1.2 Patchnotes

Source: EU Portal

Changes to Personal Missions

  • The third operation (Object 279 (e)) of the new campaign becomes available:
    • Accumulative: require achieving a certain value by a specified parameter. The mission lasts until the player fulfils the set condition or runs out of attempts.
    • Series: require completing the set condition within several battles; at the same time the number of attempts is bigger than the number of required completions.
    • Continuous: require fulfilling the set condition in every battle of the series. A failed attempt interrupts the series.
    • Added a new type of missions that should be completed within a certain number of battles. Otherwise, the progress is reset and the mission should be started anew.  Three mission types are available in the operation:
    • The Pause button becomes available in the mission profiles of the operation. It allows pausing a mission: the progress will be suspended until the player continues it. Players can take some rest and be not afraid of losing progress.
  • Improvements to the reward screens:
    • Display of accumulative conditions in the operation profile according to the common interface of such missions.
    • Proper display of missions that have interchangeable conditions “OR
  • Improvement to the mission profile: the Cancel button is removed.


  • Maps that have been reworked in HD:
    • Empire’s Border (Tiers IV-X, Standard, Encounter, Assault)
    • Widepark (Tiers IV-VI, Standard battle)
    • Highway (Tiers IV-X, Standard battle)
  • Balance changes have been made on the following maps:
    • Ruinberg
    • Overlord
    • Redshire
    • Sand River
    • Paris
  • Improved multiple objects on maps.
  • One of the terrain changes on the Mines map was rolled back to the state of Update 1.0.2.

Changes to the Exterior interface

  • The customization window has been changed.
  • The interface became resizable depending on the screen resolution.
  • Improved interaction with the radial menu.
  • Added flags of Tajikistan and Turkmenistan to the Emblems.

Clan-Related Changes

  • All players who belong to a clan will receive a style that can be applied to a vehicle of any nation; the style is all-season and changes depending on the map type. The style is added to the account when a player joins a clan and removed when the player leaves the clan.
  • The Stronghold option will be replaced with the Clans option for non-clan players. The option content will be changed too.
  • Now the Clan screen provides information about clans and their advantages; it also displays a list of clans that players can join without application approval (immediately after clicking the button).
  • Now a clan can be created for credits (instead of gold). The clan creation cost is 1,000,000 credits.
  • The cooldown of joining a clan after leaving one has been decreased from 48 to 24 hours.

Known Issues

  • The vehicle panel does not get locked upon confirming readiness in Special Battles.
  • Players can re-train crew members to special vehicles that are currently not available in the game.
  • There is no protection from spam-clicking on the minimap.
  • Vehicle type icons in the extended vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle.
  • Disabled free crew retraining to vehicles of the same type.
  • When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed.
  • The recruiter’s Recruiting Office does not display the recruits and reservists that they invited, if the recruiter’s account is restored to a state, preceding the moment when recruits accepted the invitation.
  • The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.
  • The order of events for received damage is sometimes mixed up in the damage log.
  • The text of Mission conditions is not displayed in the congratulation window, provided that the required vehicle type is specified in the Mission conditions.
  • When a spotted enemy vehicle gets stunned, becomes no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again.
  • When a vehicle is destroyed, the log disappears, provided that the player has not enabled the “Show in Postmortem mode vehicle that destroyed your vehicle” option.
  • The amount of received damage of the shot that destroyed the player’s vehicle is not displayed in the log.
  • The elite status is not received by vehicles of Tier V if the following vehicle (Tier VI) is purchased using a token earned in Bootcamp.
  • The currently selected shell type is not displayed during the countdown.
  • The player’s position in the League is not displayed on the home screen of the Ranked Battles.
  • Equipment infotips do not display dynamic characteristics.
  • Tank destroyers featuring the Siege mode can drive onto steeper slopes as compared to other vehicles.
  • The client cannot be maximized to the full-screen mode, provided that the player is having a Skype call.
  • The vehicle tiers in the screen displayed upon pressing TAB are not centered relative to the vehicle icons.
  • When a vehicle hits the ground without damaging modules, the sound of taking damage is played.
  • Emblems are duplicated on some surfaces of vehicles

Fixes and Improvements

  • Mismatch in the descriptions of the Personal Missions (for Platoons) in battle (upon pressing TAB), Battle Results, and congratulation window.
  • Improved display of tracks on the Object 279 (e)
  • Added the “Unlimited” text in the vehicle profile in the Depot, if its recovery is not limited in time.
  • Effect of “Bread with Smalec” is now displayed in the dynamic technical characteristics.
  • Fixed the issue when a previously applied Emblem could not be replaced.
  • Fixed the issue that transferred players to the gold purchase window when purchasing a rental style for credits.
  • Upon clicking Paint the Whole Vehicle, paint is not applied to the entire vehicle in case of some tank destroyers and SPGs.
  • The vehicle profile in the recovery window displays a wrong cost, without a coefficient.
  • Missions that require earning Epic Medals and Battle Hero achievements do not consider Stark’s Medal.

Added the following vehicles to the Store

  • STG
  • FV201 (A45)
  • AMX Canon d’assaut 105

Improvements of Technical Characteristics for Premium Vehicles Having Preferential Matchmaking

  • KV-5
    • Changed the aiming time from 2.86 to 2.3 s
    • Changed dispersion from 0.43 to 0.4
    • Changed the reverse speed from 11 to 14 km/h
    • Changed penetration of the AP shell from 167 to 186 mm
    • Improved: frontal armoring of the Commander’s cupola from 150 to 190 mm, frontal armoring of the Radio Operator’s cupola from 140-150 to 160-170 mm, improved frontal armoring of turret from 180 to 190 mm, frontal plate of engine-transmission compartment from 140 to 180 mm
  • IS-6 (and IS-6 B)
    • Changed the aiming time from 3.4 to 2.8 s
    • Changed the ammo rack capacity from 30 to 37 shells
    • Changed dispersion from 0.46 to 0.44
    • Changed penetration of the AP shell from 175 to 186 mm
    • Changed penetration of the APCR shell from 217 to 225 mm
    • Improved turret armoring on each side of the gun mantlet from 150 to 170-190 mm
    • Improved armoring of the upper glacis plate and its bilge plates from 100 to 110 mm
    • Increased thickness of the Driver’s hatch from 110 to 120 mm
  • FCM 50 t
    • Changed the reload time from 7.5 to 6.8 s
    • Changed the gun depression angle from -8° to -10° degrees
    • Replaced the engine; increased the engine power from 1,000 to 1,250 h.p.
    • Changed the Specific Power from 18.4 to 23.0 h.p./t
    • 112
    • Changed penetration of the AP shell from 175 to 186 mm
    • Changed the velocity of the HEAT shell from 640 to 720 m/s
    • Changed the reload time from 13.2 to 12.6 s
    • Changed dispersion from 0.46 to 0.44
    • Changed the aiming time from 3.4 to 3 s
  • WZ-111 (and Alpine Tiger)
    • Changed penetration of the AP shell from 175 to 186 mm
    • Changed the velocity of the HEAT shell from 640 to 720 m/s
    • Changed dispersion from 0.44 to 0.42
    • Changed the aiming time from 3 to 2.8 s
  • M6A2E1
    • Changed penetration of the AP shell from 198 to 204 mm
    • Changed dispersion on turret traverse from 0.18 to 0.16
    • Changed traverse speed from 24° to 28°
    • Increased frontal armoring of the turret ring, turret top, Commander’s cupola, frontal part of the turret sides
    • Increased armoring of the turret ring and fenders from 25 to 41 mm
    • Changed dispersion from 0.42 to 0.4
    • Changed the aiming time from 2.29 to 2.1 s
    • Changed the reverse speed from 10 to 14 km/h
    • Changed vehicle durability from 1,500 to 1,550
  • T-34-3
    • Changed the gun depression angle: from -5° in front and -4° in the rear to -6.5° in front and -4.5° in the rear
    • Changed penetration of the AP shell from 175 to 186 mm
    • Changed the velocity of the HEAT shell from 640 to 720 m/s
    • Changed dispersion of the gun from 0.46 m to 0.44
    • Decreased dispersion during movement and on hull traverse from 0.18 to 0.16
  • Type 59
    • Replaced the engine; increased the engine power from 520 to 650 h.p.
    • Changed the Specific Power from 14.4 to 18.1 h.p./t
    • Changed the aiming time from 2.3 to 2 s
    • Changed the reload time from 8.7 to 8.4 s
    • Improved armoring of the turret front and gun mantlet from 200 to 240-250 mm and armoring of side parts of the upper/lower glacis plates and projections on the hull sides under the turret
    • Changed dispersion on turret traverse from 0.12 to 0.1
    • Changed penetration of the AP shell from 181 to 185 mm
  • T26E4 Super Pershing
    • Changed the engine power from 500 h.p. to 610 h.p.
    • Changed the Specific Power from 9.9 to 12.1 h.p./t
    • Changed the reload time from 8.2 to 8.0 s
    • Changed penetration of the AP shell from 192 to 202 mm
    • Changed dispersion during movement and on hull traverse from 0.24 to 0.22
    • Changed dispersion on turret traverse from 0.16 to 0.12
    • Changed the transition from the turret front to the turret sides from 76.2 to 101.6
    • Changed armor thickness of the turret front above the gun mantlet from 101.6 to 127 mm
    • Changed armor thickness of the ledge on the turret top from 101.6 to 127 mm
    • Changed armor thickness of the commander’s cupola top from 76.2 to 88.9 mm
    • Changed armor thickness of the commander’s cupola bottom from 76.2 to 114.3 mm
    • Changed armor thickness of the turret top front from 25.4 to 41.3 mm
    • The canvas of the hydraulic cylinders/compensators of the gun has been added to the collision model as a screen 25.4 mm thick
  • 8,8 cm Pak 43 Jagdtiger
    • The gun and AP shell were replaced with new ones.
    • Changed penetration of the AP shell from 203 to 212 mm
    • Increased vehicle durability from 1,300 to 1,500
    • Changed the reverse speed from 12 to 16 km/h
    • Changed the aiming time from 2 to 1.8 s
    • Changed the hull traverse speed from 26 to 32 deg/s
    • Changed the reload time from 5.4 to 5.1 s

0 thoughts on “1.2 Patchnotes

  1. still WG\’s patch notes are unreliable. No mentioning of the missing sound when hit known issue, but also not mentioned in fixed issues. So is the problem solved or not?

    1. I think WG just gave up on fixing that. Last time I played (a few weeks ago) it still happened sometimes.

      Also off-topic, but I\’m shocked at that \”Known bugs\” list – not only it is unacceptably huge for an update (and after all, it\’s not 1.1.1, it\’s 1.2, so a major update somehow…), some bugs can be serious at times and it\’s not even known if previous bugs are now resolved. This is not okay.

          1. I hate gays because my religion tells me to do so. Just look what god did with sodom and gomorrah, I wish he would do so even today with western liberal countries like Czech republic and slovakia.

            1. Wow, thanks for sharing that with us Mr. Nutball.

              Anything else you want to get off your chest? Sky too bright? Water\’s too wet? Sun is too firebally?

              Here is a better rant…

              Arty is a sick joke perpetuated against us by the sick minds at Wargaming who can\’t come up with good MM after how many years!?!?

  2. It is good to see they are finally adding in (back) more maps!
    Though I wish they would consider to rework some maps terrain again to more resemble the old SD versions for: Fjords, F. Bay and Erlenberg.

    The PMM tanks, very good to see them addressing them finally! It is good for the folk who bought these a long time ago.

    Though I wish WG would now finally stop with singularly addressing one batch of content, while leaving other batches of content in need of rebalancing untouched for gawd knows how many months and years on end.
    The tier 8 T-34-2 is a PRIME example here.

    If a company wants to get a bad reputation, this is one way of being sure or getting it. Especially if this has become the Modus Operandi.

    1. Fisherman\’s Bay is one of the maps that is being redesigned.

      I look forward to seeing how it goes

  3. Well seeing as the game is full of functionality bugs i guess i\’ll be taking a break until they get fixed. It\’s enough to deal with noob teams who die in 3 mins 5<15. But now with bugs that make the game even harder to play? No thanks.

  4. Premiums dont need to be competitive, they alreaddy gain more XP and credits and that is their advantage. Nobody force people to play premiums. How ever tech tree tanks should be the prio, many are outdated as fuck.

    1. Gaining more XP amd credits is not an actual gameplay advantage. Premiums SHOULD be competetive since, you know, they fight with oher tanks. In battle.

    2. If a premium is not competitive it won\’t be profitable to play. If it\’s not profitable to play there would be no point in buying it. And if there\’s no point in buying it, WG doesn\’t get the money they\’re obsessed with. Therefore, premiums >>> techtree tanks (unless they\’re Russian, in which case both get priority, look at how they overtuned T-44 for no reasons).

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