Four game modes, one battlefield philosophy.
The battlefield maps in HEAT are diverse in biome, setting, mood, and visuals. And while offering a wide range of experiences, they do have several things in common: they’re all based on real-life locations, and every map is built to reward multiple playstyles and support all four game modes.
In the closing [ Foundations ] video, you will find more about HEAT’s game modes and how they’re designed to deliver battles that are thrilling, dynamic, and replayable.

Why is this a separate game?
They should have added these maps and game modes to world of tanks. But without the stupid power ups and special ability shite.