Update 1.16.1: Vehicle Outlining

Source: NA Portal

If you didn’t have the opportunity to try it out in the most recent common test, here’s a breakdown of everything you need to know about the new aiming interface in Update 1.16.1!

New Vehicle Outlining

Update 1.16.1 added several new features to the aiming interface. We introduced the rendering of various obstacles inside the vehicle outline and the outline of the vehicle collision model itself. Both aspects of this feature have their own nuances, so let’s take a closer look.

IMPORTANT: Enabling these settings may cause performance issues, especially on low-spec PCs.

Rendering Obstacles Inside the Vehicle Collision Model

This improvement is useful when aiming at enemy vehicles that are obstructed by bushes, fences, or other environmental objects. When you see a vehicle in the crosshair, obstacles inside its collision model are highlighted with two of the following types of special rendering—depending on whether the shell can penetrate them or not:

  • Texture (for penetrable obstacles with loss of armor penetration): This type of rendering is applicable to fences and other small obstacles and only works for AP, APCR, and HE shells because they penetrate some obstacles but lose armor penetration. HEAT shells don’t penetrate such objects.
  • Fill (for impenetrable obstacles): This second type of rendering is used for houses, stones, terrain elements, and destroyed vehicles.

If a vehicle is obstructed by two obstacles at once, one of which is penetrable while the other behind it is impenetrable, then priority is given to impenetrable obstacles. This means that you will see fill in the area where they intersect.

Continue reading “Update 1.16.1: Vehicle Outlining”

WoWS: Support Carriers Closed Conceptual Test

A closed concept test for Support carriers will be held in the near future.

Support aircraft carriers would enter the game as alternative tech tree branches to the existing Strike carriers.

They are distinguished from Strike carriers by the special armament and consumables of their squadrons.

As with existing carriers, Support carriers would be deployed at even-number Tiers starting from Tier VI, and both varieties will have equal status in the matchmaking queue.

All Support carriers are equipped with squadrons armed with special “stun” bombs.

Continue reading “WoWS: Support Carriers Closed Conceptual Test”

WoWS: Bug Fixes for Test Ships — Closed Test for Update 0.11.3

Fixed some issues present on the test ships Hornet, San Diego, and Brest.

VIII Hornet

  • Fixed a bug that prevented the B-25 Tactical Squadron’s engine boost meter from regenerating after use.

American cruiser San Diego, Tier VIII

  • Fixed the incorrect tracer color for SAP shells.

The above fixes will be implemented to the first round of the 0.11.3 Public Test, and will reach the live server with the full release of Update 0.11.3.

IX Brest

  • Fixed a bug that caused the Repair Party consumable to restore 33% of citadel damage instead of the intended 10%, contrary to the design concept of the branch.

This fix will take effect in the first round of the 0.11.3 Public Test, as well as in the middle of next week on the live server.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.

Update 1.16.1: release date

According to WoT Express, the introduction of the new update in all regions is scheduled for:

ASIA: April 11;
NA: April 12;
EU: April 13;
RU: April 13;

For this reason, two new mod folders will be created: ./mods/1.16.1/ and ./res_mods/1.16.1/.

Wargaming announces decision to leave Russia and Belarus

Sources: Stockwatch, Wargaming.com

Over the past weeks, Wargaming has been conducting a strategic review of business operations worldwide. The company has decided it will not own or operate any businesses in Russia and Belarus and will leave both countries.

Effective March 31 the company transferred its live games business in Russia and Belarus to local management of Lesta Studio that is no longer affiliated with Wargaming. The company will not profit from this process either today or going forward. Much to the contrary we expect to suffer substantial losses as a direct result of this decision.

We will be completing the operational transition with all due speed while remaining in full compliance with all laws and ensuring the ongoing safety and support of our employees. During the transition period the live products will remain available in Russia and Belarus and will be operated by the new owner.

Wargaming has also started the process of closing its studio in Minsk, Belarus.

We will be providing as much severance and support as possible to our employees affected by the change.

Despite the magnitude of this decision, we as a company are confident in the future of our business and are committed to delivering quality games to our players.