The following vehicles have been added for testing:
France:
ERAC 105 Proto (France, Tier-9, LT, premium)
Char Murat (France, Tier-9, MT, premium, mechanics: 3-round drum)
U.S.S.R.
Object Kust (USSR, Tier-8, TD, premium mechanics: hydropneumatic suspension activated by button)
Object 265T (USSR, Tier-9, HT, premium mechanics: 3-round magazine with reverse reloading)
Italy
Prototipo 6 (Italy, Tier-8, MT, premium, mechanics: magazine with a reloading system for 3 shells)
Random Events
Random Events have been added to two maps:
- Cliff
- Plane crash at the lighthouse. A bomber downed during an intense air battle above the map manages to shoot down a pursuing fighter as it falls. The fighter crashes into the lighthouse, causing it to collapse and forming new cover on the hill. The bomber ultimately crashes as well, landing on the road in the western part of the map.
- Siegfried Line
- Plane crash on the square. A crashed plane on the town square creates a large amount of new cover, allowing vehicles to play more actively in the area.
- Artillery barrage. A dense artillery barrage lays waste to part of the town, opening up new routes and creating new defensive positions.
Random Events can be enabled on both maps by checking the Maps Under Development option in the game settings, and disabled at any time using the same option.
Advent Calendar
Resources for the Advent Calendar have been added.
3D Attachments
3D attachments come in three rarity levels: Rare, Epic, and Legendary.
Legendary attachments feature special visual and/or sound effects that are either activated during the pre-battle countdown or triggered in battle. 3D attachments can be received through various in-game activities.
Customization UI Improvements:
- The vehicle customization interface in Exterior has been updated.
- A visualization feature for matching customization elements has been added.
- A separate tab with 3D styles for the selected vehicle has been added.
- A new tab for 3D attachments has been introduced.
- A List of Available Vehicles button has been added in the 3D Attachments tab. This displays all marked vehicles with slots for 3D attachments.
- Five slots for new 3D attachment customization elements have been added:
- Two special slots on the turret or gun mantlet
- Three universal slots on the hull
Other Improvements:
New filters have been added to the vehicle panel to distinguish between vehicles with available 3D styles and those marked for 3D attachments.
Onslaught
Customization elements for Onslaught-related esports activities have been added.
Crew
Dismissal Operation Changes:
- Up to 210,060 XP (one 100% perk): A crew member can be dismissed without entering the XP amount.
- From 210,060 XP to 630,180 XP (two 100% perks): A crew member can be dismissed by entering the XP amount of the most recently trained perk.
- From 630,180 XP: A crew member can be dismissed by entering the XP amount of the most recently trained perk, but can be recovered within the following month. Crew member recovery is free for the first two days following their dismissal, but costs 60,000 credits during the 30 days after that.
- If a crew member has a zero perk, the third rule always applies.
Known Issues
- Vehicles receive damage when colliding with objects after falling from a small height.
- Vehicle outlines may not function correctly behind certain types of foliage.
- Multiple sound effects can play simultaneously in the Garage under certain conditions.
- Replays crash on attempts to rewind or restart them.
- Battle chat is frozen for all team members while the Supreme Commander Animated Dog Tag is displayed during the pre-battle countdown.
- Some vehicles are missing from the Hall of Fame.
Fixed Issues and Improvements
- Fixed the issue of the vehicle name in the technical characteristics widget header not matching the name of the vehicle selected in the Garage after accessing the profile of the crew member of a different vehicle through the Barracks.
- Fixed the issue of XP being received by the wrong crew member when the Accelerate Crew Training option was enabled.
- Fixed the issue of some crew members having incomplete descriptions under certain conditions.
- Fixed the issue of an explosion effect appearing inside buildings after firing at them.
- Fixed the issue of forest environment elements being illuminated after firing and exiting Sniper mode in some cases.
- Fixed various gameplay and visual issues in the Stories mode.
- Fixed the issue of not all visual effects for the Garmr 3D style functioning correctly when rotating the turret of the Kampfpanzer 50 t.
- Certain objects such as floating rocks and grass have been adjusted on Mannerheim Line.
Oh look .. more premium tanks.
What a surprise … Not.
Any vehicle balances to make the game more enjoyable? Map changes to make the games last longer than 2 minutes? Overall enjoyment levels increasing? Nar. More premiums. Milk it more wargaming you are pathetic.