1.2 Patchnotes

Source: EU Portal

Changes to Personal Missions

  • The third operation (Object 279 (e)) of the new campaign becomes available:
    • Accumulative: require achieving a certain value by a specified parameter. The mission lasts until the player fulfils the set condition or runs out of attempts.
    • Series: require completing the set condition within several battles; at the same time the number of attempts is bigger than the number of required completions.
    • Continuous: require fulfilling the set condition in every battle of the series. A failed attempt interrupts the series.
    • Added a new type of missions that should be completed within a certain number of battles. Otherwise, the progress is reset and the mission should be started anew.  Three mission types are available in the operation:
    • The Pause button becomes available in the mission profiles of the operation. It allows pausing a mission: the progress will be suspended until the player continues it. Players can take some rest and be not afraid of losing progress.
  • Improvements to the reward screens:
    • Display of accumulative conditions in the operation profile according to the common interface of such missions.
    • Proper display of missions that have interchangeable conditions “OR
  • Improvement to the mission profile: the Cancel button is removed.

Maps

  • Maps that have been reworked in HD:
    • Empire’s Border (Tiers IV-X, Standard, Encounter, Assault)
    • Widepark (Tiers IV-VI, Standard battle)
    • Highway (Tiers IV-X, Standard battle)
  • Balance changes have been made on the following maps:
    • Ruinberg
    • Overlord
    • Redshire
    • Sand River
    • Paris
  • Improved multiple objects on maps.
  • One of the terrain changes on the Mines map was rolled back to the state of Update 1.0.2.

Changes to the Exterior interface

  • The customization window has been changed.
  • The interface became resizable depending on the screen resolution.
  • Improved interaction with the radial menu.
  • Added flags of Tajikistan and Turkmenistan to the Emblems.

Clan-Related Changes

  • All players who belong to a clan will receive a style that can be applied to a vehicle of any nation; the style is all-season and changes depending on the map type. The style is added to the account when a player joins a clan and removed when the player leaves the clan.
  • The Stronghold option will be replaced with the Clans option for non-clan players. The option content will be changed too.
  • Now the Clan screen provides information about clans and their advantages; it also displays a list of clans that players can join without application approval (immediately after clicking the button).
  • Now a clan can be created for credits (instead of gold). The clan creation cost is 1,000,000 credits.
  • The cooldown of joining a clan after leaving one has been decreased from 48 to 24 hours.

Known Issues

  • The vehicle panel does not get locked upon confirming readiness in Special Battles.
  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • The recruiter’s Recruiting Office does not display the recruits and reservists that they invited, if the recruiter’s account is restored to a state, preceding the moment when recruits accepted the invitation.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • When a vehicle is destroyed, the log disappears, provided that the player has not enabled the “Show in Postmortem mode vehicle that destroyed your vehicle” option.
  • The amount of received damage of the shot that destroyed the player’s vehicle is not displayed in the log.
  • The elite status is not received by vehicles of Tier V if the following vehicle (Tier VI) is purchased using a token earned in Bootcamp.
  • The currently selected shell type is not displayed during the countdown.
  • The player’s position in the League is not displayed on the home screen of the Ranked Battles.
  • Equipment infotips do not display dynamic characteristics.
  • Tank destroyers featuring the Siege mode can drive onto steeper slopes as compared to other vehicles.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Emblems are duplicated on some surfaces of vehicles

Continue reading “1.2 Patchnotes”

1.2 Patchnotes

Source: EU Portal

Changes to Personal Missions

  • The third operation (Object 279 (e)) of the new campaign becomes available:
    • Accumulative: require achieving a certain value by a specified parameter. The mission lasts until the player fulfils the set condition or runs out of attempts.
    • Series: require completing the set condition within several battles; at the same time the number of attempts is bigger than the number of required completions.
    • Continuous: require fulfilling the set condition in every battle of the series. A failed attempt interrupts the series.
    • Added a new type of missions that should be completed within a certain number of battles. Otherwise, the progress is reset and the mission should be started anew.  Three mission types are available in the operation:
    • The Pause button becomes available in the mission profiles of the operation. It allows pausing a mission: the progress will be suspended until the player continues it. Players can take some rest and be not afraid of losing progress.
  • Improvements to the reward screens:
    • Display of accumulative conditions in the operation profile according to the common interface of such missions.
    • Proper display of missions that have interchangeable conditions “OR
  • Improvement to the mission profile: the Cancel button is removed.

Maps

  • Maps that have been reworked in HD:
    • Empire’s Border (Tiers IV-X, Standard, Encounter, Assault)
    • Widepark (Tiers IV-VI, Standard battle)
    • Highway (Tiers IV-X, Standard battle)
  • Balance changes have been made on the following maps:
    • Ruinberg
    • Overlord
    • Redshire
    • Sand River
    • Paris
  • Improved multiple objects on maps.
  • One of the terrain changes on the Mines map was rolled back to the state of Update 1.0.2.

Changes to the Exterior interface

  • The customization window has been changed.
  • The interface became resizable depending on the screen resolution.
  • Improved interaction with the radial menu.
  • Added flags of Tajikistan and Turkmenistan to the Emblems.

Clan-Related Changes

  • All players who belong to a clan will receive a style that can be applied to a vehicle of any nation; the style is all-season and changes depending on the map type. The style is added to the account when a player joins a clan and removed when the player leaves the clan.
  • The Stronghold option will be replaced with the Clans option for non-clan players. The option content will be changed too.
  • Now the Clan screen provides information about clans and their advantages; it also displays a list of clans that players can join without application approval (immediately after clicking the button).
  • Now a clan can be created for credits (instead of gold). The clan creation cost is 1,000,000 credits.
  • The cooldown of joining a clan after leaving one has been decreased from 48 to 24 hours.

Known Issues

  • The vehicle panel does not get locked upon confirming readiness in Special Battles.
  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • The recruiter’s Recruiting Office does not display the recruits and reservists that they invited, if the recruiter’s account is restored to a state, preceding the moment when recruits accepted the invitation.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • When a vehicle is destroyed, the log disappears, provided that the player has not enabled the “Show in Postmortem mode vehicle that destroyed your vehicle” option.
  • The amount of received damage of the shot that destroyed the player’s vehicle is not displayed in the log.
  • The elite status is not received by vehicles of Tier V if the following vehicle (Tier VI) is purchased using a token earned in Bootcamp.
  • The currently selected shell type is not displayed during the countdown.
  • The player’s position in the League is not displayed on the home screen of the Ranked Battles.
  • Equipment infotips do not display dynamic characteristics.
  • Tank destroyers featuring the Siege mode can drive onto steeper slopes as compared to other vehicles.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Emblems are duplicated on some surfaces of vehicles

Continue reading “1.2 Patchnotes”

1.2 – new permanent offers in the premium store & emblems

Some additional changes in version 1.2:

-The flags of Tajikistan and Turkmenistan were added to the emblems in the game;

 

-Fixed a bug where no hit sounds were heard;
-The time penalty after leaving a clan has been shortened from 48 to 24 hours;
-Vehicles added to the ingame store:
STG;
FV201 (A45);
AMX Canon d’assault 105.
In addition, personalization elements have been added for the next season of Ranked Battles: styles and badges.

1.2 – new permanent offers in the premium store & emblems

Some additional changes in version 1.2:

-The flags of Tajikistan and Turkmenistan were added to the emblems in the game;

 

-Fixed a bug where no hit sounds were heard;
-The time penalty after leaving a clan has been shortened from 48 to 24 hours;
-Vehicles added to the ingame store:
STG;
FV201 (A45);
AMX Canon d’assault 105.
In addition, personalization elements have been added for the next season of Ranked Battles: styles and badges.

1.2 – new permanent offers in the premium store & emblems

Some additional changes in version 1.2:

-The flags of Tajikistan and Turkmenistan were added to the emblems in the game;

 

-Fixed a bug where no hit sounds were heard;
-The time penalty after leaving a clan has been shortened from 48 to 24 hours;
-Vehicles added to the ingame store:
STG;
FV201 (A45);
AMX Canon d’assault 105.
In addition, personalization elements have been added for the next season of Ranked Battles: styles and badges.