Good news – we have info about three new italianski tanks
Bad news – absolutely no info about their names or looks
Placeholder 1
Tier: MT-8, Italy, standard
HP: 1 400
Max speed forwards/backwards: 55 / -20 km/h
Hull traverse: 38 °/s
Turret traverse: 30 °/s
View distance: 380 m
Damage: 240 / 240 / 320
Penetration: 212 / 259 / 45
Full reload time: 12 / 10 / 8 s
One shell reload time: 2.5 s
Clip size: 3
Accuracy: 0.37
Aim time: 2.3 s
Placeholder 2
Tier: MT-9, Italy, standard
HP: 1 700
Max speed forwards/backwards: 65 / -23 km/h
Hull traverse: 42 °/s
Turret traverse: 30 °/s
Aim time: 390 m
Damage: 390 / 390 / 480
Penetration: 268 / 330 / 53
Full reload time: 15 / 13 / 11 s
One shell reload time: 3.5 s
Clip size: 3
Accuracy: 0.35
Aim time: 2.5 s
Placeholder 3
Tier: MT-10, Italy, standard
HP: 1 900
Max speed forwards/backwards: 65 / -23 km/h
Hull traverse: 54 °/s
Turret traverse: 33 °/s
View distance: 400 m
Damage: 390 / 390 / 480
Penetration: 268 / 330 / 53
Full reload time: 19 / 16 / 13 / 10 s
One shell reload time: 3.0 s
Clip size: 4
Accuracy: 0.33
Aim time: 2.3 s

1231-2340 DPM on tier 10? This is just weird.
Well dont forget, its basically an autoloader that doesn’t have to go through his full 30s+ reload after just firing 1 or 2 shells and can always start fighting back even if it’s in “midreload” (as in only 2 out of 4 shells are yet reloaded. While a normal autoloader can do nothing even if his reload is already nearly finished). Such advantages obviously need to be balanced with disadvantages (although these stats are obviously not finished yet (as if murazor would release a new tank that isnt totally retardedly broken)).
Honestly, Bat Chat dpm when in single-shot mode seems to be a bit too much, imo. I think 1500-2400 is much more reasonable. It looks like it might be able to fit a rammer, though, which would mitigate the issue a bit (I still think it’s not enough, but it’s too early to really say for sure).
after 4 shells in magazine it can go up to 3.5k dpm.
You mean with 4 shells with magazine? 3.549 is literally maximum you can get (few shots on full clip and then unload everything) and that’s only assuming that you don’t have to load 3rd shell first, before you start loading 4th, which means ADDITIONAL 3S TO EVERY SHELL, like in armored warfare, and most likely this will happen, so in realistic scenario **3090** is max dpm (with clip unload at the end) and **1063** is minimum with 100% crew and no equipment. (I did make a mistake in my first post, I didn’t think about salvo reload.)
Based on the stats, the guns are 105mm L7, so :
– TX : the famous Leopard with autoloader (OTO Centuro)
– T9 : M47 Astra ?
– T8 : M47 without 105mm ?
T9 and T10 got the same top speed so it’s more likely that both of them are Leopard variants.
So OTO Centuro proto and the actual OTO Centuro like the AMX30 and Leopard lines?
Maybe, who knows.
Doubt it, tier 9 has same speed as the tier 10.. My guess is that the tier 9-10 will be very similar vehicles, just like WG likes to do it recently. I wouldnt be surprised if WG just unhistorically split the tier 10 tank into two at tier 9-10.
Tier 8 is also way too fast for a Patton, unless the Italian one gets higher top speed for some reason.
Maybe it lost some weight when it went from NA to Italy and was tuned by Ferrari/Lamborghini so it’s actually fast? 😛
one thing we know for sure, tier 8 will get a 90mm gun modelled after the T15/T54 (212) used by post-war M26’s, like those Italy used
tier 9 and 10 will get a L7, which means the OF-40 won’t be added to the game, being designed in 1977 would make it hard either way
Could it be on an alternate minibranch in the future though?
It’s possible but it likely would be “extremely” low priority to the point where it likely will realistically never happen.
seems like the relaod of later shells is Waaaay too long. It should be 20% worse, not 50%
Nope. Long reload of later shells is supposed to be the downside of having the opportunity to play as a single shooter and as a clipper at the same time. Having only 20% longer reload would basically make it meaningless as a downside and clipping would always end as the go for tactic. With the long reload you have to make a trade off and depending on situations clipping an enemy or trading single shots can be the superior tactic.
There’s no way of knowing for sure, but I suspect tanks with this new loading mechanics are superior to regular tanks, because they afford far more flexibility – depending on the situation you can snapshot from a distance or clip a damaged tank. I think this more than compensates for the longer total reload time. As the other stats of the Tier IX and X variants are only marginally worse than the Leo’s, I fear that this is yet another nail in the coffin of a renowned tank in Wargaming (Tiger II anyone?).
Again, though, it is probably too early to really judge how well this loading mechanics will perform.
MT-9 Aim time 390m LOL
Mod this mod: suck my fucking dick.
I sense fake tonks