Here is a informative video, although I am a bit late to the party (it was ‘discovered’ a bit earlier in 2015) ¯_(ツ)_/¯.
Also here is the follow up panther video
Here is a informative video, although I am a bit late to the party (it was ‘discovered’ a bit earlier in 2015) ¯_(ツ)_/¯.
Also here is the follow up panther video
http://orig09.deviantart.net/f16d/f/2015/355/3/f/b_o_w_s_authenticity_focus_by_withinamnesia-d9kvtba.png
So first things first, project B.o.W. is not World of Tanks. How tanks are planned to work in ‘B.o.W.’ is not like in World of Tanks where tanks get changed / balanced [non-realistically] via alterations to soft stats and other parameters. No instead I am aiming ‘Project B.o.W.’ towards using indirect balancing of tanks; the fighting vehicles are planned to perform realistically (e.g. as close as I can get them to perform like in real life). Although I plan to use fighting / combat vehicles that are simulated to perform in real life even though if they may have never actually been fully constructed and or operational (e.g. ‘paper tanks’ and exemplary community based designs from a case by case basis).
So what is that picture all about then? Well that is the planned Match Making segregation although with a ‘left to right’ developmental focus showing an implementation and or a ‘promotion’ bias towards historical content vs. non-historical content.
What is B.o.W. you ask? Here is a video link of some gameplay footage of a working ‘B.o.W.’ tech demo / prototype: https://thearmoredpatrol.com/2015/12/20/he-done-blew-my-track-off/
Hello it is Within Amnesia here with myself featured in some funky gameplay of a Pz.Kpfw. VI Tiger vs. Some Shermans from a tech demo of for a certain tank game:-P.
Here is the link to play said tech demo: http://chobi-glass.com/UnityWebPlayer/Demo_09_Tiger_Ace.html
Also here is my other tech demo video: https://thearmoredpatrol.com/2015/12/20/b-o-w-gameplay-prototype/
[youtube https://www.youtube.com/watch?v=dPK_42bIy9k&w=560&h=315]
Hello it is Within Amnesia here and I wish to share some super crazy gameplay footage of what I have been up to as of late. Project ‘B.o.W.’ is very much in its early stages and I am aiming for at least one year of production for a fleshed out offline standalone game. I do have larger future plans for an online version although I must ‘first learn how to walk before I can run’! Also feel free to ask any developmental related questions. Take care and have fun everyone!
Also as requested by Sebastian, here is the link to the above tech demo: http://chobi-glass.com/UnityWebPlayer/Demo_20_Ruins_Battle_A.html
To Be Noted: He messed up with some pictures and also his refences of Christie Suspension(s) and other opinion related things, but all in all it is a pretty solid video.
Rating: 9/10 Buchty
This is pretty cool! Here is the Official World of Tanks You Tube Video for the full Experience: https://www.youtube.com/watch?v=RyAF3u_dpjw
Snag! We got it first guys!

Description:
The TVP medium tank program continued from 1946 to 1950 with a number of proposals made by both Škoda and ČKD. In 1949 the Škoda proposal received the official designation of T 50. The turret was changed from a welded one to a cast one and the vehicle was proposed to be armed with several 100mm gun variants. The main feature of the proposal was its extremely high mobility provided by a proposed 1000hp engine. Several components for this vehicle (such as transmission) were built and tested but a prototype was never completed. In early 1950, the Škoda T 50 and Praga T 51 projects were unified into one, effectively ending the independent medium tank development by Škoda.
BETTER STATISTICS EDITED BY SEB: (Bravo! -Editted by Within Amnesia)
HIT POINTS: 1650.
ENGINE: 1000 Horse Power.
WEIGHT: 38.40 Tonnes.
POWER TO WEIGHT RATIO: 26.04 Horse Power per Tonne.
SPEED LIMIT: Forward 50 / Backwards 20 Kilometers per Hour.
HULL TRAVERSE SPEED: 42 ° per Second.
TURRET TRAVERSE SPEED: 37.5 ° per Second.
GROUND RESISTANCE: Hard: 0.959 / Medium: 1.295 / Soft: 1.87.
VIEW RANGE: 380 Meters.
RADIO RANGE: 850 Meters.
HULL ARMOUR: 65 / 40 / ? Millimeters.
TURRET ARMOUR: 120 / 80 / ? Millimeters.
ALPHA DAMAGE: 320 / 320 / 420 (All Armaments).
PENETRATION: 248 / 310 / 50 Millimeters (100 mm AK 1).
RATE OF FIRE: 6.31 Rounds per Minute.
DAMAGE PER MINUTE: 2019.3.
RELOAD TIME (MAGAZINE): 24.932 Seconds.
ROUNDS IN MAGAZINE: 3.
RELOAD TIME BETWEEN AUTOLOADER SHOTS: 1.796 Seconds.
ACCURACY: 0.336.
AIMING TIME: 2.4 Seconds.
GUN DEPRESSION / ELEVATION: -8 / +20.
Initial Armour Layout:

Continue reading “T 50 Czechoslovakian Tier 9 Medium Tank On The Horizon!”
Two dates are planned for release of Armored Warfare’s Open Beta.
A.) The 1st of October to 7th of October 2015 will be for the -The Head Start-
B.) The 8th of October until release (hopefully) will be the ‘Regular’ Open Release.
Note: The Head Start is only for the owners’ of the Founder’s Pack. The said Founder’s Pack will continue to be available for purchase and any progress will not be lost when the Open Beta is released; e.g as when ‘Head Start’ and ‘Regular’ Release happens.
If you love Internet Tank Games, be sure to not miss this eagerly anticipated release of Armored Warfare’s Open Beta!
Credit Where Credit is Due: Here is THE LESBIANS Original Post:
DELETED LINK. DO NOT DO IT AGAIN MATT!!