Object 265-II (Tier IX Heavy Tank, premium, mechanic: Double-Barreled Guns)
Mechanic-Affected Parameters:
Double-Barreled Gun Mechanic:
• Reload time (Gun 1 / Gun 2): 12.94 / 12.94 sec
• Full reload of both barrels: 25.89 sec
• Salvo preparation time: 3 sec
• Gun switching time: 6 sec
• Reload lock after salvo: 4 sec
• Recoil force from salvo: 200
Other Firepower Parameters:
• Average damage: 440/440/530
• Penetration (AP): 244 mm
• Penetration (HEAT): 300 mm
• Penetration (HE): 61 mm
• Turret traverse speed: 20.86 deg/s
• Gun depression/elevation angles: -5 / +20 deg
• Aiming time: 3.07 sec
• Accuracy at 100 m: 0.40
• Average damage per minute: 2,040
• Projectile velocity (AP): 1,000 m/s
• Projectile velocity (HEAT): 850 m/s
• Projectile velocity (HE): 850 m/s
Other Stats:
Hull Traverse Speed (deg/s): 31.29
Gun depression/elevation (deg): -5/20
Strength (HP): 1800
Hull Armor (frontal/side/rear in mm): 130/75/40
Turret Armor (frontal/side/rear in mm): 280/150/120
Track Repair time (sec): 11.7
Maximum weight of the machine(t): 56
Engine power (hp): 700
Specific power (hp/t): 12.5
Max. speed/reverse (km/h): 35/12
Stationary vehicle camo (%): 6.33/1.14
Moving Vehicle camo (%): 3.14/0.56
View Range (m): 380
Historical Reference:
A double-barreled version of the Object 265 project, developed in the late 1950s. Its unconventional solutions (use of new control systems and locating the driver in the turret) made it difficult to find a customer. As a result, the project was closed to focus efforts on modifying the T-10 (Object 730).
Role in Battle: Assault Heavy Tank
Crew: 4 (Commander [Radio Operator], Gunner, Driver, Loader)
Special Equipment Category: Survivability








Nyet. Tier IX USSR side scrape with rear mounted turret and one cannon. Da. No gun depression. Da.
It’s truly frightening how frequently Wargaming is shoving tanks into the game. When I started, there were maybe four or five a whole year. Back then, you were excited for every event and every new tank. Now, one (lame) event follows another in rapid succession, three events at once are the minimum, and tanks are being handed out like candy. What’s left to look forward to in WoT these days? I don’t know…
Tier XI Sky Cancers. Many sky cancers to artillery strike Ze Noobs. There you have your answer.
Sounds like a you problem 🤏🏻
“Tier XI Sky Cancers. Many sky cancers to artillery strike Ze Noobs. There you have your answer.”
There is always this one boomer that has to stir good debate opening into his narrow skill issue bullshit.
Nyet. This HOOY from this desk is a literal deity compared to you in this game petulant child pizda. Da.
People talking about themselves in 3rd person are nuttier than squirrel shit.
WoT has strong replayability formula, and I think they can just get away with just a new tanks and call it “developement”.
I pointed it out elsewhere, I like to compare wg with gaijin approach to their product. Gaijin is actually still developing War Thunder, Wg is not developing WoT anymore. They just add content (events and tanks) and thats it.
Again I will repeat myself from comments in the past, but remember the days of silentstalker’s For the record site, when changable hull modules, double turrets, tank equipment physics, impact physics, deformable terrain, weather systems..you name it…were actively discussed not only by community but by devs themselves.
As you said, you have 10 new tanks per month and some events on top of that. And WG can somehow get away with it. Its all so tiresome.
Silent Stalker… this name rings a thousand bells…
Can’t believe the dude bailed out to armored warfare…topkek. It is ancient history indeed my friend.
wdym by “Gaijin is actually still developing WT, WG is not developing WoT”? Never played WT, but curious how it works comapred to WoT
For example in warthunder newest update they improved water physics. And they touch up lot of old vehicles (dmg models improvement, weapons added etc) ..I mean check their website. Go throguh their devblogs. Every update there is something gaijin tackle immersion-wise. (I dont play warthunder actively btw, I m not biased in that regard)
Wgs development consist solely on 3D modeling few vehicles every month and giving it few numbers in stats and call it an update 2.2 and mix in steel hunter season for a good measure.
In 2.0 wg recorded one Leopard engine in tank museum and called it sound overhaul lol. After 10 years of doing jack shit with ingame sound. To each their own but I cant call anything WG is doing with their game for last 4-5 years a developement.
Armor stats look solid, but with that turret layout and weight, this tank’s probably gonna feel pretty slow and clunky to maneuver.
Da. Again, Tier IX USSR Premium heavy with one cannon, rear mounted turret, and one cannon engineered for side scraping. Nyet, no gun depression, nyet, -5 degrees at most, da, and da comrade.
You stink like shit