WoT: Game Engine Changes in Update 1.18

According to some users on the KoreanRandom forums, along with mixaill from the XVM team, it appears some hidden significant changes have been made to the game engine in this update. Of note for modders, a number of new functions, classes, and variables were added, the Python version was updated from 2.7.7 to 2.7.18, dynamic linking is now used instead of static linking, and pybind11 is used inside the client. Some big things may be in store for the development of the game, especially that it is not constrained by potato hardware limits anymore (and no more 32bit version). What does this mean? Many mods will be broken with the coming of update 1.18 and will require major changes in order to work again.

Supertest: 🇺🇸 M47 M Project (More Complete Stats)

M47 M Project. Statistics with crew at 100%:

Tier: MT-8, USA, premium
HP: 1 300
Engine: 800 hp
Mass: 47,18 t
Maximum load: 50,0 t
Power-to-weight: 16,95 hp / t
Max speed / Reverse speed: 40 / –15 km / h
Hull turning speed: 33,38 °/s
Turret turning speed: 31,29 °/s
Terrain resistance values: — / — / —
View range: 390 m
Radio range: 745 m

Hull armor: 102 / 76 / 51 mm
Turret armor: 330 / 64 / 76 mm

Gun: 105 mm L7A3 P

Alpha Damage: 320 / 320 / 420
Penetration: 230 / 300 / 53 mm
Rate of fire: 6,52 rounds/minute
Damage per minute: 2 086
Reload time: 9,2 s
Accuracy at 100 m: 0,42
Aiming time: 2,88 s
Depression / Elevation: -10 ° / +20 °

Crew – 4 members: Commander, Driver, Gunner and Loader.

Equipment category: Mobility.

Role in battle: Assault medium tank (Vehicles with decent armor, which makes them suitable for close combat and against enemy heavy tanks.)

Camouflage values:

  • Camouflage of the stationary tank: 11,29 / 2,36 % (for the stationary tank / for the stationary tank after firing);
  • Camouflage of the tank during motion: 8,21 / 1,72 % (during movement / during movement after firing).

World of Warships 7th Anniversary, updated Operations, Battleship mini-game, and other news — 0.11.8 Closed testing.

Let’s talk about the most notable new features of the next update.

Anniversary

In honor of the 7th anniversary of World of Warships, players can expect to complete a new collection called “Seven Seas”. Collectibles can only be obtained from Seven Seas containers, which are themselves available for completing special chains of combat missions as well as in free daily bundles in the Armory. Opening all these containers will be enough to guarantee the full completion of the collection.

Ru UI only, WIP

Continue reading “World of Warships 7th Anniversary, updated Operations, Battleship mini-game, and other news — 0.11.8 Closed testing.”

WoWS: Changes to Test Ships — 0.11.7 Closed Test

Based on testing results, we’re applying changes to Álvaro de Bazán, Dalarna, Velos, Vallejo and Hampshire.

Spanish destroyer Álvaro de Bazán, Tier X

  • Main battery reload time reduced: 7 to 6.6 s.
  • Burst fire reload time reduced: 35 to 30 s.

European Superdestroyer Dalarna

  • Main battery reload time reduced: 3 to 2.8 s.

European destroyer Velos, Tier IX

  • Main battery reload time increased: 2.2 to 2.5 s.
  • Detectability range by sea increased: 6.9 to 7.1 km
    • All other detectability ranges adjusted accordingly

American cruiser Vallejo, Tier IX

  • Main battery reload time increased: 5 To 5.5 s.

British cruiser Hampshire, Tier VIII

  • Main battery firing range increased: 15.7 to 16.8 km.

Please note that all information in the development blog is preliminary.

WoWS: New ships — Closed testing 0.11.8

Researchable Japanese cruisers Agano, Gokase, Omono, Shimanto, Takahashi, and Yodo, as well as premium cruisers Tokachi and Admiral Schröder, Japanese supercarrier Sekiryu, and Soviet superbattleship Admiral Ushakov have been added to the game for testing.

In the upcoming closed testing session, a new branch of Japanese light cruisers will be added to the game:

  • They are medium-range ships with a good firing range and, starting from Tier VIII, a large number of main battery guns with an increased reload time. These ships are also armed with torpedoes with high damage and range, and they also enjoy good ship concealment, which allows them to retreat from bad engagements or, if necessary, stealthily approach enemies to get the first shots off
  • Tier V and VI ships have 152 mm main battery guns, Tier VII ships are equipped with 155 mm guns, and the high-tier cruisers are armed with dual-purpose 150 mm guns. Main battery guns of these ships fire HE and AP shells. Starting from Tier VIII, AP shells have low damage;
  • All cruisers are equipped with powerful 610-mm torpedoes with wide launch angles and long range, but low speed
  • The torpedo tubes at Tier VII and up have the turning mechanics previously introduced on the new British battleships. Torpedoes can be fired at angles that torpedo tubes cannot physically traverse to: immediately after launch, the torpedoes will turn to the chosen direction, and then go in a straight line along the given course
  • Starting from Tier VI, the “Hydroacoustic Search” or “Defensive AA Fire” consumables are available to choose from, and “Fighter” is available in a separate slot
  • For Tiers IX-X, the “Repair Party” consumable is available

Japanese cruiser Agano, Tier V

Continue reading “WoWS: New ships — Closed testing 0.11.8”