Source: EU Portal
Changes to Personal Missions
- The third operation (Object 279 (e)) of the new campaign becomes available:
- Accumulative: require achieving a certain value by a specified parameter. The mission lasts until the player fulfils the set condition or runs out of attempts.
- Series: require completing the set condition within several battles; at the same time the number of attempts is bigger than the number of required completions.
- Continuous: require fulfilling the set condition in every battle of the series. A failed attempt interrupts the series.
- Added a new type of missions that should be completed within a certain number of battles. Otherwise, the progress is reset and the mission should be started anew. Three mission types are available in the operation:
- The Pause button becomes available in the mission profiles of the operation. It allows pausing a mission: the progress will be suspended until the player continues it. Players can take some rest and be not afraid of losing progress.
- Improvements to the reward screens:
- Display of accumulative conditions in the operation profile according to the common interface of such missions.
- Proper display of missions that have interchangeable conditions “OR“
- Improvement to the mission profile: the Cancel button is removed.
Maps
- Maps that have been reworked in HD:
- Empire’s Border (Tiers IV-X, Standard, Encounter, Assault)
- Widepark (Tiers IV-VI, Standard battle)
- Highway (Tiers IV-X, Standard battle)
- Balance changes have been made on the following maps:
- Ruinberg
- Overlord
- Redshire
- Sand River
- Paris
- Improved multiple objects on maps.
- One of the terrain changes on the Mines map was rolled back to the state of Update 1.0.2.
Changes to the Exterior interface
- The customization window has been changed.
- The interface became resizable depending on the screen resolution.
- Improved interaction with the radial menu.
- Added flags of Tajikistan and Turkmenistan to the Emblems.
Clan-Related Changes
- All players who belong to a clan will receive a style that can be applied to a vehicle of any nation; the style is all-season and changes depending on the map type. The style is added to the account when a player joins a clan and removed when the player leaves the clan.
- The Stronghold option will be replaced with the Clans option for non-clan players. The option content will be changed too.
- Now the Clan screen provides information about clans and their advantages; it also displays a list of clans that players can join without application approval (immediately after clicking the button).
- Now a clan can be created for credits (instead of gold). The clan creation cost is 1,000,000 credits.
- The cooldown of joining a clan after leaving one has been decreased from 48 to 24 hours.
Known Issues
- The vehicle panel does not get locked upon confirming readiness in Special Battles.
- Players can re-train crew members to special vehicles that are currently not available in the game.
- There is no protection from spam-clicking on the minimap.
- Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
- Disabled free crew retraining to vehicles of the same type.
- When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
- The recruiter’s Recruiting Office does not display the recruits and reservists that they invited, if the recruiter’s account is restored to a state, preceding the moment when recruits accepted the invitation.
- The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
- The order of events for received damage is sometimes mixed up in the damage log.
- The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
- When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
- When a vehicle is destroyed, the log disappears, provided that the player has not enabled the “Show in Postmortem mode vehicle that destroyed your vehicle” option.
- The amount of received damage of the shot that destroyed the player’s vehicle is not displayed in the log.
- The elite status is not received by vehicles of Tier V if the following vehicle (Tier VI) is purchased using a token earned in Bootcamp.
- The currently selected shell type is not displayed during the countdown.
- The player’s position in the League is not displayed on the home screen of the Ranked Battles.
- Equipment infotips do not display dynamic characteristics.
- Tank destroyers featuring the Siege mode can drive onto steeper slopes as compared to other vehicles.
- The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
- The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
- When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
- Emblems are duplicated on some surfaces of vehicles
Continue reading “1.2 Patchnotes”