AW – In Development: Type 59

The Type 59 Main Battle Tank is and possibly will remain the most wide-spread Chinese MBT ever built, and although it’s likely not in service anymore in frontline units, its variants are still in use nearly 60 years after the first vehicles of this type rolled off the assembly lines.

The Type 59 started as a license-produced variant of the Soviet T-54A medium tank. Before their relations deteriorated, the Soviet Union and China were closely cooperating on reviving and improving the Chinese heavy industry in the 1950s. One of the results of this cooperation was the start of the Chinese production of first the T-34 medium tank (designated Type 58 in Chinese service) and later on the Type 59.

The Type 59 was first introduced to the public during the great Chinese national parade in 1959 and the mass production ran until the 1980s, with an estimated 10 thousand vehicles with various modifications produced. The Type 59 was also heavily exported to third world countries and saw several conflicts, including the Iran-Iraq war and the Gulf War. It did not perform all too well (just like the other obsolete Soviet equipment such as the T-54/55 variants) but in low intensity conflicts it is still completely capable of turning the tide of any battle, especially against irregular forces not equipped with specialized anti-tank weaponry.

Continue reading “AW – In Development: Type 59”

AW Developer Questions & Answers 9

Our next set of answers from the development team is in – learn about the development of the game in this round of questions and answers!

Question: Do you plan on doing anything about ATGMs on higher tiers? They do seem to have many downsides especially around tiers 7-8.

Answer: They do have a lot of upsides too though! While regular HEAT ammunition would be stopped by the advanced ERA systems, the tandem warhead missiles deal with it with ease and can cause a lot of damage due to their HEAT mechanism. It is a question of balanced gameplay – we do not want to make missiles completely overpowered – after all, they already can be guided. We are continuing to evaluate their overall balance in the higher tier environment to make sure they are a compelling option with definitive advantages and disadvantages.

Question: Do you plan to implement some kind of battalion game mode like Clan Wars? Can you share any details?

Answer: We will implement a Battalion mode called Territory Wars, but it is too early to share any details since the mode itself is in very early stages of development. We will however consult large clans and skilled players while developing it.

Question: Do you plan on addressing the credit income? Many players feel the rate at which credits are earned, specifically in cooperative mode, is rather poor.

Answer: Yes. In the next major update (Update 0.10) we are planning to address this issue in both PvP and PvE modes. There may also be additional changes announced for 0.11.

Question: Any plans to rebalance the XM1?

Answer: At the moment the XM1 is over-performing due to its excellent armor. We will have a look at that vehicle further to see how we can adjust it.

Question: Will the T-72 and T-72A be buffed? They seem to underperform.

Answer: The T-72A and T-72 will be receiving turret armor buffs in an upcoming patch.

Question: How many dealers do you plan to add in total to the game?

Answer: As many as needed, as long as we have enough vehicles to build several full branches per dealer.

Question: Are there plans to improve the engine sounds of tanks? All the tanks I’ve used so far have the same sound.

Answer: Yes. Our goal is to implement distinctive sounds to many different vehicles in the game, based on the recordings of their actual sound in real life where possible. This is however an involved process and it might take some time before we achieve our goal.

Continue reading “AW Developer Questions & Answers 9”

Introducing Update 0.10 – Armored Warfare

Obsidian Entertainment and My.com are proud to introduce the update to Armored Warfare, Update 0.10, that will be coming to the Open Beta servers on the 22nd of October, 2015. Update 0.10 was formerly called Update 0.95. The update numbering system was changed to make the designation more comprehensive without having to resort to the system changes. The update number will continue to consist of the update itself (0.10) and build number (0.10.1523).

scr1

Maintenance

In order to update the Open Beta servers with the update 0.10.1523, the Open Beta servers will not be available on the 22nd of October from 10:00 CEST (01:00 AM PDT) to 15:00 CEST (06:00 AM PDT). We apologize for the inconvenience.

List of Changes in 0.10.1523

Please note: Other changes such as the corrections to game visual and armor models for certain tanks or rebalances (for example Leopard, Challenger 1, Chieftain, T-72, T-72A, M60A2) will come in one of the upcoming patches.

Progression Changes – PvP

Based on player feedback and our own internal data, we’ve made several improvements to the overall progression speed in Armored Warfare. These changes are most significant at high tiers, but the Reputation increases will affect all tiers of play. One of the main changes is increasing the basic Reputation value for playing PvE matches. This should vastly improve the rewards from lower performance matches, while offering a smaller (but still noticeable) benefit to matches that were already providing great rewards.

  • Increased base match participation Reputation reward for playing PvP matches from 90 to 135
  • Decreased base ammo costs for Tier 5 by 20%
  • Decreased base ammo costs for Tier 6 by 30%
  • Decreased tier 6 upgraded ammo cost multiplier by about an additional 8%
  • Decreased base ammo costs for Tier 7 by 25%
  • Decreased tier 7 upgraded ammo multiplier by about an additional 12%
  • Decreased base ammo costs for Tier 8 by 40%
  • Decreased tier 8 upgraded ammo multiplier by about an additional 14%
  • Decreased tier 5 repair costs from 16000 to 12800
  • Decreased tier 6 repair costs from 28000 to 19600
  • Decreased tier 7 repair costs from 44000 to 26400
  • Decreased tier 8 repair costs from 60000 to 36000

Progression Changes – PvE

Since PvE does not benefit from the repair cost and ammo cost changes, we are giving PvE a significant overall boost to credit income. We are also globally increasing PvE reputation gains. The difficulty reward bonuses were somewhat in order to prevent the players from obtaining exceedingly high rewards on higher difficulty levels.

  • Increased all PvE Reputation gains by 20%
  • Increased PvE credit gains by 35% at all tiers
  • Decreased the medium difficulty reward bonus from 25% to 15%
  • Decreased the hard difficulty reward bonus from 50% to 30%

Premium Vehicle Improvements

To improve the overall value of our Premium Vehicles, we’ve added a number of new bonuses.

  • Playing a Premium Vehicle now increases Reputation earnings by 20%
  • Playing a Premium Vehicle now increases Crew Experience by 20%
  • Playing a Premium Vehicle now increases Commander Experience by 20%

Maps – PvP and PvE

  • Roughneck – fixed vegetation
  • Reactor – adjusted terrain and collision near J1 to prevent a dead end. Set shoreline surface type to the proper category, now players will not be slowed down nearly as much while driving along the shore
  • River Point – fixed mission collision on the Bell Tower Structure
  • Lost Island – optimization works and visual effect corrections, fixed the incorrect skybox
  • Ghosthunter – fixed issues with fail conditions for the first two capture points
  • Life Jacket – set enemies to wait until after the countdown timer before attacking the first objective
  • Starry Night – fixed the scripting of the primary objectives so that they are not counting down as soon as the server loads
  • Harbinger – adjusted AI behavior so that they can shoot through destructible objects
  • Hydra – reduced the initial enemy count and spaced out spawns of re-reinforcements
  • Scorpio – fixed an issue where secondary objectives were not always showing up
  • Cavalry – fixed a lighting issue causing a halo on the map
  • Sapphire – fixed Objects with Missing textures
  • Medium difficulty missions can now be started from tier 3, hard difficulty from tier 5

Vehicle Rebalances

T-90, M60, M60A2

  • Updated suspension values for vehicle to reduce “swinging” behavior

XM8

  • Fixed an issue with the smoke grenades visual effects

Taifun – to better reflect the Taifun’s unique low profile and help compensate for its turretless configuration, we’ve given it a significant buff to its camo factor. We feel this will help it have a unique role without being overwhelmingly powerful

  • Camouflage factor increased from 0.25 to 0.325

RDF-LT – we’ve completed a balance pass on the RDF-LT and found it to be somewhat behind the curve compared to other equal tier LTs. To help emphasize its niche further, we’ve increased the RDF-LT’s already excellent rate of fire, slightly decreased its damage per shell, and improved its penetration to make it more capable of damaging MBT weak points at the same tier

  • Rate of Fire increased by 30%
  • Damage per shell decreased by 15%
  • Penetration for all rounds increased by 7.5%

Bug Fixes

  • Auto-repair – resolved an issue that occurs when players attempt to turn on auto-repair after a vehicle has been destroyed, causing it to become unplayable
  • Kill Cam – resolved a performance issue that can occur when the both the player and their killer have been destroyed
  • Premium Time – updated incorrect settings which gave Founder’s Pack users less premium time than was promoted, corrected the premium remaining premium time display
  • Ramming Damage – reduced the base ramming damage for all vehicles by approximately 40% as well as adjusted the mass modifier from 2 to 1.5, taking away some of the excess ramming damage that heavier vehicles could inflict.
  • Base – resolved an issue where the Academy and Barracks buildings were not providing bonuses after players are defeated in PvP
  • Vehicles – resolved an issue where vehicles cannot be sold back by the player
  • Decals – resolved an issue with decal placement on variety of vehicles, fixed the issue where the decals disappeared after an armor upgrade on some vehicles, fixed the issue where permanent decals sometimes counted only as temporary, the flag decals flipped to display correctly
  • Service Screen – tooltips have been added to help players identify how to unlock specific upgrades
  • Added an option to show the best ammunition available for selected vehicle. The option should take some of the guesswork out of the ammunition selection process
  • Gunner Sight – corrected the issue where a knocked out gunner sight provided an increase to accuracy rather than decreasing it
  • Fixed the bug where the aiming reticle did not sometimes behave properly in PvE mode
  • Fixed the issue where the reticle reload bar could miss reload events while weapon swapping
  • Fixed the issue where Battalion leaders could not invite more than 50 players to a Battalion
  • Fixed the issue where daily missions were not affected by premium account and boosts
  • Fixed the issue where the players were not able to assign skills to crewmembers under certain conditions
  • Numerous localization updates and corrections (in French, Polish and German)

Armored Warfare Developer Stream Q&A

Gathered by our reader Anabuki 🙂
-The focus for the near future will be on vehicle balance, new maps and vehicles, stability and performance
-Upcoming features in near future are endgame (battalion mode), commander systems and upgrades to progression along with additional rewards
-The matchmaker in the future will be updated to feature mechanisms improving the vehicle class balance (such as not letting too many vehicles of one class into one battle)
-Multi-launcher Rocket Systems (MLRS) won’t be added in near future
-The developers are experimenting with maps of various sizes, the largest map currently is the 1400 x 1400 meters Reactor map, it’s possible there will be even larger maps in the future
-Currently no mode with more than 15 players per side is in development
-Developers are working on the replay feature, it is however still far from being ready
-It’s possible player-created skins and decals will be introduced in the future, but so far there are no concrete plans
-It will be possible to check other players’ statistics outside of battle, but by default the statistics will be set to private
-There will be a branch of Ukraine vehicles in the future
-There are no plans to limit the amount of garage slots
-It is possible that night maps (featuring night vision) will come in the future
-There are no plans to remove the artillery warning from the game
-Amphibious vehicles are planned, in near future the vehicles that can swim in real life will receive longer drown timer
-The amount of reputation and credits required to unlock tier 9 and 10 will be “reasonable”, so that even regular players can unlock those tiers with some effort
-Tier 7 and 8 premium vehicles will be possibly added after the introduction of tier 9 and 10 regular vehicles
-Power-wise, a premium vehicle is intended to be somewhere between stock and fully upgraded vehicle of the same tier
-The developers are currently working on boss fight mechanism, it’s possible players will get to fight helicopters in the future
 
-The upcoming PvE features include: improvements to spawn mechanism, making the gameplay more varied, removing the issue where bots spawn on top of player vehicles
-The shot delay issue is not experienced by every player and does not seem to be dependent on latency, developers are investigating
-The light tanks used to have no accuracy decay while travelling at high speeds – this was problematic with some vehicles such as the Sheridan and will likely not return, but the developers are continuing to investigate this matter
-In the future, the looks of the player base will be customizable as players continue to unlock new features
-It is possible that in the future there will be special vehicles unlockable for difficult achievements
-Custom battle mode (comparable to a “training room” mode) will be available soon, it will also support the observer feature
-It is not sure the observer mode will be available in PvP/PvE battles
-Voice chat will be possibly implemented for competitive game modes
-The developers also unveiled some of the upcoming features of the Territory Wars mode, in which Battalions will fight each other over the control of special territories.
-This mode will support battalions as well as individual players.
-It is possible this mode will be connected to a storyline campaign and to some of the PvE missions
-There are plans for a competitive ladder system
It is also possible that the players will be able to ally themselves with certain factions and unlock unique rewards by gaining reputation standing with these factions