WoWS: Separating economic bonuses from visual customizations

Previously, we announced our plan to detach economic bonuses from visual customizations, as well as update the way economic bonuses are working. Now, we’re ready to share the details.

We realize that this is no small change and that you’ll likely have some questions, so we’ll be making another publication with answers soon after this one is published.

Almost 7 years have passed since the game’s release, and one of the most important components of World of Warships — the economy — has remained largely unchanged. Over time, we’ve drawn up a long list of things that could be improved or changed. When we started working on the popular idea of separating the economic bonuses from the visuals, we realized that this entailed many other changes.

We plan to release this update in late summer or early fall, but you can check out all the details now.

Below you will find:

  • The main goals of the update;
  • Key information;
  • Details of the change;
  • A conversion calculator to estimate how the transition will affect you;
  • Examples of the usage of bonuses and a battle rewards calculator to compare earnings before and after the change;
  • Conversion rules describing how the process works in detail;
  • Some explanations of other minor changes.

Continue reading “WoWS: Separating economic bonuses from visual customizations”

WoT: April 23 Micropatch

Dear players, a minor update was deployed on April 23. (the micropatch didn’t affect mods).
The World of Tanks game servers were unavailable during the period:

  • WoT EU Center – 04:30 UTC until approximately 04:55 UTC
  • WoT EU P1 – 05:30 UTC until approximately 05:55 UTC
  • WoT EU P2 – 05:00 UTC until approximately 05:25 UTC

Planned restarts on this day will be cancelled.

Patchnotes:

  • Fixed some technical issues.

Supertest: 🇬🇧 Gonsalo (More Complete Stats)

Comment from our historian friend at Armoured Archives: „this is entirely a made up spin off, there was never any discussion on 120mm guns as the 160 mm gun was the only gun listed due to the nuclear rounds, there were 4 layouts – mostly around rear turrets and so on, all of which could have been done. – but to clarify, this is a fake tank, and its name sounds like a seedy kebab shop in some Portuguese alley.”

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/uk.png Gonsalo. Statistics with crew at 100%:

Tier: HT-8, UK, premium
HP : 1 500
Engine: 850 hp
Mass: 40,27 t
Maximum load: 43,0 t
Power-to-weight: 21,11 hp / t
Max speed / Reverse speed: 35 / – 15 km / h
Hull turning speed: 31,29 °/s
Turret turning speed: 28,0 °/s
Terrain resistance values: — / — / —
View range: 380 m
Radio range: 782 m

Hull armor: 130 / 35 / 35 mm
Turret armor: 250 / 80 / 50 mm

Gun: QF 120 mm Gonsalo

Alpha Damage: 440 / 530 / 530
Penetration: 240 / 219 / 60 mm
Rate of fire: 4,17 rounds/minute
Damage per minute: 1 836
Reload time: 14,38 s
Accuracy at 100 m: 0,5
Aiming time: 4,1 s
Depression / Elevation: -10 ° / +20 °

Crew – 3 members: Commander, Driver and Loader.

Equipment category: Service life.

Role in battle: Heavy support tank.

Camouflage Values:

  • Camouflage of the stationary vehicle: 7,01 / 1,05 % (for the stationary vehicle / for the stationary vehicle after firing a shot);
  • Camouflage of the vehicle during motion: 3,42 / 0,51 % (on the move / after firing a shot on the move).

Supertest: 🇸🇪 Lago M38 (More Complete Stats)

World of Tanks 12th Anniversary Gift.

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/usa.png Lago M35. Statistics with crew at 100%:

Tier: LT-3, Sweden, premium
HP: 465
Engine: 250 hp
Mass: 15,0 t
Maximum load: 12,2 t
Power-to-weight: 16,67 hp / t
Max speed / Reverse speed: 45 / – 20 km / h
Hull turning speed: 41,72 °/s
Turret turning speed: 29,2 °/s
Terrain resistance values: — / — / —
View range: 330 m
Radio range: 290 m

Hull armor: 34 / 24 / 24 mm
Turret armor: 34 / 24 / 24 mm

Gun: 47 mm Bohler M35

Alpha Damage: 60 / 60 / 75
Penetration: 62 / 78 / 24 mm
Rate of fire: 25,03 rounds/minute
Damage per minute: 1 502
Reload time: 2,4 s
Accuracy at 100 m: 0,38
Aiming time: 1,92 s
Depression/Elevation: -10 ° / +20 °

Crew – 4 members: Commander, Driver, Gunner and Loader.

Camouflage Values:

  • Camouflage of the stationary vehicle: 16,19 / 4,47 % (for the stationary vehicle / for the stationary vehicle after firing a shot);
  • Camouflage of the vehicle during movement: 12,14 / 3,35 % (on the move / on the move after firing a shot).

Supertest: Shock (More Complete Stats)

https://ru-wotp.wgcdn.co/static/5.6.2_896aed/wotp_static/img/core/frontend/scss/common/components/widgets/content-tank/img/uk.png Shock. Statistics with crew at 100%:

Tier: HT-8, USSR, premium
HP: 1 600
Engine: 900 hp
Mass: 65,0 t
Maximum load: 68,0 t
Power-to-weight: 13,85 hp / t
Max speed / Reverse speed: 45 / –12 km / h
Hull turning speed: 28,16 °/s
Turret turning speed: 28,16 °/s
Terrain resistance values: — / — / —
View range: 380 m
Radio range: 720 m

Hull armor: 150 / 100 / 90 mm
Turret armor: 300 / 155 / 100 mm

Gun: 122 mm C-34-IIM

Alpha Damage: 390 / 390 / 530
Penetration: 221 / 285 / 61 mm
Rate of fire: 5,22 rounds/minute
Damage per minute: 2 034
Reload time: 11,51 s
Accuracy at 100 m: 0,38
Aiming time: 2,68 s
Depression / Elevation: -6 ° / +16 °

Crew – 5 members: Commander, Driver, Gunner and 2 Loaders.

Equipment category: Service life.

Role in battle: Heavy Breakthrough Tank

Camouflage Values:

  • Camouflage of the stationary vehicle: 5,93 / 1,13 % (for the stationary vehicle / for the stationary vehicle after firing a shot);
  • Camouflage of the vehicle during movement: 2,96 / 0,56 % (on the move / after firing a shot on the move).

🇨🇿 Škoda T 56, 🇸🇪 Strv 81 and 🇫🇷 AMX 13 57 Available on EU

Škoda T 56: Standard (37€)

https://eu.wargaming.net/shop/wot/main/ig_304_gl/

Bundle content

  • VIII Škoda T 56 & Bonus 100% Crew, 1 Garage Slot

Strv 81 – Standard (31€)

https://eu.wargaming.net/shop/wot/main/ig_250_gl/

Bundle content

  • VIII Strv 81 & Bonus 100% Crew, 1 Garage Slot

AMX 13 57 – Collector’s Gem (33€)

https://eu.wargaming.net/shop/wot/main/ig_253_gl/

Bundle content

  • VII AMX 13 57 & Bonus 100% Crew, 1 Garage Slot
  • 6,000 Gold
  • 15× +200% to Crew Experience earned in battle for 1h
  • 15× Missions for x5 XP for the AMX 13 57

WoWS: Changes to Supership Economy — Update 0.11.3

Find out how credits and XP earnings will change for Superships.

After the release of Update 0.11.3, initial statistics showed that the rate at which Superships earn XP and credits does not correspond to what was originally planned. The economy of Superships was designed around the assumption that they would mostly be facing Tier IX and X ships in battle, but the actual number of Superships that appeared on the server was enough to form full battles with a higher number of superships than anticipated, which, in turn, led to a general increase in their earnings. To address this, we’ve planned the following changes to their economy:

  • Now, Supership credit earnings will be on a similar level to Tier X ships, as originally planned.
  • The amount of XP earned by Superships has been reduced. Now, they gain 17% more XP than Tier X ships (down from 27%).
  • The amount of XP gained by Super carriers for dealing damage was reduced. Now, it’s similar to Tier X carriers, which will eliminate excessive experience gains by this type of Superships.
  • The amount of XP and credits earned by Super battleships has been increased. Now, their income is similar to that of other types of Superships.

These changes will be applied to all World of Warships live servers within 24 hours.

We will continue to monitor the economy of Superships and make further adjustments if deemed necessary.