be considering the round trip ping times where shot delay can still happen and we’re continuing to narrow down the problem.
In 0.12, we will be adding a game options toggle so that you can determine if your cannon firing audio and visual effect will fire the instant you click the mouse (client-side feedback) or wait until the client hears back from the server on the shot fired (server-side feedback). The latter option will cause the whole cannon firing to be better synchronized with the projectile launching but will result in feeling that delay a bit more. This isn’t our ‘solution’ for shot delay but just something to let players decide how they want the audio and VFx feedback to be timed in general.
Question: What exactly happened to T-90MS in 0.11.1616?
Answer: The T-90MS lower front plate was originally integrated with a much smaller gradient then intended internally, making it far too easy to penetrate even multiple tiers lower. During the process of adjustment and testing new numbers, the wrong data was applied to Live which had outdated, far too high armor thickness that only certain Tier 9’s might be able to get through. A quick hotfix set these to the appropriate values that they are now. It is set into three even strips: The top strip is 380mm of composite armor, and is impenetrable. The middle strip is 190mm of composite, and can be penetrated by some Tier 8/9 vehicles. The lowest portion is only 188mm of high yield steel, which even some Tier 6 vehicles can go through. This is the same makeup as the T-90 from Tier 8, only slightly enhanced, and should not be considered a ‘new’ weakness or debuff as it’s merely carrying over what was already present in the series.
Question: Will in the future the events like Halloween be different on NA/EU servers or will they be similar to each other?
Answer: It’s possible that the events will in the future be different for both servers, but for the rest of 2015 they will remain identical.
Question: Will there be a token system for tier 10 vehicles too?
Continue reading “AW – Developer Questions & Answers 10” →