Source: WoWS Devblog
Following the reveal of the Unique Upgrades balance changes, we noticed quite a lot of questions and concerns about the reasoning behind the buffs and nerfs announced. There was some confusion around various of the changes and some of you found it hard to justify them, as they seemingly contradicted a pre-existing perception of particular ships and upgrades.
We appreciate your involvement in this interesting topic, and we’d like to share more details and insight about how we approached UU balancing. Hopefully it will give you more context for the planned changes. The information below is up-to-date and current. Depending on further tests and changes, our approach may still be altered.
First of all, let’s define what a Unique Upgrade (UU) should and should not do by as per the current design:
- It should create additional variety in how players can build their ship by providing an alternative option to the existing upgrades.
- It should either emphasize a particular playstyle on the ship or, alternatively, suggest a new way to play it.
- It should not overshadow other upgrades in the same slot, making the ship overpowered, and the upgrade itself mandatory for optimal performance.
- It should not be the way used to buff or nerf the a ship itself, as for this purpose the ship itself should be adjusted, not its UU.
Continue reading “WoWS 0.9.5, More details on changes of Unique Upgrades”






