Rebalance of Vehicles in WoT 2.0: Japan & Czechoslovakia

Japan

Renault Otsu (LT-1, Tech Tree)

Chassis 1/1 – Renault Otsu

  • Dispersion from movement (max.): 0.40 (9.20) → 0.36 (8.28)
  • Dispersion from hull traverse (max.): 0.40 (16.69) → 0.36 (15.02)

Turret 1/1 – Renault Otsu

  • Survivability / Tank HP: 235 → 240 HP

Gun 1/2 – 13 mm Autocannon Type Ho

  • Accuracy at 100 m: 0.56 → 0.48 m
  • Penetration 1 (AP) shell: 23 → 33 mm
  • Penetration 1 (AP) shell at 500m: 16 → 25 mm
  • Penetration 2 (APCR) shell: 36 → 50 mm
  • Penetration 2 (APCR) shell at 500m: 15 → 45 mm

Gun 2/2 – 37 mm Sogekihou

  • Reload time: 3.40 → 3.00 sec
  • Aiming time: 2.70 → 2.30 sec
  • Rate of fire: 17.65 → 20.00 shots/min
  • Accuracy at 100 m: 0.50 → 0.46 m
  • Dispersion from turret traverse (max.): 0.24 (5.76) → 0.14 (3.36)
  • Dispersion after shot: 4.00 → 3.50
  • Penetration 1 (AP) shell: 33 → 42 mm
  • Penetration 2 (AP) shell: 49 → 65 mm
  • Penetration 2 (AP) shell at 500m: 26 → 53 mm
  • Average damage per minute 1 (AP) shell: 794 → 900 HP/min
  • Average damage per minute 2 (AP) shell: 794 → 900 HP/min
  • Average damage per minute 3 (HE) shell: 971 → 1 100 HP/min
  • Initial shell velocity 1 (AP) shell: 580 → 700 m/s
  • Initial shell velocity 2 (AP) shell: 580 → 700 m/s

Engine 1/1 – Mitsubishi A475VD

  • Engine power: 75 → 100 HP
  • Specific power: 8.78 → 11.71 HP/t

Type 95 Ha-Go (LT-2, Tech Tree)

Chassis 1/2 – Type 95 Ha-Go

  • Terrain resistance: 0.9/1.1/2.1 → 0.8/1.0/1.9
  • Hull traverse speed: 41.72 → 49.02 deg/s
  • Dispersion from hull traverse (max.): 0.26 (10.85) → 0.26 (12.75)

Chassis 2/2 – Type 4 Ke-Nu

  • Hull traverse speed: 45.89 → 54.24 deg/s
  • Dispersion from hull traverse (max.): 0.24 (11.01) → 0.24 (13.02)

Turret 1/2 – Type 95 Ha-Go

Gun 1/3 – 37 mm Gun Type 94 removed

Gun 2/3 – 37 mm Gun Type 98 removed

Gun 3/3 – 5.7 cm Gun Type 97 removed

Gun 1/2 – 37 mm Gun Type 98 (95) added

Gun 2/2 – 5.7 cm Gun Type 97 (95) added

Turret 2/2 – Type 4 Ke-Nu

  • View range: 300 → 310 m

Gun 1/3 – 37 mm Gun Type 94 removed

Gun 2/3 – 37 mm Gun Type 98 removed

Gun 3/3 – 5.7 cm Gun Type 97 removed

Gun 1/2 – 37 mm Gun Type 98 (95) added

Gun 2/2 – 5.7 cm Gun Type 97 (95) added

Engine 1/2 – Mitsubishi A6120VDe

  • Engine power: 120 → 135 HP
  • Specific power: 14.89 → 16.75 HP/t

Engine 2/2 – Mitsubishi A6120VDe S

  • Engine power: 135 → 150 HP
  • Specific power: 16.75 → 18.62 HP/t

Type 97 Chi-Ha (LT-3, Tech Tree)

  • Tank HP repair cost: 935 → 946 credits

Chassis 1/2 – Type 97 Chi-Ha

  • Terrain resistance: 1.1/1.2/2.1 → 1.0/1.1/1.9

Chassis 2/2 – Type 97 Chi-Ha Kai

Turret 1/2 – Type 97 Chi-Ha

  • Survivability / Tank HP: 405 → 410 HP

Gun 1/3 – 5.7 cm Gun Type 97 removed

Gun 2/3 – 37 mm Gun Type 100 removed

Gun 3/3 – 37 mm Gun Type 1 removed

Gun 1/1 – 5.7 cm Gun Type 97 (Shin) added

Turret 2/2 – Type 97 Chi-Ha Shinhoto

  • Survivability / Tank HP: 425 → 430 HP

Gun 1/4 – 5.7 cm Gun Type 97 removed

Gun 2/4 – 37 mm Gun Type 100 removed

Gun 3/4 – 37 mm Gun Type 1 removed

Gun 4/4 – 47 mm Gun Type 1 removed

Gun 1/2 – 5.7 cm Gun Type 97 (Shin) added

Gun 2/2 – 47 mm Gun Type 1 (Shin) added

Engine 1/3 – Mitsubishi SA12200VD removed

Engine 2/3 – Type 100 Suirei V-12 removed

Engine 3/3 – Type 100 Kuurei V-12 removed

Engine 1/2 – Type 100 Suirei V-12 (Shin) added

Engine 2/2 – Type 100 Kuurei V-12 (Shin) added

Radio 1/3 – Type 94 Mk. 4 Hei removed

Radio 2/3 – Type 96 Mk. 4 Bo removed

Type 1 Chi-He (MT-4, Tech Tree)

  • Max forward speed: 44 → 45 km/h
  • Max reverse speed: 20 → 18 km/h
  • Tank HP repair cost: 1 400 → 1 478 credits

Chassis 1/2 – Type 1 Chi-He

  • Terrain resistance: 1.0/1.1/2.0 → 0.9/1.0/1.8
  • Hull traverse speed: 33.38 → 41.72 deg/s
  • Dispersion from movement (max.): 0.24 (10.56) → 0.24 (10.80)
  • Dispersion from hull traverse (max.): 0.24 (8.01) → 0.24 (10.01)

Chassis 2/2 – Type 2 Ho-I

  • Hull traverse speed: 37.55 → 46.93 deg/s
  • Dispersion from movement (max.): 0.22 (9.68) → 0.22 (9.90)
  • Dispersion from hull traverse (max.): 0.22 (8.26) → 0.22 (10.33)

Turret 1/2 – Type 1 Chi-He

  • Survivability / Tank HP: 510 → 540 HP

Gun 1/1 – 47 mm Gun Type 1

  • Reload time: 2.59 → 2.49 sec
  • Aiming time: 2.21 → 2.11 sec
  • Rate of fire: 23.18 → 24.07 shots/min
  • Accuracy at 100 m: 0.42 → 0.36 m
  • Dispersion from turret traverse (max.): 0.16 (5.01) → 0.12 (3.75)
  • Dispersion after shot: 4.00 → 3.50
  • Average damage per minute 1 (AP) shell: 1 622 → 1 685 HP/min
  • Average damage per minute 2 (AP) shell: 1 622 → 1 685 HP/min
  • Average damage per minute 3 (HE) shell: 2 086 → 2 166 HP/min

Turret 2/2 – Type 2 Ho-I

  • Survivability / Tank HP: 540 → 570 HP

Gun 1/3 – 47 mm Gun Type 1 removed

Gun 2/3 – 7.5 cm Tank Gun Type 99 removed

Gun 3/3 – Experimental 57 mm Tank Gun Shin removed

Gun 1/2 – 47 mm Gun Type 1 (2) added

Gun 2/2 – Experimental 57 mm Tank Gun Shin (2) added

Engine 1/2 – Type 100 Suirei V-12

  • Engine power: 220 → 260 HP
  • Specific power: 13.03 → 15.39 HP/t

Engine 2/2 – Type 100 Kuurei V-12

  • Engine power: 270 → 285 HP
  • Specific power: 15.99 → 16.87 HP/t

Radio 1/3 – Type 94 Mk. 4 Hei removed

Radio 2/3 – Type 96 Mk. 4 Bo removed

Type 3 Chi-Nu (MT-5, Tech Tree)

  • Max forward speed: 38.8 → 44 km/h
  • Max reverse speed: 16 → 18 km/h
  • Tank HP repair cost: 2 400 → 2 667 credits
  • Module repair cost: 2 012 → 1 962 credits

Chassis 1/2 – New Medium Tank Hei (19)

  • Terrain resistance: 0.9/1.1/2.1 → 0.8/1.0/1.9
  • Hull traverse speed: 31.29 → 41.72 deg/s
  • Dispersion from movement (max.): 0.24 (9.31) → 0.24 (10.56)
  • Dispersion from hull traverse (max.): 0.24 (7.51) → 0.24 (10.01)

Chassis 2/2 – Type 3 Chi-Nu

  • Hull traverse speed: 35.46 → 46.93 deg/s
  • Dispersion from movement (max.): 0.22 (8.54) → 0.22 (9.68)
  • Dispersion from hull traverse (max.): 0.22 (7.80) → 0.22 (10.33)

Turret 1/2 – Type 4 Chi-To I-Go

  • Survivability / Tank HP: 600 → 670 HP

Gun 1/2 – Experimental 57 mm Tank Gun Shin removed

Gun 2/2 – 7.5 cm Tank Gun Type 99 removed

Gun 1/1 – Experimental 57 mm Tank Gun Shin (10) added

Turret 2/2 – Type 3 Chi-Nu

  • Survivability / Tank HP: 630 → 700 HP

Gun 1/4 – Experimental 57 mm Tank Gun Shin removed

Gun 2/4 – 7.5 cm Tank Gun Type 99 removed

Gun 3/4 – 7.5 cm Tank Gun Type 3 removed

Gun 4/4 – 7.5 cm Tank Gun Type 5 removed

Gun 1/2 – Experimental 57 mm Tank Gun Shin (10) added

Gun 2/2 – 7.5 cm Tank Gun Type 3 Model II added

Engine 1/2 – Type 100 Kuurei V-12

  • Engine power: 270 → 290 HP
  • Specific power: 14.18 → 15.30 HP/t

Engine 2/2 – Type 100 Kakyuu V-12

  • Engine power: 300 → 325 HP
  • Specific power: 15.74 → 17.13 HP/t

Radio 1/4 – Type 94 Mk. 4 Hei removed

Radio 2/4 – Hei removed

Radio 3/4 – Type 96 Mk. 4 Bo removed

Type 4 Chi-To (MT-6, Tech Tree)

  • Tank HP repair cost: 5 740 → 5 927 credits

Chassis 1/2 – Type 4 Chi-To Prototype

  • Terrain resistance: 1.0/1.1/2.2 → 0.9/1.0/2.0
  • Hull traverse speed: 28.16 → 40.68 deg/s
  • Dispersion from hull traverse (max.): 0.22 (6.20) → 0.22 (8.95)

Chassis 2/2 – Type 4 Chi-To Production

  • Hull traverse speed: 31.29 → 44.85 deg/s
  • Dispersion from hull traverse (max.): 0.20 (6.26) → 0.20 (8.97)

Turret 1/2 – Type 4 Chi-To Prototype

  • Survivability / Tank HP: 870 → 900 HP

Gun 1/2 – 7.5 cm Tank Gun Type 5

  • Reload time: 4.79 → 3.93 sec
  • Aiming time: 2.21 → 2.01 sec
  • Rate of fire: 12.52 → 15.26 shots/min
  • Accuracy at 100 m: 0.35 → 0.35 m
  • Dispersion from turret traverse (max.): 0.12 (4.51) → 0.10 (3.75)
  • Penetration 1 (AP) shell: 124 → 140 mm
  • Penetration 1 (AP) shell at 500m: 112 → 126 mm
  • Penetration 2 (AP) shell: 155 → 170 mm
  • Penetration 2 (AP) shell at 500m: 140 → 153 mm
  • Average damage per minute 1 (AP) shell: 1 565 → 1 908 HP/min
  • Average damage per minute 2 (AP) shell: 1 565 → 1 908 HP/min
  • Average damage per minute 3 (HE) shell: 2 190 → 2 671 HP/min

Gun 2/2 – 7.5 cm Tank Gun Type 5 Model I

  • Aiming time: 2.21 → 2.11 sec
  • Dispersion from turret traverse (max.): 0.12 (4.51) → 0.10 (3.75)

Turret 2/2 – Type 4 Chi-To Production

  • Survivability / Tank HP: 920 → 950 HP

Gun 1/2 – 7.5 cm Tank Gun Type 5

  • Reload time: 4.51 → 3.93 sec
  • Rate of fire: 13.31 → 15.26 shots/min
  • Penetration 1 (AP) shell: 124 → 140 mm
  • Penetration 1 (AP) shell at 500m: 112 → 126 mm
  • Penetration 2 (AP) shell: 155 → 170 mm
  • Penetration 2 (AP) shell at 500m: 140 → 153 mm
  • Average damage per minute 1 (AP) shell: 1 664 → 1 908 HP/min
  • Average damage per minute 2 (AP) shell: 1 664 → 1 908 HP/min
  • Average damage per minute 3 (HE) shell: 2 330 → 2 671 HP/min

Engine 1/2 – Type 100 Kakyuu V-12

  • Engine power: 300 → 430 HP
  • Specific power: 9.27 → 13.29 HP/t

Engine 2/2 – Mitsubishi AL Type 4 Kuurei V-12

  • Engine power: 400 → 480 HP
  • Specific power: 12.23 → 14.68 HP/t

Radio 1/4 – Hei removed

Radio 2/4 – Type 96 Mk. 4 Bo removed

Radio 3/4 – Type 3 Otsu removed

Type 5 Chi-Ri (MT-7, Tech Tree)

  • Max forward speed: 42 → 45 km/h
  • Tank HP repair cost: 8 750 → 9 450 credits

Chassis 1/2 – Type 5 Chi-Ri Plan 1

  • Terrain resistance: 1.1/1.2/2.4 → 1.0/1.1/2.2
  • Hull traverse speed: 31.29 → 43.81 deg/s
  • Dispersion from movement (max.): 0.20 (8.40) → 0.20 (9.00)
  • Dispersion from hull traverse (max.): 0.20 (6.26) → 0.20 (8.76)

Chassis 2/2 – Type 5 Chi-Ri Plan 2

  • Hull traverse speed: 35.46 → 49.02 deg/s
  • Dispersion from movement (max.): 0.18 (7.56) → 0.18 (8.10)
  • Dispersion from hull traverse (max.): 0.18 (6.38) → 0.18 (8.82)

Turret 1/2 – Type 5 Chi-Ri Plan 1

  • Survivability / Tank HP: 1 150 → 1 280 HP

Gun 1/2 – 7.5 cm Tank Gun Type 5 removed

Gun 2/2 – 7.5 cm Tank Gun Type 5 Model I removed

Gun 1/1 – 7.5 cm Tank Gun Type 5 Model I (CR) added

Turret 2/2 – Type 5 Chi-Ri Plan 2

  • Survivability / Tank HP: 1 250 → 1 350 HP

Gun 1/3 – 7.5 cm Tank Gun Type 5 removed

Gun 2/3 – 7.5 cm Tank Gun Type 5 Model I removed

Gun 1/2 – 7.5 cm Tank Gun Type 5 Model I (CR) added

Engine 1/2 – Mitsubishi AL Type 4 Kakyuu V-12

  • Engine power: 500 → 600 HP
  • Specific power: 11.70 → 14.04 HP/t

Engine 2/2 – Kawasaki Type 98 V-12

  • Engine power: 550 → 650 HP
  • Specific power: 13.02 → 15.38 HP/t

Radio 1/4 – Hei removed

Radio 2/4 – Type 96 Mk. 4 Bo removed

Radio 3/4 – Type 3 Otsu removed

STA-1 (MT-8, Tech Tree)

  • Tank HP repair cost: 13 050 → 14 400 credits

Chassis 1/2 – STA-1

  • Terrain resistance: 1.1/1.2/2.4 → 1.0/1.1/2.2
  • Hull traverse speed: 41.72 → 52.15 deg/s
  • Dispersion from hull traverse (max.): 0.16 (6.68) → 0.16 (8.34)

Chassis 2/2 – STA-3

  • Hull traverse speed: 45.89 → 55.28 deg/s
  • Dispersion from hull traverse (max.): 0.14 (6.42) → 0.14 (7.74)

Turret 1/2 – STA-1

  • Survivability / Tank HP: 1 350 → 1 520 HP

Gun 1/2 – 90 mm Gun M3A1 removed

Gun 2/2 – 90 mm Rifled Gun

  • Reload time: 7.86 → 7.29 sec
  • Rate of fire: 7.63 → 8.23 shots/min
  • Dispersion from turret traverse (max.): 0.14 (6.13) → 0.11 (4.82)
  • Dispersion after shot: 3.25 → 3.50
  • Average damage per minute 1 (AP) shell: 1 832 → 1 976 HP/min
  • Average damage per minute 2 (HEAT) shell: 1 832 → 1 976 HP/min
  • Average damage per minute 3 (HE) shell: 2 442 → 2 635 HP/min
  • Initial shell velocity 1 (AP) shell: 853 → 957 m/s

Turret 2/2 – STA-3

  • Survivability / Tank HP: 1 450 → 1 600 HP

Gun 1/3 – 90 mm Gun M3A1 removed

Gun 2/3 – 90 mm Rifled Gun

  • Dispersion after shot: 3.25 → 3.50
  • Initial shell velocity 1 (AP) shell: 853 → 957 m/s

Gun 3/3 – 90 mm Gun Type 61

  • Accuracy at 100 m: 0.36 → 0.35 m
  • Penetration 2 (HEAT) shell: 275 → 285 mm

Engine 1/2 – Mitsubishi DL10T

  • Engine power: 500 → 580 HP
  • Specific power: 14.76 → 17.12 HP/t

Radio 1/2 – JAN/GRC-3Z removed

Type 61 (MT-9, Tech Tree)

  • Tank HP repair cost: 16 625 → 17 100 credits

Chassis 1/2 – STA-4

  • Terrain resistance: 1.1/1.2/2.4 → 1.0/1.1/2.2
  • Hull traverse speed: 47.98 → 54.24 deg/s
  • Dispersion from movement (max.): 0.13 (5.85) → 0.12 (5.40)
  • Dispersion from hull traverse (max.): 0.13 (6.24) → 0.12 (6.51)

Chassis 2/2 – Type 61

  • Hull traverse speed: 52.15 → 57.36 deg/s
  • Dispersion from hull traverse (max.): 0.10 (5.22) → 0.10 (5.74)

Turret 1/2 – STA-4

Gun 1/1 – 90 mm Gun Type 61

  • Reload time: 5.75 → 5.27 sec
  • Aiming time: 2.01 → 1.73 sec
  • Rate of fire: 10.43 → 11.38 shots/min
  • Dispersion from turret traverse (max.): 0.10 (4.38) → 0.08 (3.50)
  • Penetration 1 (AP) shell: 219 → 235 mm
  • Penetration 1 (AP) shell at 500m: 206 → 218 mm
  • Penetration 2 (HEAT) shell: 275 → 300 mm
  • Average damage per minute 1 (AP) shell: 2 503 → 2 731 HP/min
  • Average damage per minute 2 (HEAT) shell: 2 503 → 2 731 HP/min
  • Average damage per minute 3 (HE) shell: 3 338 → 3 641 HP/min

Turret 2/2 – Type 61

  • Survivability / Tank HP: 1 750 → 1 800 HP

Gun 1/2 – 90 mm Gun Type 61

  • Penetration 1 (AP) shell: 219 → 235 mm
  • Penetration 1 (AP) shell at 500m: 206 → 218 mm
  • Penetration 2 (HEAT) shell: 275 → 300 mm

Gun 2/2 – 105 mm Rifled Gun

  • Dispersion from turret traverse (max.): 0.11 (4.82) → 0.10 (4.38)

Engine 1/2 – Mitsubishi 12HM20WT

  • Engine power: 650 → 700 HP
  • Specific power: 18.57 → 20.00 HP/t

Engine 2/2 – Mitsubishi 12HM21WT

  • Engine power: 750 → 770 HP
  • Specific power: 21.43 → 22.00 HP/t

Radio 1/2 – JAN/GRC-3Z removed

STB-1 (MT-10, Tech Tree)

Firepower:

  • Dispersion from hull traverse (max.): 0.09 (4.88) → 0.09 (5.35)
  • Dispersion from turret traverse (max.): 0.11 (5.74) → 0.08 (4.17)

Mobility:

  • Hull traverse speed: 54.24 → 59.45 deg/s

O-I (HT-6, Tech Tree)

  • Max forward speed: 29.4 → 25 km/h
  • Tank HP repair cost: 4 845 → 5 028 credits
  • Module repair cost: 6 930 → 5 280 credits

Hull 1/1 –

  • Hull armor: 150/70/105 → 150/70/50 mm

Chassis 1/2 – O-I

  • Terrain resistance: 1.2/1.4/1.9 → 1.1/1.3/1.8
  • Dispersion from movement (max.): 0.22 (6.47) → 0.22 (5.50)

Chassis 2/2 – O-I Kai

  • Dispersion from movement (max.): 0.20 (5.88) → 0.20 (5.00)
  • Dispersion from hull traverse (max.): 0.22 (4.13) → 0.20 (3.75)

Turret 1/1 – O-I

  • Turret armor: 150/150/105 → 150/120/60 mm
  • Survivability / Tank HP: 1 060 → 1 100 HP

Gun 1/2 – 10 cm Cannon Type 92

  • Dispersion from turret traverse (max.): 0.16 (3.00) → 0.14 (2.63)
  • Dispersion after shot: 3.00 → 4.00
  • Initial shell velocity 1 (AP) shell: 720 → 800 m/s
  • Initial shell velocity 2 (AP) shell: 720 → 800 m/s

Gun 2/2 – 15 cm Howitzer Type 96

Engine 1/2 – 2x Kawasaki Type 98 V-12 (550)

  • Engine power: 1 100 → 1 200 HP
  • Specific power: 7.33 → 8.00 HP/t
  • Engine durability (after repair): 320 (160) → 170 (85) HP

Engine 2/2 – 2x Kawasaki Type 98 V-12 (600)

  • Engine power: 1 200 → 1 300 HP
  • Specific power: 8.00 → 8.67 HP/t
  • Engine durability (after repair): 360 (180) → 205 (103) HP

Radio 1/3 – Type 94 Mk. 4 Otsu removed

Radio 2/3 – Type 94 Mk. 4 Hei removed

O-Ni (HT-7, Tech Tree)

  • Concealment from movement after shot: 0.01% → 0.01%
  • Concealment from stationary after shot: 0.01% → 0.01%
  • Concealment penalty on fire: 0.10% → 0.20%
  • Tank HP repair cost: 8 990 → 9 570 credits
  • Module repair cost: 7 220 → 6 440 credits

Hull 1/1 –

  • Hull armor: 175/70/150 → 200/80/100 mm

Chassis 1/2 – O-Ni

  • Terrain resistance: 1.3/1.4/2.0 → 1.2/1.3/1.9
  • Hull traverse speed: 16.69 → 20.86 deg/s
  • Dispersion from hull traverse (max.): 0.24 (4.01) → 0.24 (5.01)

Chassis 2/2 – O-Ni Kai

  • Hull traverse speed: 18.77 → 22.95 deg/s
  • Dispersion from hull traverse (max.): 0.22 (4.13) → 0.22 (5.05)

Turret 1/1 – O-Ni

  • Turret armor: 200/150/150 → 240/150/100 mm
  • Survivability / Tank HP: 1 550 → 1 650 HP

Gun 1/3 – 10 cm Cannon Type 92 removed

Gun 2/3 – 10 cm Experimental Tank Gun

  • Reload time: 11.51 → 12.18 sec
  • Aiming time: 3.16 → 2.88 sec
  • Rate of fire: 5.21 → 4.93 shots/min
  • Dispersion after shot: 3.00 → 4.00
  • Penetration 2 (AP) shell: 215 → 235 mm
  • Penetration 2 (AP) shell at 500m: 188 → 215 mm
  • Damage 1 (AP) shell: 330 → 370 HP
  • Damage 2 (AP) shell: 330 → 370 HP
  • Damage 3 (HE) shell: 430 → 450 HP
  • Average damage per minute 1 (AP) shell: 1 721 → 1 823 HP/min
  • Average damage per minute 2 (AP) shell: 1 721 → 1 823 HP/min
  • Average damage per minute 3 (HE) shell: 2 242 → 2 217 HP/min
  • Initial shell velocity 1 (AP) shell: 916 → 910 m/s
  • Initial shell velocity 2 (AP) shell: 916 → 910 m/s

Gun 3/3 – 15 cm Howitzer Type 96 removed

Gun 1/2 – 10 cm Cannon Type 92 (O-Ni) added

Engine 1/2 – 2x Kawasaki Type 98 V-12 (550)

  • Engine power: 1 100 → 1 200 HP
  • Specific power: 11.02 → 11.89 HP/t

Engine 2/2 – 2x Kawasaki Type 98 V-12 (600)

  • Engine power: 1 200 → 1 300 HP
  • Specific power: 12.02 → 12.88 HP/t

Radio 1/3 – Type 94 Mk. 4 Hei removed

Radio 2/3 – Type 96 Mk. 4 Bo removed

O-Ho (HT-8, Tech Tree)

  • Concealment from movement: 0.17% → 0.23%
  • Concealment from movement after shot: 0.03% → 0.04%
  • Concealment from stationary after shot: 0.06% → 0.06%
  • Tank HP repair cost: 12 750 → 13 875 credits
  • Module repair cost: 7 340 → 6 480 credits

Hull 1/1 –

  • Hull armor: 200/105/150 → 250/125/110 mm

Chassis 1/2 – O-Ho

  • Terrain resistance: 1.2/1.3/2.1 → 1.1/1.2/2.0
  • Hull traverse speed: 17.73 → 20.86 deg/s
  • Dispersion from hull traverse (max.): 0.22 (3.90) → 0.22 (4.59)

Chassis 2/2 – O-Ho Kai

  • Hull traverse speed: 19.82 → 22.95 deg/s
  • Dispersion from hull traverse (max.): 0.20 (3.96) → 0.20 (4.59)

Turret 1/1 – O-Ho

  • Turret armor: 200/200/200 → 250/180/120 mm
  • Survivability / Tank HP: 1 700 → 1 850 HP

Gun 1/3 – 10 cm Cannon Type 92 removed

Gun 2/3 – 10 cm Experimental Tank Gun Kai

  • Reload time: 8.92 → 11.51 sec
  • Aiming time: 2.97 → 2.40 sec
  • Rate of fire: 6.73 → 5.21 shots/min
  • Accuracy at 100 m: 0.40 → 0.35 m
  • Gun depression: -5 → -8 deg
  • Dispersion from turret traverse (max.): 0.14 (2.92) → 0.11 (2.29)
  • Dispersion after shot: 3.00 → 4.00
  • Penetration 1 (AP) shell: 215 → 220 mm
  • Penetration 1 (AP) shell at 500m: 188 → 197 mm
  • Damage 1 (AP) shell: 330 → 370 HP
  • Damage 2 (AP) shell: 330 → 370 HP
  • Damage 3 (HE) shell: 430 → 470 HP
  • Average damage per minute 1 (AP) shell: 2 221 → 1 930 HP/min
  • Average damage per minute 2 (AP) shell: 2 221 → 1 930 HP/min
  • Average damage per minute 3 (HE) shell: 2 893 → 2 451 HP/min
  • Initial shell velocity 1 (AP) shell: 916 → 900 m/s
  • Initial shell velocity 2 (AP) shell: 916 → 900 m/s

Gun 3/3 – 15 cm Howitzer Type 96 removed

Gun 2/2 – 12.7 cm/50 3rd Year Type (O-Ho) added

Engine 1/2 – 2x Kawasaki Type 98 V-12 (550)

  • Engine power: 1 100 → 1 200 HP
  • Specific power: 9.16 → 9.76 HP/t

Engine 2/2 – 2x Kawasaki Type 98 V-12 (600)

  • Engine power: 1 200 → 1 300 HP
  • Specific power: 9.99 → 10.57 HP/t

Radio 1/3 – Type 96 Mk. 4 Bo removed

Radio 2/3 – Type 3 Otsu removed

Type 4 Heavy (HT-9, Tech Tree)

  • Max reverse speed: 10 → 12 km/h
  • Concealment from movement: 0.06% → 0.11%
  • Concealment from movement after shot: 0.01% → 0.02%
  • Tank HP repair cost: 18 245 → 19 135 credits

Hull 1/1 –

  • Hull armor: 250/140/150 → 290/140/140 mm

Chassis 1/2 – Type 4 Heavy

  • Terrain resistance: 1.4/1.5/2.2 → 1.1/1.2/1.8
  • Hull traverse speed: 15.64 → 18.77 deg/s
  • Dispersion from movement (max.): 0.24 (6.00) → 0.20 (5.00)
  • Dispersion from hull traverse (max.): 0.24 (3.75) → 0.20 (3.75)

Chassis 2/2 – Type 4 Heavy Kai

  • Hull traverse speed: 17.73 → 20.86 deg/s
  • Dispersion from movement (max.): 0.22 (5.50) → 0.18 (4.50)
  • Dispersion from hull traverse (max.): 0.22 (3.90) → 0.18 (3.75)

Turret 1/1 – Type 4 Heavy

  • Turret armor: 250/200/200 → 300/200/140 mm
  • Survivability / Tank HP: 2 050 → 2 150 HP
  • Aiming circle horizontal speed: 17.73 → 18.77 deg/s

Gun 1/3 – 12.7 cm/50 3rd Year Type

  • Reload time: 15.63 → 15.82 sec
  • Aiming time: 2.21 → 2.40 sec
  • Rate of fire: 3.84 → 3.79 shots/min
  • Dispersion from turret traverse (max.): 0.12 (2.13) → 0.13 (2.44)
  • Dispersion after shot: 3.00 → 4.00
  • Penetration 1 (AP) shell: 230 → 242 mm
  • Penetration 1 (AP) shell at 500m: 202 → 219 mm
  • Penetration 2 (AP) shell: 258 → 277 mm
  • Penetration 2 (AP) shell at 500m: 231 → 248 mm
  • Damage 1 (AP) shell: 450 → 550 HP
  • Damage 2 (AP) shell: 450 → 550 HP
  • Damage 3 (HE) shell: 610 → 750 HP
  • Average damage per minute 1 (AP) shell: 1 728 → 2 086 HP/min
  • Average damage per minute 2 (AP) shell: 1 728 → 2 086 HP/min
  • Average damage per minute 3 (HE) shell: 2 342 → 2 845 HP/min
  • Module damage 1 (AP) shell: 178 → 171 HP
  • Module damage 2 (AP) shell: 178 → 171 HP
  • Module damage 3 (HE) shell: 178 → 171 HP
  • Initial shell velocity 1 (AP) shell: 910 → 830 m/s
  • Initial shell velocity 2 (AP) shell: 910 → 900 m/s
  • Initial shell velocity 3 (HE) shell: 910 → 730 m/s

Gun 2/3 – 15 cm/45 41st Year Type removed

Gun 3/3 – 14 cm/50 3rd Year Type removed

Gun 2/2 – 14 cm/50 3rd Year Type (4) added

Engine 1/2 – 2x Kawasaki Type 98 V-12 (550)

  • Engine power: 1 100 → 1 400 HP
  • Specific power: 6.85 → 8.72 HP/t

Engine 2/2 – 2x Kawasaki Type 98 V-12 (600)

  • Engine power: 1 200 → 1 500 HP
  • Specific power: 7.48 → 9.35 HP/t

Radio 1/3 – Type 96 Mk. 4 Bo removed

Radio 2/3 – Type 3 Otsu removed

Type 5 Heavy (HT-10, Tech Tree)

  • Concealment from movement after shot: 0.02% → 0.02%
  • Concealment from stationary after shot: 0.03% → 0.02%

Hull 1/1 –

  • Hull armor: 270/160/150 → 310/160/150 mm

Turret 1/1 – Type 5 Heavy

  • Turret armor: 280/210/200 → 315/210/170 mm

Gun 1/2 – 15 cm/45 41st Year Type

  • Reload time: 19.18 → 17.93 sec
  • Aiming time: 2.78 → 2.59 sec
  • Rate of fire: 3.13 → 3.35 shots/min
  • Ammunition capacity: 40 → 50 shells
  • Accuracy at 100 m: 0.45 → 0.38 m
  • Gun depression: -8 → -10 deg
  • Dispersion from turret traverse (max.): 0.22 (4.13) → 0.14 (2.63)
  • Penetration 1 (HE) shell: 75 → 257 mm
  • Penetration 1 (HE) shell at 500m: 75 → 242 mm
  • Penetration 2 (HEAT) shell: 192 → 290 mm
  • Penetration 2 (HEAT) shell at 500m: 192 → 274 mm
  • Penetration 3 (AP) shell: 252 → 130 mm
  • Penetration 3 (AP) shell at 500m: 227 → 130 mm
  • Damage 1 (HE) shell: 900 → 700 HP
  • Damage 2 (HEAT) shell: 900 → 700 HP
  • Damage 3 (AP) shell: 680 → 1 100 HP
  • Average damage per minute 1 (HE) shell: 2 816 → 2 343 HP/min
  • Average damage per minute 2 (HEAT) shell: 2 816 → 2 343 HP/min
  • Average damage per minute 3 (AP) shell: 2 128 → 3 681 HP/min
  • Explosion radius 1 (HE) shell: 4 m → 0 m
  • Explosion radius 2 (HEAT) shell: 4 m → 0 m
  • Explosion radius 3 (AP) shell: 0 m → 4 m
  • Initial shell velocity 2 (HEAT) shell: 850 → 900 m/s
  • Initial shell velocity 3 (AP) shell: 900 → 750 m/s
  • Cost 1 (HE) shell: 1 320 → 1 799 credits
  • Cost 3 (AP) shell: 1 200 → 2 860 credits

Gun 2/2 – 14 cm/50 3rd Year Type removed

Engine 1/1 – 2x Kawasaki Type 98 V-12 Kai (600)

  • Specific power: 9.13 → 9.07 HP/t

Mitsu 108 (HT-5, Tech Tree)

Chassis 1/2 – Type Mitsu 95

  • Terrain resistance: 1.1/1.2/1.9 → 1.0/1.1/1.8
  • Chassis durability (after repair): 170 (130) → 95 (71) HP
  • Chassis repair time: 12.03 → 11.82 sec

Turret 1/2 – Mitsu 75

  • Survivability / Tank HP: 850 → 860 HP
  • View range: 330 → 340 m

Gun 1/1 – 7.5 cm Tank Gun Type 4

  • Reload time: 5.18 → 4.51 sec
  • Rate of fire: 11.59 → 13.31 shots/min
  • Accuracy at 100 m: 0.39 → 0.35 m
  • Dispersion after shot: 4.00 → 3.00
  • Average damage per minute 1 (AP) shell: 1 565 → 1 798 HP/min
  • Average damage per minute 2 (AP) shell: 1 565 → 1 798 HP/min
  • Average damage per minute 3 (HE) shell: 2 202 → 2 530 HP/min

Turret 2/2 – Mitsu 105

Gun 1/2 – 7.5 cm Tank Gun Type 4

  • Reload time: 4.89 → 4.51 sec
  • Rate of fire: 12.27 → 13.31 shots/min
  • Accuracy at 100 m: 0.37 → 0.35 m
  • Dispersion after shot: 4.00 → 3.00
  • Average damage per minute 1 (AP) shell: 1 657 → 1 798 HP/min
  • Average damage per minute 2 (AP) shell: 1 657 → 1 798 HP/min
  • Average damage per minute 3 (HE) shell: 2 331 → 2 530 HP/min

Radio 1/2 – Type 96 Mk. 4 Bo removed

Type 3 Ju-Nu (HT-6, Tech Tree)

  • Concealment penalty on fire: 25.10% → 13.80%
  • Tank HP repair cost: 5 040 → 5 280 credits

Chassis 1/2 – Shi-I-1

  • Terrain resistance: 1.0/1.5/2.9 → 0.9/1.5/2.3

Turret 1/2 – Type 3 Ju-Nu Plan 1

  • Survivability / Tank HP: 1 000 → 1 040 HP

Gun 1/1 – 7.5 cm Tank Gun Type 5N

  • Reload time: 4.60 → 4.22 sec
  • Rate of fire: 13.04 → 14.22 shots/min
  • Accuracy at 100 m: 0.35 → 0.34 m
  • Dispersion from turret traverse (max.): 0.14 (4.38) → 0.12 (3.75)
  • Dispersion after shot: 4.00 → 3.00
  • Average damage per minute 1 (AP) shell: 1 956 → 2 133 HP/min
  • Average damage per minute 2 (AP) shell: 1 956 → 2 133 HP/min
  • Average damage per minute 3 (HE) shell: 2 868 → 3 129 HP/min

Turret 2/2 – Type 3 Ju-Nu Plan 2

  • Survivability / Tank HP: 1 050 → 1 100 HP

Gun 1/2 – 7.5 cm Tank Gun Type 5N

  • Reload time: 4.41 → 4.22 sec
  • Rate of fire: 13.60 → 14.22 shots/min
  • Accuracy at 100 m: 0.35 → 0.34 m
  • Dispersion after shot: 4.00 → 3.00
  • Average damage per minute 1 (AP) shell: 2 041 → 2 133 HP/min
  • Average damage per minute 2 (AP) shell: 2 041 → 2 133 HP/min
  • Average damage per minute 3 (HE) shell: 2 993 → 3 129 HP/min

Type 4 Ju-To (HT-7, Tech Tree)

  • Tank HP repair cost: 7 750 → 8 060 credits

Chassis 1/2 – Shi-Ro

  • Terrain resistance: 1.3/1.4/2.0 → 1.2/1.3/1.9

Turret 1/2 – Shi-Ro

  • Survivability / Tank HP: 1 200 → 1 240 HP

Gun 1/1 – 88 mm Tank Gun Type 3T

  • Reload time: 9.78 → 8.92 sec
  • Rate of fire: 6.14 → 6.73 shots/min
  • Accuracy at 100 m: 0.35 → 0.34 m
  • Average damage per minute 1 (AP) shell: 1 718 → 1 884 HP/min
  • Average damage per minute 2 (APCR) shell: 1 718 → 1 884 HP/min
  • Average damage per minute 3 (HE) shell: 2 331 → 2 557 HP/min

Turret 2/2 – Shi-Ro 2

  • Survivability / Tank HP: 1 250 → 1 300 HP

Gun 1/2 – 88 mm Tank Gun Type 3T

  • Reload time: 9.49 → 8.92 sec
  • Rate of fire: 6.32 → 6.73 shots/min
  • Accuracy at 100 m: 0.35 → 0.34 m
  • Average damage per minute 1 (AP) shell: 1 770 → 1 884 HP/min
  • Average damage per minute 2 (APCR) shell: 1 770 → 1 884 HP/min
  • Average damage per minute 3 (HE) shell: 2 402 → 2 557 HP/min

Gun 2/2 – 105 mm Tank Gun Type 92T

  • Dispersion from turret traverse (max.): 0.12 (3.75) → 0.10 (3.13)

Type 57 (HT-8, Tech Tree)

  • Concealment from movement: 2.96% → 3.02%
  • Concealment from movement after shot: 0.62% → 0.63%
  • Tank HP repair cost: 11 250 → 12 000 credits

Turret 1/2 – SHA-1

  • Survivability / Tank HP: 1 450 → 1 520 HP

Gun 1/1 – 105 mm Gun Type 92 SHA-1

  • Reload time: 11.00 → 9.60 sec
  • Rate of fire: 5.45 → 6.25 shots/min
  • Accuracy at 100 m: 0.25 (0.40 uncooled at 15.50 sec) → 0.25 (0.40 uncooled at 14.53 sec)
  • Average damage per minute 1 (AP) shell: 1 745 → 2 000 HP/min
  • Average damage per minute 2 (HEAT) shell: 1 745 → 2 000 HP/min
  • Average damage per minute 3 (HE) shell: 2 291 → 2 625 HP/min

Turret 2/2 – SHA-1-2

  • Survivability / Tank HP: 1 500 → 1 600 HP

Gun 1/2 – 105 mm Gun Type 92 SHA-1

  • Reload time: 10.40 → 9.60 sec
  • Rate of fire: 5.77 → 6.25 shots/min
  • Accuracy at 100 m: 0.25 (0.40 uncooled at 15.50 sec) → 0.25 (0.40 uncooled at 14.53 sec)
  • Average damage per minute 1 (AP) shell: 1 846 → 2 000 HP/min
  • Average damage per minute 2 (HEAT) shell: 1 846 → 2 000 HP/min
  • Average damage per minute 3 (HE) shell: 2 423 → 2 625 HP/min

Gun 2/2 – 105 mm M68 L7

  • Dispersion from turret traverse (max.): 0.12 (2.75) → 0.10 (2.29)

Type 68 (HT-9, Tech Tree)

Chassis 1/2 – SHB-1

  • Terrain resistance: 1.2/1.5/2.5 → 1.1/1.3/2.3

Turret 1/2 – SHB-1

  • Survivability / Tank HP: 1 850 → 1 860 HP

Gun 1/1 – 105 mm M68 L7

  • Reload time: 10.30 → 8.50 sec
  • Rate of fire: 5.83 → 7.06 shots/min
  • Accuracy at 100 m: 0.23 (0.38 uncooled at 14.53 sec) → 0.23 (0.38 uncooled at 13.56 sec)
  • Dispersion from turret traverse (max.): 0.10 (3.65) → 0.08 (2.92)
  • Penetration 1 (AP) shell: 225 → 235 mm
  • Penetration 1 (AP) shell at 500m: 204 → 226 mm
  • Penetration 2 (APCR) shell: 252 → 261 mm
  • Penetration 2 (APCR) shell at 500m: 230 → 239 mm
  • Average damage per minute 1 (AP) shell: 2 097 → 2 541 HP/min
  • Average damage per minute 2 (APCR) shell: 2 097 → 2 541 HP/min
  • Average damage per minute 3 (HE) shell: 2 563 → 3 106 HP/min

Turret 2/2 – SHB-1-2

Gun 1/2 – 105 mm M68 L7

  • Reload time: 9.80 → 8.50 sec
  • Rate of fire: 6.12 → 7.06 shots/min
  • Accuracy at 100 m: 0.23 (0.38 uncooled at 14.53 sec) → 0.23 (0.38 uncooled at 13.56 sec)
  • Penetration 1 (AP) shell: 225 → 235 mm
  • Penetration 1 (AP) shell at 500m: 204 → 226 mm
  • Penetration 2 (APCR) shell: 252 → 261 mm
  • Penetration 2 (APCR) shell at 500m: 230 → 239 mm
  • Average damage per minute 1 (AP) shell: 2 204 → 2 541 HP/min
  • Average damage per minute 2 (APCR) shell: 2 204 → 2 541 HP/min
  • Average damage per minute 3 (HE) shell: 2 694 → 3 106 HP/min

Type 3 Ho-Ni III (TD-5, Tech Tree)

  • Tank HP repair cost: 2 226 → 2 650 credits

Chassis 1/2 – Type 3 Ho-Ni III

  • Terrain resistance: 0.9/1.1/2.1 → 0.8/1.0/1.9

Chassis 2/2 – Type 3 Ho-Ni III Kai

Turret 1/1 – Type 3 Ho-Ni III

  • Survivability / Tank HP: 420 → 500 HP

Radio 1/2 – Type 96 Mk. 4 Bo removed

Chi-To SP (TD-7, Tech Tree)

Chassis 1/2 – Chi-To SP

  • Terrain resistance: 1.2/1.4/2.6 → 1.1/1.3/2.4

Ho-Ri 2 (TD-8, Tech Tree)

Chassis 1/2 – Ho-Ri 2

  • Terrain resistance: 1.2/1.4/2.6 → 1.1/1.3/2.4

Ho-Ri 1 (TD-9, Tech Tree)

Chassis 1/2 – Ho-Ri 1

  • Terrain resistance: 1.2/1.4/2.6 → 1.1/1.3/2.4

Czechoslovakia

Kolohousenka (LT-1, Tech Tree)

Engine 1/1 – Hanomag WD-50PS

  • Engine power: 50 → 60 HP
  • Specific power: 6.31 → 7.57 HP/t
  • Engine durability (after repair): 25 (17) → 25 (13) HP

LT vz. 35 (LT-2, Tech Tree)

  • Max forward speed: 34 → 40 km/h
  • Module repair cost: 615 → 550 credits

Chassis 1/2 – LT vz. 35

  • Terrain resistance: 1.1/1.4/2.2 → 1.0/1.2/2.0
  • Hull traverse speed: 41.72 → 49.02 deg/s
  • Dispersion from movement (max.): 0.36 (12.24) → 0.30 (12.00)
  • Dispersion from hull traverse (max.): 0.36 (15.02) → 0.30 (14.71)

Chassis 2/2 – T-11

  • Hull traverse speed: 46.93 → 54.24 deg/s
  • Dispersion from movement (max.): 0.34 (11.56) → 0.28 (11.20)
  • Dispersion from hull traverse (max.): 0.34 (15.96) → 0.28 (15.19)

Turret 1/2 – LT vz. 35

  • View range: 290 → 300 m
  • Aiming circle horizontal speed: 26.00 → 28.00 deg/s

Gun 1/2 – 37 mm Škoda A3

  • Reload time: 3.20 → 2.70 sec
  • Aiming time: 1.90 → 1.80 sec
  • Rate of fire: 18.75 → 22.22 shots/min
  • Dispersion from turret traverse (max.): 0.16 (4.16) → 0.12 (3.36)
  • Initial shell velocity 1 (AP) shell: 675 → 720 m/s
  • Average damage per minute 1 (AP) shell: 750 → 889 HP/min
  • Average damage per minute 2 (APCR) shell: 750 → 889 HP/min
  • Average damage per minute 3 (HE) shell: 844 → 1 000 HP/min

Gun 2/2 – 37 mm Škoda A8

  • Reload time: 3.00 → 2.50 sec
  • Rate of fire: 20.00 → 24.00 shots/min
  • Dispersion from turret traverse (max.): 0.16 (4.16) → 0.12 (3.36)
  • Initial shell velocity 1 (AP) shell: 675 → 720 m/s
  • Average damage per minute 1 (AP) shell: 800 → 960 HP/min
  • Average damage per minute 2 (APCR) shell: 800 → 960 HP/min
  • Average damage per minute 3 (HE) shell: 900 → 1 080 HP/min

Turret 2/2 – T-11

Gun 1/2 – 37 mm Škoda A3

  • Reload time: 2.80 → 2.60 sec
  • Aiming time: 1.90 → 1.80 sec
  • Rate of fire: 21.43 → 23.08 shots/min
  • Dispersion from turret traverse (max.): 0.12 (3.60) → 0.11 (3.30)
  • Initial shell velocity 1 (AP) shell: 675 → 720 m/s
  • Average damage per minute 1 (AP) shell: 857 → 923 HP/min
  • Average damage per minute 2 (APCR) shell: 857 → 923 HP/min
  • Average damage per minute 3 (HE) shell: 964 → 1 038 HP/min

Gun 2/2 – 37 mm Škoda A8

  • Reload time: 2.60 → 2.40 sec
  • Rate of fire: 23.08 → 25.00 shots/min
  • Dispersion from turret traverse (max.): 0.12 (3.60) → 0.11 (3.30)
  • Initial shell velocity 1 (AP) shell: 675 → 720 m/s
  • Average damage per minute 1 (AP) shell: 923 → 1 000 HP/min
  • Average damage per minute 2 (APCR) shell: 923 → 1 000 HP/min
  • Average damage per minute 3 (HE) shell: 1 038 → 1 125 HP/min

Engine 1/2 – Škoda T-11/0

  • Engine power: 120 → 180 HP
  • Specific power: 11.43 → 17.14 HP/t
  • Engine durability (after repair): 40 (19) → 25 (13) HP

Engine 2/2 – Škoda T-11/2

  • Engine power: 135 → 200 HP
  • Specific power: 12.86 → 19.05 HP/t
  • Engine durability (after repair): 55 (27) → 50 (25) HP

LT vz. 38 (LT-3, Tech Tree)

  • Max forward speed: 42 → 45 km/h
  • Tank HP repair cost: 770 → 829 credits
  • Module repair cost: 812 → 872 credits

Chassis 1/2 – LT vz. 38

  • Terrain resistance: 1.2/1.4/2.0 → 1.0/1.2/1.8
  • Hull traverse speed: 35.46 → 43.81 deg/s
  • Dispersion from movement (max.): 0.34 (14.28) → 0.29 (13.05)
  • Dispersion from hull traverse (max.): 0.34 (12.06) → 0.29 (12.70)

Chassis 2/2 – Pz.Kpfw. 38 (t) Ausf. G

  • Hull traverse speed: 39.63 → 47.98 deg/s
  • Dispersion from movement (max.): 0.32 (13.44) → 0.27 (12.15)
  • Dispersion from hull traverse (max.): 0.32 (12.68) → 0.27 (12.95)

Turret 1/2 – LT vz. 38

  • Survivability / Tank HP: 370 → 400 HP

Gun 1/3 – 37 mm Škoda A3 removed

Gun 2/3 – 37 mm Škoda A8 removed

Gun 3/3 – 37 mm Škoda A7

  • Reload time: 2.49 → 2.01 sec
  • Aiming time: 1.70 → 1.60 sec
  • Rate of fire: 24.07 → 29.80 shots/min
  • Dispersion from turret traverse (max.): 0.16 (4.80) → 0.11 (3.30)
  • Penetration 1 (AP) shell: 61 → 71 mm
  • Penetration 1 (AP) shell at 500m: 50 → 60 mm
  • Penetration 2 (APCR) shell: 86 → 96 mm
  • Penetration 2 (APCR) shell at 500m: 46 → 82 mm
  • Damage 1 (AP) shell: 40 → 45 HP
  • Damage 2 (APCR) shell: 40 → 45 HP
  • Damage 3 (HE) shell: 45 → 50 HP
  • Average damage per minute 1 (AP) shell: 963 → 1 341 HP/min
  • Average damage per minute 2 (APCR) shell: 963 → 1 341 HP/min
  • Average damage per minute 3 (HE) shell: 1 083 → 1 490 HP/min

Turret 2/2 – Pz.Kpfw. 38 (t) Ausf. G

  • Survivability / Tank HP: 390 → 420 HP

Gun 1/4 – 37 mm Škoda A3 removed

Gun 2/4 – 37 mm Škoda A8 removed

Gun 3/4 – 37 mm Škoda A7

  • Reload time: 2.40 → 1.92 sec
  • Rate of fire: 25.03 → 31.29 shots/min
  • Dispersion from turret traverse (max.): 0.12 (3.84) → 0.10 (3.20)
  • Penetration 1 (AP) shell: 61 → 71 mm
  • Penetration 1 (AP) shell at 500m: 50 → 60 mm
  • Penetration 2 (APCR) shell: 86 → 96 mm
  • Penetration 2 (APCR) shell at 500m: 46 → 82 mm
  • Damage 1 (AP) shell: 40 → 45 HP
  • Damage 2 (APCR) shell: 40 → 45 HP
  • Damage 3 (HE) shell: 45 → 50 HP
  • Average damage per minute 1 (AP) shell: 1 001 → 1 408 HP/min
  • Average damage per minute 2 (APCR) shell: 1 001 → 1 408 HP/min
  • Average damage per minute 3 (HE) shell: 1 126 → 1 565 HP/min

Gun 4/4 – 37 mm Škoda A23

  • Aiming time: 1.70 → 1.50 sec
  • Damage 1 (AP) shell: 40 → 45 HP
  • Damage 2 (APCR) shell: 40 → 45 HP
  • Damage 3 (HE) shell: 45 → 50 HP
  • Average damage per minute 1 (AP) shell: 1 060 → 1 192 HP/min
  • Average damage per minute 2 (APCR) shell: 1 060 → 1 192 HP/min
  • Average damage per minute 3 (HE) shell: 1 192 → 1 325 HP/min

Engine 1/3 – Praga TNHPS

  • Engine power: 120 → 200 HP
  • Specific power: 11.35 → 18.91 HP/t
  • Engine durability (after repair): 40 (19) → 50 (25) HP

Engine 2/3 – Praga TNHPS/II removed

Engine 3/3 – Praga TNHPS (dvojkarb.)

  • Engine power: 140 → 220 HP
  • Specific power: 13.21 → 20.76 HP/t
  • Engine durability (after repair): 55 (27) → 75 (38) HP

Radio 1/2 – Radiostanice vz. 35 removed

ST vz. 39 (MT-4, Tech Tree)

  • Tank HP repair cost: 1 435 → 1 514 credits
  • Module repair cost: 1 299 → 1 371 credits

Chassis 1/2 – ST vz. 39

  • Terrain resistance: 1.3/1.5/2.2 → 1.1/1.3/2.0
  • Hull traverse speed: 29.20 → 36.51 deg/s
  • Dispersion from hull traverse (max.): 0.24 (7.01) → 0.24 (8.76)

Chassis 2/2 – V-8-H-Sv

  • Hull traverse speed: 34.42 → 41.72 deg/s
  • Dispersion from hull traverse (max.): 0.22 (7.57) → 0.22 (9.18)

Turret 1/2 – ST vz. 39

  • Survivability / Tank HP: 510 → 540 HP

Gun 1/2 – 47 mm Škoda A9 removed

Gun 2/2 – 47 mm Škoda A11

  • Reload time: 3.36 → 2.78 sec
  • Aiming time: 2.21 → 2.11 sec
  • Rate of fire: 17.88 → 21.58 shots/min
  • Dispersion from turret traverse (max.): 0.16 (4.34) → 0.12 (3.25)
  • Penetration 1 (AP) shell: 62 → 82 mm
  • Penetration 1 (AP) shell at 500m: 55 → 75 mm
  • Penetration 2 (APCR) shell: 115 → 121 mm
  • Penetration 2 (APCR) shell at 500m: 68 → 98 mm
  • Damage 1 (AP) shell: 60 → 75 HP
  • Damage 2 (APCR) shell: 60 → 75 HP
  • Damage 3 (HE) shell: 75 → 100 HP
  • Average damage per minute 1 (AP) shell: 1 073 → 1 618 HP/min
  • Average damage per minute 2 (APCR) shell: 1 073 → 1 618 HP/min
  • Average damage per minute 3 (HE) shell: 1 341 → 2 158 HP/min

Turret 2/2 – V-8-H-Sv

  • Survivability / Tank HP: 540 → 570 HP

Gun 1/3 – 47 mm Škoda A9 removed

Gun 2/3 – 47 mm Škoda A11

  • Reload time: 2.88 → 2.68 sec
  • Aiming time: 2.11 → 2.01 sec
  • Rate of fire: 20.86 → 22.35 shots/min
  • Accuracy at 100 m: 0.36 → 0.35 m
  • Dispersion from turret traverse (max.): 0.14 (4.38) → 0.11 (3.44)
  • Penetration 1 (AP) shell: 62 → 82 mm
  • Penetration 1 (AP) shell at 500m: 55 → 75 mm
  • Penetration 2 (APCR) shell: 115 → 121 mm
  • Penetration 2 (APCR) shell at 500m: 68 → 98 mm
  • Damage 1 (AP) shell: 60 → 75 HP
  • Damage 2 (APCR) shell: 60 → 75 HP
  • Damage 3 (HE) shell: 75 → 100 HP
  • Average damage per minute 1 (AP) shell: 1 252 → 1 676 HP/min
  • Average damage per minute 2 (APCR) shell: 1 252 → 1 676 HP/min
  • Average damage per minute 3 (HE) shell: 1 564 → 2 235 HP/min

Gun 3/3 – 47 mm Škoda A11 vylepšený

  • Reload time: 2.40 → 2.59 sec
  • Rate of fire: 25.03 → 23.18 shots/min
  • Dispersion from turret traverse (max.): 0.14 (4.38) → 0.10 (3.13)
  • Penetration 1 (AP) shell: 86 → 97 mm
  • Penetration 1 (AP) shell at 500m: 76 → 88 mm
  • Penetration 2 (APCR) shell at 500m: 78 → 118 mm
  • Damage 1 (AP) shell: 60 → 75 HP
  • Damage 2 (APCR) shell: 60 → 75 HP
  • Damage 3 (HE) shell: 75 → 100 HP
  • Average damage per minute 1 (AP) shell: 1 502 → 1 738 HP/min
  • Average damage per minute 2 (APCR) shell: 1 502 → 1 738 HP/min
  • Average damage per minute 3 (HE) shell: 1 877 → 2 318 HP/min

Engine 1/3 – Praga NR

  • Engine power: 225 → 260 HP
  • Specific power: 13.32 → 15.39 HP/t
  • Engine durability (after repair): 80 (39) → 75 (38) HP

Engine 2/3 – Praga V-8-H-Sv removed

Engine 3/3 – Praga V-8-H

  • Engine power: 260 → 290 HP
  • Specific power: 15.39 → 17.16 HP/t
  • Engine durability (after repair): 82 (40) → 100 (50) HP

Radio 1/2 – Radiostanice vz. 35 removed

Škoda T 24 (MT-5, Tech Tree)

  • Tank HP repair cost: 2 385 → 2 829 credits
  • Module repair cost: 2 340 → 3 170 credits

Chassis 1/2 – T 24 první model

  • Terrain resistance: 1.5/1.7/2.3 → 1.3/1.5/2.1
  • Hull traverse speed: 36.51 → 44.85 deg/s
  • Dispersion from hull traverse (max.): 0.22 (8.03) → 0.22 (9.87)

Chassis 2/2 – T 24 druhý model

  • Hull traverse speed: 41.72 → 50.06 deg/s
  • Dispersion from hull traverse (max.): 0.20 (8.34) → 0.20 (10.01)

Turret 1/2 – T 24 první model

  • Survivability / Tank HP: 560 → 670 HP

Gun 1/2 – 75 mm Škoda A13

  • Reload time: 6.14 → 4.70 sec
  • Aiming time: 2.59 → 2.40 sec
  • Rate of fire: 9.78 → 12.77 shots/min
  • Accuracy at 100 m: 0.38 → 0.37 m
  • Dispersion from turret traverse (max.): 0.16 (6.01) → 0.13 (4.88)
  • Penetration 1 (AP) shell: 103 → 115 mm
  • Penetration 1 (AP) shell at 500m: 89 → 98 mm
  • Penetration 2 (APCR) shell: 139 → 148 mm
  • Penetration 2 (APCR) shell at 500m: 117 → 132 mm
  • Average damage per minute 1 (AP) shell: 1 076 → 1 405 HP/min
  • Average damage per minute 2 (APCR) shell: 1 076 → 1 405 HP/min
  • Average damage per minute 3 (HE) shell: 1 711 → 2 235 HP/min

Gun 2/2 – 75 mm Škoda A18

  • Reload time: 5.75 → 4.31 sec
  • Aiming time: 2.40 → 2.30 sec
  • Rate of fire: 10.43 → 13.91 shots/min
  • Dispersion from turret traverse (max.): 0.16 (6.01) → 0.13 (4.88)
  • Average damage per minute 1 (AP) shell: 1 147 → 1 530 HP/min
  • Average damage per minute 2 (APCR) shell: 1 147 → 1 530 HP/min
  • Average damage per minute 3 (HE) shell: 1 825 → 2 434 HP/min

Turret 2/2 – T 24 druhý model

  • Survivability / Tank HP: 590 → 700 HP
  • Commander’s hatch durability (after repair): 40 (19) → 70 (35) HP
  • Turret traverse mechanism durability (after repair): 50 (25) → 110 (55) HP

Gun 1/2 – 75 mm Škoda A13

  • Reload time: 5.56 → 4.51 sec
  • Aiming time: 2.40 → 2.30 sec
  • Rate of fire: 10.79 → 13.31 shots/min
  • Accuracy at 100 m: 0.38 → 0.36 m
  • Dispersion from turret traverse (max.): 0.14 (5.84) → 0.12 (5.01)
  • Penetration 1 (AP) shell: 103 → 115 mm
  • Penetration 1 (AP) shell at 500m: 89 → 98 mm
  • Penetration 2 (APCR) shell: 139 → 148 mm
  • Penetration 2 (APCR) shell at 500m: 117 → 132 mm
  • Average damage per minute 1 (AP) shell: 1 187 → 1 465 HP/min
  • Average damage per minute 2 (APCR) shell: 1 187 → 1 465 HP/min
  • Average damage per minute 3 (HE) shell: 1 888 → 2 330 HP/min

Gun 2/2 – 75 mm Škoda A18

  • Reload time: 5.08 → 4.22 sec
  • Rate of fire: 11.81 → 14.22 shots/min
  • Accuracy at 100 m: 0.36 → 0.35 m
  • Dispersion from turret traverse (max.): 0.14 (5.84) → 0.12 (5.01)
  • Average damage per minute 1 (AP) shell: 1 299 → 1 565 HP/min
  • Average damage per minute 2 (APCR) shell: 1 299 → 1 565 HP/min
  • Average damage per minute 3 (HE) shell: 2 066 → 2 489 HP/min

Engine 1/2 – Škoda V12 16.2 liter

  • Engine power: 380 → 440 HP
  • Specific power: 19.69 → 22.80 HP/t
  • Engine durability (after repair): 84 (41) → 100 (50) HP

Engine 2/2 – Škoda V12 19.8 liter (450)

  • Engine power: 450 → 490 HP
  • Specific power: 23.32 → 25.39 HP/t
  • Engine durability (after repair): 100 (49) → 140 (70) HP

Radio 1/3 – Radiostanice vz. 37 removed

Radio 2/3 – Radiostanice Fu 7 removed

Škoda T 25 (MT-6, Tech Tree)

  • Tank HP repair cost: 5 110 → 5 609 credits
  • Module repair cost: 3 225 → 3 290 credits

Chassis 1/2 – T 25 první model

  • Terrain resistance: 1.2/1.3/2.1 → 1.0/1.1/1.9
  • Hull traverse speed: 26.07 → 33.38 deg/s
  • Dispersion from hull traverse (max.): 0.22 (5.74) → 0.22 (7.34)

Chassis 2/2 – T 25 druhý model

  • Hull traverse speed: 31.29 → 36.51 deg/s
  • Dispersion from hull traverse (max.): 0.20 (6.26) → 0.20 (7.30)

Turret 1/2 – T 25 první model

  • Survivability / Tank HP: 780 → 860 HP

Gun 1/2 – 75 mm Škoda A18

  • Reload time: 4.79 → 3.93 sec
  • Aiming time: 2.40 → 2.11 sec
  • Rate of fire: 12.52 → 15.26 shots/min
  • Accuracy at 100 m: 0.38 → 0.35 m
  • Dispersion from turret traverse (max.): 0.14 (4.67) → 0.13 (4.34)
  • Average damage per minute 1 (AP) shell: 1 377 → 1 679 HP/min
  • Average damage per minute 2 (APCR) shell: 1 377 → 1 679 HP/min
  • Average damage per minute 3 (HE) shell: 2 190 → 2 671 HP/min

Gun 2/2 – 75 mm Škoda A18 (s automatickým nabíjením)

  • Full magazine reload time: 11.51 → 10.55 sec
  • Aiming time: 2.40 → 2.30 sec
  • Rate of fire: 12.70 → 13.62 shots/min
  • Dispersion from turret traverse (max.): 0.16 (5.34) → 0.15 (5.01)
  • Average damage per minute 1 (AP) shell: 1 397 → 1 499 HP/min
  • Average damage per minute 2 (APCR) shell: 1 397 → 1 499 HP/min
  • Average damage per minute 3 (HE) shell: 2 223 → 2 384 HP/min

Turret 2/2 – T 25 druhý model

  • Survivability / Tank HP: 820 → 900 HP

Gun 1/2 – 75 mm Škoda A18

  • Reload time: 4.51 → 3.84 sec
  • Aiming time: 2.21 → 2.01 sec
  • Rate of fire: 13.31 → 15.64 shots/min
  • Accuracy at 100 m: 0.38 → 0.34 m
  • Average damage per minute 1 (AP) shell: 1 465 → 1 721 HP/min
  • Average damage per minute 2 (APCR) shell: 1 465 → 1 721 HP/min
  • Average damage per minute 3 (HE) shell: 2 330 → 2 738 HP/min

Engine 1/2 – Škoda V12 19.8 liter (450)

  • Engine power: 450 → 500 HP
  • Specific power: 19.47 → 21.64 HP/t
  • Engine durability (after repair): 100 (49) → 140 (70) HP

Engine 2/2 – Škoda V12 19.8 liter (500)

  • Engine power: 500 → 550 HP
  • Specific power: 21.46 → 23.61 HP/t
  • Engine durability (after repair): 145 (73) → 180 (90) HP

Radio 1/3 – Radiostanice vz. 37 removed

Radio 2/3 – Radiostanice Fu 7 removed

Škoda T 17 (LT-7, Tech Tree)

  • Tank HP repair cost: 7 200 → 8 000 credits

Chassis 1/2 – Škoda T 17 první model

  • Terrain resistance: 0.8/0.9/1.6 → 0.7/0.8/1.4

Turret 1/2 – Škoda T 17 první model

  • Survivability / Tank HP: 860 → 950 HP

Gun 1/1 – 6,6 cm Pak 5/800

  • Module damage 1 (AP) shell: 80 → 89 HP
  • Module damage 2 (APCR) shell: 80 → 89 HP
  • Module damage 3 (HE) shell: 80 → 89 HP

Turret 2/2 – Škoda T 17 druhý model

  • Survivability / Tank HP: 900 → 1 000 HP

Gun 1/2 – 6,6 cm Pak 5/800

  • Module damage 1 (AP) shell: 80 → 89 HP
  • Module damage 2 (APCR) shell: 80 → 89 HP
  • Module damage 3 (HE) shell: 80 → 89 HP

Vz. 64 Blesk (LT-8, Tech Tree)

  • Tank HP repair cost: 9 000 → 10 800 credits

Chassis 1/2 – Vz. 64 Blesk první model

  • Terrain resistance: 0.6/0.7/1.2 → 0.5/0.6/1.1

Turret 1/2 – Vz. 64 Blesk první model

  • Survivability / Tank HP: 950 → 1 140 HP

Gun 1/2 – 30 mm protiletadlový dvojkanón vz. 53

  • Shells in magazine: 200 → 160
  • Rate of fire: 518.24 → 429.43 shots/min
  • Ammunition capacity: 3 200 → 2 560 shells
  • Damage 1 (AP) shell: 4 → 5 HP
  • Damage 2 (APCR) shell: 3 → 4 HP
  • Damage 3 (HE) shell: 8 → 9 HP
  • Average damage per minute 1 (AP) shell: 2 073 → 2 147 HP/min
  • Average damage per minute 2 (APCR) shell: 1 555 → 1 718 HP/min
  • Average damage per minute 3 (HE) shell: 4 146 → 3 865 HP/min
  • Module damage 2 (APCR) shell: 1 → 2 HP
  • Cost 1 (AP) shell: 5 → 6 credits
  • Cost 2 (APCR) shell: 5 → 6 credits
  • Cost 3 (HE) shell: 5 → 6 credits

Gun 2/2 – 37 mm automatický dvojkanón

  • Full magazine reload time: 19.18 → 21.09 sec
  • Intra-clip reload: 0.03 → 0.03 sec
  • Shells in magazine: 140 → 104
  • Rate of fire: 362.90 → 257.19 shots/min
  • Ammunition capacity: 2 240 → 1 664 shells
  • Damage 1 (AP) shell: 6 → 9 HP
  • Damage 2 (APCR) shell: 4 → 6 HP
  • Damage 3 (HE) shell: 12 → 16 HP
  • Average damage per minute 1 (AP) shell: 2 177 → 2 315 HP/min
  • Average damage per minute 2 (APCR) shell: 1 452 → 1 543 HP/min
  • Average damage per minute 3 (HE) shell: 4 355 → 4 115 HP/min
  • Module damage 1 (AP) shell: 3 → 4 HP
  • Module damage 2 (APCR) shell: 2 → 3 HP
  • Module damage 3 (HE) shell: 6 → 8 HP
  • Cost 1 (AP) shell: 8 → 12 credits
  • Cost 2 (APCR) shell: 9 → 13 credits
  • Cost 3 (HE) shell: 7 → 10 credits

Turret 2/2 – Vz. 64 Blesk druhý model

  • Survivability / Tank HP: 1 000 → 1 200 HP

Gun 1/2 – 30 mm protiletadlový dvojkanón vz. 53

  • Shells in magazine: 200 → 160
  • Rate of fire: 518.24 → 429.43 shots/min
  • Ammunition capacity: 3 200 → 2 560 shells
  • Damage 1 (AP) shell: 4 → 5 HP
  • Damage 2 (APCR) shell: 3 → 4 HP
  • Damage 3 (HE) shell: 8 → 9 HP
  • Average damage per minute 1 (AP) shell: 2 073 → 2 147 HP/min
  • Average damage per minute 2 (APCR) shell: 1 555 → 1 718 HP/min
  • Average damage per minute 3 (HE) shell: 4 146 → 3 865 HP/min
  • Module damage 2 (APCR) shell: 1 → 2 HP
  • Cost 1 (AP) shell: 5 → 6 credits
  • Cost 2 (APCR) shell: 5 → 6 credits
  • Cost 3 (HE) shell: 5 → 6 credits

Gun 2/2 – 37 mm automatický dvojkanón

  • Full magazine reload time: 19.18 → 21.09 sec
  • Intra-clip reload: 0.03 → 0.03 sec
  • Shells in magazine: 140 → 104
  • Rate of fire: 362.90 → 257.19 shots/min
  • Ammunition capacity: 2 240 → 1 664 shells
  • Damage 1 (AP) shell: 6 → 9 HP
  • Damage 2 (APCR) shell: 4 → 6 HP
  • Damage 3 (HE) shell: 12 → 16 HP
  • Average damage per minute 1 (AP) shell: 2 177 → 2 315 HP/min
  • Average damage per minute 2 (APCR) shell: 1 452 → 1 543 HP/min
  • Average damage per minute 3 (HE) shell: 4 355 → 4 115 HP/min
  • Module damage 1 (AP) shell: 3 → 4 HP
  • Module damage 2 (APCR) shell: 2 → 3 HP
  • Module damage 3 (HE) shell: 6 → 8 HP
  • Cost 1 (AP) shell: 8 → 12 credits
  • Cost 2 (APCR) shell: 9 → 13 credits
  • Cost 3 (HE) shell: 7 → 10 credits

LPT-67 Šelma (LT-9, Tech Tree)

  • Tank HP repair cost: 12 600 → 14 700 credits

Chassis 1/2 – LPT-67 Šelma první model

  • Terrain resistance: 0.9/1.0/1.6 → 0.8/0.9/1.4

Turret 1/2 – LPT-67 Šelma první model

  • Survivability / Tank HP: 1 140 → 1 330 HP

Gun 1/1 – 50 mm protiletadlový dvojkanón ZK 500

  • Full magazine reload time: 17.26 → 19.18 sec
  • Shells in magazine: 100 → 88
  • Rate of fire: 287.66 → 236.36 shots/min
  • Ammunition capacity: 1 600 → 1 408 shells
  • Damage 1 (AP) shell: 8 → 11 HP
  • Damage 2 (APCR) shell: 6 → 9 HP
  • Damage 3 (HE) shell: 16 → 18 HP
  • Average damage per minute 1 (AP) shell: 2 301 → 2 600 HP/min
  • Average damage per minute 2 (APCR) shell: 1 726 → 2 127 HP/min
  • Average damage per minute 3 (HE) shell: 4 603 → 4 254 HP/min
  • Module damage 1 (AP) shell: 4 → 5 HP
  • Module damage 2 (APCR) shell: 3 → 4 HP
  • Module damage 3 (HE) shell: 8 → 9 HP
  • Cost 1 (AP) shell: 13 → 18 credits
  • Cost 2 (APCR) shell: 14 → 20 credits
  • Cost 3 (HE) shell: 16 → 18 credits

Turret 2/2 – LPT-67 Šelma druhý model

  • Survivability / Tank HP: 1 200 → 1 400 HP

Gun 1/2 – 50 mm protiletadlový dvojkanón ZK 500

  • Full magazine reload time: 17.26 → 19.18 sec
  • Shells in magazine: 100 → 88
  • Rate of fire: 287.66 → 236.36 shots/min
  • Ammunition capacity: 1 600 → 1 408 shells
  • Damage 1 (AP) shell: 8 → 11 HP
  • Damage 2 (APCR) shell: 6 → 9 HP
  • Damage 3 (HE) shell: 16 → 18 HP
  • Average damage per minute 1 (AP) shell: 2 301 → 2 600 HP/min
  • Average damage per minute 2 (APCR) shell: 1 726 → 2 127 HP/min
  • Average damage per minute 3 (HE) shell: 4 603 → 4 254 HP/min
  • Module damage 1 (AP) shell: 4 → 5 HP
  • Module damage 2 (APCR) shell: 3 → 4 HP
  • Module damage 3 (HE) shell: 8 → 9 HP
  • Cost 1 (AP) shell: 13 → 18 credits
  • Cost 2 (APCR) shell: 14 → 20 credits
  • Cost 3 (HE) shell: 16 → 18 credits

Gun 2/2 – 57 mm automatický dvojkanón 535Š

  • Full magazine reload time: 17.26 → 19.18 sec
  • Shells in magazine: 75 → 64
  • Rate of fire: 214.72 → 172.00 shots/min
  • Ammunition capacity: 1 200 → 1 024 shells
  • Damage 1 (AP) shell: 12 → 16 HP
  • Damage 2 (APCR) shell: 9 → 13 HP
  • Damage 3 (HE) shell: 24 → 28 HP
  • Average damage per minute 1 (AP) shell: 2 577 → 2 752 HP/min
  • Average damage per minute 2 (APCR) shell: 1 932 → 2 236 HP/min
  • Average damage per minute 3 (HE) shell: 5 153 → 4 816 HP/min
  • Module damage 1 (AP) shell: 6 → 8 HP
  • Module damage 2 (APCR) shell: 4 → 6 HP
  • Module damage 3 (HE) shell: 12 → 14 HP
  • Cost 1 (AP) shell: 20 → 25 credits
  • Cost 2 (APCR) shell: 22 → 28 credits
  • Cost 3 (HE) shell: 24 → 28 credits

Vz. 71 Tesák (LT-10, Tech Tree)

  • Tank HP repair cost: 18 900 → 22 275 credits

Firepower:

  • Full magazine reload time: 14.38 → 16.30 sec
  • Shells in magazine: 75 → 64
  • Rate of fire: 248.87 → 197.44 shots/min
  • Ammunition capacity: 1 200 → 1 024 shells
  • Damage 1 (AP) shell: 12 → 16 HP
  • Damage 2 (APCR) shell: 9 → 13 HP
  • Damage 3 (HE) shell: 24 → 28 HP
  • Average damage per minute 1 (AP) shell: 2 986 → 3 159 HP/min
  • Average damage per minute 2 (APCR) shell: 2 240 → 2 567 HP/min
  • Average damage per minute 3 (HE) shell: 5 973 → 5 528 HP/min
  • Module damage 1 (AP) shell: 6 → 8 HP
  • Module damage 2 (APCR) shell: 4 → 6 HP
  • Module damage 3 (HE) shell: 12 → 14 HP
  • Cost 1 (AP) shell: 32 → 40 credits
  • Cost 2 (APCR) shell: 36 → 52 credits
  • Cost 3 (HE) shell: 40 → 48 credits

Survivability:

  • Survivability / Tank HP: 1 400 → 1 650 HP

Konštrukta T-34/100 (MT-7, Tech Tree)

  • Tank HP repair cost: 8 030 → 8 760 credits
  • Module repair cost: 4 619 → 4 829 credits

Chassis 1/2 – T-34/85

  • Terrain resistance: 1.0/1.3/1.9 → 0.8/1.0/1.7
  • Hull traverse speed: 37.55 → 40.68 deg/s
  • Dispersion from hull traverse (max.): 0.24 (9.01) → 0.24 (9.76)

Chassis 2/2 – Konštrukta T-34/100

  • Hull traverse speed: 39.63 → 43.81 deg/s
  • Dispersion from hull traverse (max.): 0.22 (8.72) → 0.22 (9.64)

Turret 1/2 – Konštrukta T-34/100 varianta II

  • Survivability / Tank HP: 1 000 → 1 140 HP

Gun 1/2 – 85 mm vz. 44S

  • Reload time: 6.23 → 7.19 sec
  • Rate of fire: 9.63 → 8.34 shots/min
  • Dispersion from turret traverse (max.): 0.14 (5.26) → 0.13 (4.88)
  • Penetration 1 (AP) shell: 126 → 150 mm
  • Penetration 1 (AP) shell at 500m: 110 → 130 mm
  • Penetration 2 (APCR) shell: 167 → 205 mm
  • Penetration 2 (APCR) shell at 500m: 140 → 180 mm
  • Damage 1 (AP) shell: 160 → 220 HP
  • Damage 2 (APCR) shell: 160 → 220 HP
  • Damage 3 (HE) shell: 280 → 300 HP
  • Average damage per minute 1 (AP) shell: 1 540 → 1 836 HP/min
  • Average damage per minute 2 (APCR) shell: 1 540 → 1 836 HP/min
  • Average damage per minute 3 (HE) shell: 2 696 → 2 503 HP/min

Gun 2/2 – 100 mm vz. 44S

  • Reload time: 8.82 → 8.63 sec
  • Aiming time: 2.49 → 2.30 sec
  • Rate of fire: 6.80 → 6.95 shots/min
  • Ammunition capacity: 30 → 40 shells
  • Accuracy at 100 m: 0.38 → 0.37 m
  • Dispersion from turret traverse (max.): 0.14 (5.26) → 0.13 (4.88)
  • Initial shell velocity 1 (AP) shell: 925 → 950 m/s
  • Average damage per minute 1 (AP) shell: 1 701 → 1 738 HP/min
  • Average damage per minute 2 (HEAT) shell: 1 701 → 1 738 HP/min
  • Average damage per minute 3 (HE) shell: 2 245 → 2 295 HP/min

Turret 2/2 – Konštrukta T-34/100 varianta I

  • Survivability / Tank HP: 1 100 → 1 200 HP

Gun 1/2 – 85 mm vz. 44S

  • Reload time: 5.75 → 6.90 sec
  • Aiming time: 2.21 → 2.11 sec
  • Rate of fire: 10.43 → 8.69 shots/min
  • Accuracy at 100 m: 0.35 → 0.35 m
  • Penetration 1 (AP) shell: 126 → 150 mm
  • Penetration 1 (AP) shell at 500m: 110 → 130 mm
  • Penetration 2 (APCR) shell: 167 → 205 mm
  • Penetration 2 (APCR) shell at 500m: 140 → 180 mm
  • Damage 1 (AP) shell: 160 → 220 HP
  • Damage 2 (APCR) shell: 160 → 220 HP
  • Damage 3 (HE) shell: 280 → 300 HP
  • Average damage per minute 1 (AP) shell: 1 669 → 1 912 HP/min
  • Average damage per minute 2 (APCR) shell: 1 669 → 1 912 HP/min
  • Average damage per minute 3 (HE) shell: 2 920 → 2 608 HP/min

Gun 2/2 – 100 mm vz. 44S

  • Aiming time: 2.30 → 2.21 sec
  • Ammunition capacity: 30 → 40 shells
  • Initial shell velocity 1 (AP) shell: 925 → 950 m/s

Engine 1/2 – V-2-34

  • Engine power: 500 → 550 HP
  • Specific power: 14.71 → 16.18 HP/t
  • Engine durability (after repair): 145 (72) → 140 (70) HP

Engine 2/2 – V-2-34M

  • Engine power: 520 → 600 HP
  • Specific power: 15.29 → 17.65 HP/t
  • Engine durability (after repair): 190 (95) → 220 (110) HP

Radio 1/3 – Radiostanice 9R removed

Radio 2/3 – Radiostanice 9RM removed

TVP VTU Koncept (MT-8, Tech Tree)

  • Equipment removed: Gun Rammer (Class 2)
  • Combat Role: Sniper Medium Tank → Support Medium Tank
  • Concealment from movement after shot: 1.85% → 2.22%
  • Concealment from stationary after shot: 2.46% → 2.96%
  • Tank HP repair cost: 12 905 → 13 795 credits
  • Module repair cost: 6 790 → 6 000 credits

Chassis 1/2 – TVP VTU Koncept

  • Terrain resistance: 1.2/1.5/2.1 → 1.0/1.3/1.9
  • Hull traverse speed: 41.72 → 51.11 deg/s
  • Dispersion from movement (max.): 0.18 (9.00) → 0.22 (11.00)
  • Dispersion from hull traverse (max.): 0.18 (7.51) → 0.22 (11.24)

Chassis 2/2 – T 40

  • Hull traverse speed: 45.89 → 55.28 deg/s
  • Dispersion from movement (max.): 0.16 (8.00) → 0.20 (10.00)
  • Dispersion from hull traverse (max.): 0.16 (7.34) → 0.20 (11.06)

Turret 1/2 – TVP VTU Koncept

  • Survivability / Tank HP: 1 350 → 1 480 HP

Gun 1/4 – 8,8 cm vz. 37N

  • Reload time: 5.94 → 24.45 sec
  • Intra-clip reload: -60.00 → 1.80 sec
  • Shells in magazine: -1 → 3
  • Rate of fire: 10.09 → 6.42 shots/min
  • Ammunition capacity: 80 → 60 shells
  • Gun depression: -12 (max. down -12) → -8 (max. down -8) deg
  • Dispersion from turret traverse (max.): 0.14 (5.55) → 0.11 (4.36)
  • Dispersion after shot: 4.00 → 3.00
  • Penetration 1 (AP) shell: 145 → 194 mm
  • Penetration 1 (AP) shell at 500m: 129 → 178 mm
  • Penetration 2 (HEAT) shell: 200 → 250 mm
  • Average damage per minute 1 (AP) shell: 2 221 → 1 412 HP/min
  • Average damage per minute 2 (HEAT) shell: 2 221 → 1 412 HP/min
  • Average damage per minute 3 (HE) shell: 2 725 → 1 733 HP/min
  • Initial shell velocity 1 (AP) shell: 773 → 1 000 m/s
  • Initial shell velocity 2 (HEAT) shell: 600 → 850 m/s

Gun 2/4 – 8,8 cm vz. 41N

  • Reload time: 6.62 → 24.45 sec
  • Intra-clip reload: -60.00 → 1.80 sec
  • Shells in magazine: -1 → 3
  • Aiming time: 1.73 → 2.21 sec
  • Rate of fire: 9.07 → 6.42 shots/min
  • Ammunition capacity: 53 → 60 shells
  • Accuracy at 100 m: 0.32 → 0.35 m
  • Dispersion from turret traverse (max.): 0.10 (3.96) → 0.11 (4.36)
  • Penetration 1 (AP) shell: 218 → 210 mm
  • Penetration 1 (AP) shell at 500m: 198 → 190 mm
  • Average damage per minute 1 (AP) shell: 2 177 → 1 541 HP/min
  • Average damage per minute 2 (APCR) shell: 2 177 → 1 541 HP/min
  • Average damage per minute 3 (HE) shell: 2 676 → 1 894 HP/min
  • Initial shell velocity 2 (APCR) shell: 1 125 → 1 180 m/s
  • Initial shell velocity 3 (HE) shell: 520 → 800 m/s

Gun 3/4 – 100 mm vz. 44S removed

Gun 4/4 – 10,5 cm vz. 39N removed

Turret 2/2 – T 40

  • Survivability / Tank HP: 1 450 → 1 550 HP

Gun 1/4 – 8,8 cm vz. 37N

  • Reload time: 5.56 → 23.97 sec
  • Intra-clip reload: -60.00 → 1.80 sec
  • Shells in magazine: -1 → 3
  • Aiming time: 2.21 → 2.11 sec
  • Rate of fire: 10.79 → 6.53 shots/min
  • Ammunition capacity: 100 → 60 shells
  • Accuracy at 100 m: 0.35 → 0.35 m
  • Gun depression: -6 (max. down -6) → -8 (max. down -8) deg
  • Dispersion from turret traverse (max.): 0.12 (5.26) → 0.10 (4.38)
  • Dispersion after shot: 4.00 → 3.00
  • Penetration 1 (AP) shell: 145 → 194 mm
  • Penetration 1 (AP) shell at 500m: 129 → 178 mm
  • Penetration 2 (HEAT) shell: 200 → 250 mm
  • Average damage per minute 1 (AP) shell: 2 374 → 1 437 HP/min
  • Average damage per minute 2 (HEAT) shell: 2 374 → 1 437 HP/min
  • Average damage per minute 3 (HE) shell: 2 913 → 1 763 HP/min
  • Initial shell velocity 1 (AP) shell: 773 → 1 000 m/s
  • Initial shell velocity 2 (HEAT) shell: 600 → 850 m/s

Gun 2/4 – 8,8 cm vz. 41N

  • Reload time: 6.33 → 23.97 sec
  • Intra-clip reload: -60.00 → 1.80 sec
  • Shells in magazine: -1 → 3
  • Aiming time: 1.73 → 2.11 sec
  • Rate of fire: 9.48 → 6.53 shots/min
  • Ammunition capacity: 67 → 60 shells
  • Accuracy at 100 m: 0.32 → 0.35 m
  • Gun depression: -6 (max. down -6) → -8 (max. down -8) deg
  • Dispersion from turret traverse (max.): 0.08 (3.50) → 0.10 (4.38)
  • Penetration 1 (AP) shell: 218 → 210 mm
  • Penetration 1 (AP) shell at 500m: 198 → 190 mm
  • Average damage per minute 1 (AP) shell: 2 276 → 1 567 HP/min
  • Average damage per minute 2 (APCR) shell: 2 276 → 1 567 HP/min
  • Average damage per minute 3 (HE) shell: 2 797 → 1 927 HP/min
  • Initial shell velocity 2 (APCR) shell: 1 125 → 1 180 m/s
  • Initial shell velocity 3 (HE) shell: 520 → 800 m/s

Gun 3/4 – 100 mm vz. 44S removed

Gun 4/4 – 10,5 cm vz. 39N removed

Engine 1/3 – Škoda 16 cylinder diesel (600)

  • Engine power: 600 → 700 HP
  • Specific power: 16.46 → 19.70 HP/t
  • Engine durability (after repair): 190 (95) → 220 (110) HP

Engine 2/3 – Škoda 16 cylinder diesel (660) removed

Engine 3/3 – Škoda 16 ADH 140A removed

Engine 2/2 – Škoda 16 ADH 140A (TVP) added

Radio 1/2 – Radiostanice Fu 7 removed

Škoda T 50 (MT-9, Tech Tree)

  • Tank HP repair cost: 15 675 → 16 150 credits
  • Module repair cost: 7 995 → 7 455 credits

Chassis 1/2 – Škoda T 50 (1949)

  • Terrain resistance: 1.2/1.5/2.1 → 1.0/1.4/2.0
  • Hull traverse speed: 39.63 → 56.32 deg/s
  • Dispersion from hull traverse (max.): 0.20 (7.93) → 0.20 (11.26)

Chassis 2/2 – Škoda T 50 (1950)

  • Hull traverse speed: 43.81 → 60.49 deg/s
  • Dispersion from hull traverse (max.): 0.18 (7.89) → 0.18 (10.89)

Turret 1/2 – Škoda T 50 (1949)

  • Survivability / Tank HP: 1 550 → 1 620 HP

Gun 1/2 – 100 mm A20

  • Reload time: 7.48 → 22.05 sec
  • Intra-clip reload: -60.00 → 1.80 sec
  • Shells in magazine: -1 → 3
  • Aiming time: 2.40 → 2.21 sec
  • Rate of fire: 8.02 → 7.02 shots/min
  • Ammunition capacity: 50 → 45 shells
  • Dispersion from turret traverse (max.): 0.12 (4.76) → 0.10 (3.96)
  • Dispersion after shot: 4.00 → 3.00
  • Penetration 1 (AP) shell: 205 → 232 mm
  • Penetration 1 (AP) shell at 500m: 185 → 219 mm
  • Penetration 2 (APCR) shell: 240 → 278 mm
  • Penetration 2 (APCR) shell at 500m: 216 → 253 mm
  • Damage 1 (AP) shell: 320 → 300 HP
  • Damage 2 (APCR) shell: 320 → 300 HP
  • Damage 3 (HE) shell: 420 → 400 HP
  • Average damage per minute 1 (AP) shell: 2 567 → 2 106 HP/min
  • Average damage per minute 2 (APCR) shell: 2 567 → 2 106 HP/min
  • Average damage per minute 3 (HE) shell: 3 370 → 2 808 HP/min
  • Initial shell velocity 1 (AP) shell: 940 → 1 050 m/s
  • Initial shell velocity 2 (APCR) shell: 1 062 → 1 270 m/s

Gun 2/2 – 100 mm R11 removed

Turret 2/2 – Škoda T 50 (1950)

  • Survivability / Tank HP: 1 650 → 1 700 HP

Gun 1/3 – 100 mm A20

  • Reload time: 7.19 → 21.09 sec
  • Intra-clip reload: -60.00 → 1.80 sec
  • Shells in magazine: -1 → 3
  • Aiming time: 2.40 → 2.11 sec
  • Rate of fire: 8.34 → 7.29 shots/min
  • Accuracy at 100 m: 0.35 → 0.34 m
  • Dispersion after shot: 4.00 → 3.00
  • Penetration 1 (AP) shell: 205 → 232 mm
  • Penetration 1 (AP) shell at 500m: 185 → 219 mm
  • Penetration 2 (APCR) shell: 240 → 278 mm
  • Penetration 2 (APCR) shell at 500m: 216 → 253 mm
  • Damage 1 (AP) shell: 320 → 300 HP
  • Damage 2 (APCR) shell: 320 → 300 HP
  • Damage 3 (HE) shell: 420 → 400 HP
  • Average damage per minute 1 (AP) shell: 2 670 → 2 187 HP/min
  • Average damage per minute 2 (APCR) shell: 2 670 → 2 187 HP/min
  • Average damage per minute 3 (HE) shell: 3 504 → 2 917 HP/min
  • Initial shell velocity 1 (AP) shell: 940 → 1 050 m/s
  • Initial shell velocity 2 (APCR) shell: 1 062 → 1 270 m/s

Gun 2/3 – 100 mm R11 removed

Engine 1/2 – Škoda 16 AH 145

  • Engine power: 750 → 980 HP
  • Specific power: 19.69 → 25.72 HP/t
  • Engine durability (after repair): 320 (160) → 260 (130) HP

Engine 2/2 – Škoda AHK

  • Engine power: 1 000 → 1 070 HP
  • Specific power: 26.04 → 27.86 HP/t
  • Engine durability (after repair): 360 (170) → 300 (170) HP

Radio 1/2 – Radiostanice R-113 removed

TVP T 50/51 (MT-10, Tech Tree)

General:

  • Tank HP repair cost: 22 500 → 23 125 credits
  • Module repair cost: 8 235 → 8 395 credits

Survivability:

  • Survivability / Tank HP: 1 800 → 1 850 HP
  • Engine durability (after repair): 360 (170) → 340 (170) HP

Mobility:

  • Engine power: 1 000 → 1 120 HP
  • Specific power: 25.00 → 28.00 HP/t

Vz. 44-1 (HT-7, Tech Tree)

  • Tank HP repair cost: 8 820 → 9 450 credits
  • Module repair cost: 4 835 → 5 045 credits

Chassis 1/2 – Vz. 44-1

  • Terrain resistance: 1.0/1.5/2.5 → 1.1/1.4/2.3
  • Dispersion from movement (max.): 0.25 (7.50) → 0.24 (7.20)
  • Dispersion from hull traverse (max.): 0.25 (6.00) → 0.24 (5.76)

Chassis 2/2 – Vz. 44-2

  • Dispersion from movement (max.): 0.23 (6.90) → 0.22 (6.60)
  • Dispersion from hull traverse (max.): 0.23 (6.00) → 0.22 (5.74)

Turret 1/2 – Vz. 44-1

  • Survivability / Tank HP: 1 300 → 1 420 HP

Gun 1/2 – 88 mm vz. 38N removed

Gun 2/2 – 100 mm Škoda R 11 proto

  • Aiming time: 2.59 → 2.30 sec
  • Accuracy at 100 m: 0.40 → 0.37 m
  • Dispersion from turret traverse (max.): 0.16 (3.67) → 0.13 (2.98)
  • Penetration 1 (AP) shell: 175 → 185 mm
  • Penetration 1 (AP) shell at 500m: 155 → 168 mm

Turret 2/2 – Vz. 44-2

  • Survivability / Tank HP: 1 400 → 1 500 HP

Gun 1/3 – 88 mm vz. 38N removed

Gun 2/3 – 100 mm Škoda R 11 proto

  • Aiming time: 2.40 → 2.21 sec
  • Accuracy at 100 m: 0.40 → 0.36 m
  • Dispersion from turret traverse (max.): 0.16 (4.01) → 0.12 (3.00)
  • Penetration 1 (AP) shell: 175 → 185 mm
  • Penetration 1 (AP) shell at 500m: 155 → 168 mm

Engine 1/3 – Škoda V16 ADH 140 (P)

  • Engine power: 500 → 600 HP
  • Specific power: 10.56 → 12.67 HP/t
  • Engine durability (after repair): 145 (72) → 180 (90) HP

Engine 2/3 – Škoda 16 cylinder diesel (A600) removed

Engine 3/3 – Škoda 16 cylinder diesel (A660)

  • Engine durability (after repair): 190 (95) → 220 (110) HP

Radio 1/2 – Radiostanice Fu 7 removed

TNH 105/1000 (HT-8, Tech Tree)

  • Concealment from movement: 3.13% → 3.19%
  • Concealment from movement after shot: 0.62% → 0.63%
  • Tank HP repair cost: 11 250 → 12 375 credits
  • Module repair cost: 7 450 → 6 200 credits

Chassis 1/2 – TNH 105/1000 (1947)

  • Dispersion from movement (max.): 0.23 (11.50) → 0.22 (11.00)
  • Dispersion from hull traverse (max.): 0.23 (6.48) → 0.22 (6.20)

Chassis 2/2 – TNH 105/1000 (1948)

  • Dispersion from movement (max.): 0.21 (10.50) → 0.20 (10.00)
  • Dispersion from hull traverse (max.): 0.21 (6.57) → 0.20 (6.26)

Turret 1/2 – TNH 105/1000 první model

  • Survivability / Tank HP: 1 450 → 1 560 HP

Gun 1/2 – 105 mm vz. 38N

  • Reload time: 11.51 → 9.40 sec
  • Aiming time: 2.78 → 2.21 sec
  • Rate of fire: 5.21 → 6.39 shots/min
  • Accuracy at 100 m: 0.38 → 0.35 m
  • Dispersion from turret traverse (max.): 0.12 (3.38) → 0.10 (2.82)
  • Dispersion after shot: 3.00 → 4.00
  • Penetration 1 (AP) shell: 188 → 212 mm
  • Penetration 1 (AP) shell at 500m: 177 → 190 mm
  • Penetration 2 (APCR) shell: 235 → 241 mm
  • Penetration 2 (APCR) shell at 500m: 212 → 219 mm
  • Average damage per minute 1 (AP) shell: 1 669 → 2 043 HP/min
  • Average damage per minute 2 (APCR) shell: 1 669 → 2 043 HP/min
  • Average damage per minute 3 (HE) shell: 2 190 → 2 682 HP/min

Gun 2/2 – 105 mm vz. 38N (a)

  • Full magazine reload time: 23.97 → 23.01 sec
  • Aiming time: 2.78 → 2.68 sec
  • Rate of fire: 4.53 → 4.70 shots/min
  • Accuracy at 100 m: 0.42 → 0.39 m
  • Dispersion from turret traverse (max.): 0.16 (4.51) → 0.12 (3.38)
  • Dispersion after shot: 5.00 → 4.00
  • Average damage per minute 1 (AP) shell: 1 451 → 1 505 HP/min
  • Average damage per minute 2 (APCR) shell: 1 451 → 1 505 HP/min
  • Average damage per minute 3 (HE) shell: 1 904 → 1 976 HP/min

Turret 2/2 – TNH 105/1000 druhý model

  • Survivability / Tank HP: 1 500 → 1 650 HP

Gun 1/3 – 105 mm vz. 38N

  • Reload time: 10.55 → 9.20 sec
  • Aiming time: 2.59 → 2.11 sec
  • Rate of fire: 5.69 → 6.52 shots/min
  • Accuracy at 100 m: 0.36 → 0.34 m
  • Dispersion from turret traverse (max.): 0.12 (3.75) → 0.10 (3.13)
  • Dispersion after shot: 3.00 → 4.00
  • Penetration 1 (AP) shell: 188 → 212 mm
  • Penetration 1 (AP) shell at 500m: 177 → 190 mm
  • Penetration 2 (APCR) shell: 235 → 241 mm
  • Penetration 2 (APCR) shell at 500m: 212 → 219 mm
  • Average damage per minute 1 (AP) shell: 1 821 → 2 086 HP/min
  • Average damage per minute 2 (APCR) shell: 1 821 → 2 086 HP/min
  • Average damage per minute 3 (HE) shell: 2 389 → 2 738 HP/min

Gun 2/3 – 105 mm vz. 38N (a)

  • Dispersion after shot: 5.00 → 4.00

Gun 3/3 – 105 mm vz. 40N

  • Reload time: 9.59 → 9.88 sec
  • Rate of fire: 6.26 → 6.08 shots/min
  • Dispersion from turret traverse (max.): 0.12 (3.75) → 0.10 (3.13)
  • Dispersion after shot: 5.00 → 4.00
  • Damage 1 (AP) shell: 320 → 360 HP
  • Damage 2 (APCR) shell: 320 → 360 HP
  • Damage 3 (HE) shell: 420 → 440 HP
  • Average damage per minute 1 (AP) shell: 2 003 → 2 187 HP/min
  • Average damage per minute 2 (APCR) shell: 2 003 → 2 187 HP/min
  • Average damage per minute 3 (HE) shell: 2 628 → 2 673 HP/min

Engine 1/2 – ČKD AXK proto

  • Engine durability (after repair): 255 (127) → 220 (110) HP

Engine 2/2 – Škoda V16 AHK-2

  • Engine durability (after repair): 370 (185) → 260 (130) HP

Radio 1/2 – Radiostanice 9RM removed

TNH T Vz. 51 (HT-9, Tech Tree)

  • Module repair cost: 7 785 → 7 155 credits

Chassis 1/2 – TNH T vz. 51 první model

  • Hull traverse speed: 29.20 → 31.29 deg/s
  • Dispersion from movement (max.): 0.18 (9.00) → 0.20 (10.00)
  • Dispersion from hull traverse (max.): 0.18 (5.26) → 0.20 (6.26)

Chassis 2/2 – TNH T vz. 51 druhý model

  • Hull traverse speed: 31.29 → 33.38 deg/s
  • Dispersion from movement (max.): 0.16 (8.00) → 0.18 (9.00)
  • Dispersion from hull traverse (max.): 0.16 (5.01) → 0.18 (6.01)

Turret 1/2 – TNH T vz. 51 první model

  • Survivability / Tank HP: 1 880 → 1 800 HP

Gun 1/3 – 105 mm vz. 40N

  • Reload time: 8.63 → 10.45 sec
  • Rate of fire: 6.95 → 5.74 shots/min
  • Dispersion from turret traverse (max.): 0.12 (2.88) → 0.10 (2.40)
  • Dispersion after shot: 5.00 → 4.00
  • Penetration 1 (AP) shell: 224 → 234 mm
  • Penetration 1 (AP) shell at 500m: 198 → 221 mm
  • Penetration 2 (APCR) shell: 252 → 276 mm
  • Penetration 2 (APCR) shell at 500m: 225 → 252 mm
  • Damage 1 (AP) shell: 320 → 390 HP
  • Damage 2 (APCR) shell: 320 → 390 HP
  • Damage 3 (HE) shell: 420 → 460 HP
  • Average damage per minute 1 (AP) shell: 2 225 → 2 239 HP/min
  • Average damage per minute 2 (APCR) shell: 2 225 → 2 239 HP/min
  • Average damage per minute 3 (HE) shell: 2 920 → 2 641 HP/min

Gun 2/3 – 122 mm vz. 44-51 removed

Gun 3/3 – 122 mm vz. 44-51 2A

  • Aiming time: 2.78 → 2.97 sec
  • Ammunition capacity: 36 → 40 shells
  • Accuracy at 100 m: 0.41 → 0.39 m
  • Dispersion from turret traverse (max.): 0.10 (2.40) → 0.12 (2.88)
  • Module damage 1 (AP) shell: 180 → 165 HP
  • Module damage 2 (APCR) shell: 180 → 165 HP
  • Module damage 3 (HE) shell: 180 → 165 HP
  • Explosion radius 3 (HE) shell: 3 m → 2 m

Turret 2/2 – TNH T vz. 51 druhý model

Gun 1/3 – 105 mm vz. 40N

  • Reload time: 7.67 → 10.16 sec
  • Rate of fire: 7.82 → 5.90 shots/min
  • Accuracy at 100 m: 0.34 → 0.33 m
  • Dispersion from turret traverse (max.): 0.12 (3.13) → 0.10 (2.61)
  • Dispersion after shot: 5.00 → 4.00
  • Penetration 1 (AP) shell: 224 → 234 mm
  • Penetration 1 (AP) shell at 500m: 198 → 221 mm
  • Penetration 2 (APCR) shell: 252 → 276 mm
  • Penetration 2 (APCR) shell at 500m: 225 → 252 mm
  • Damage 1 (AP) shell: 320 → 390 HP
  • Damage 2 (APCR) shell: 320 → 390 HP
  • Damage 3 (HE) shell: 420 → 460 HP
  • Average damage per minute 1 (AP) shell: 2 503 → 2 302 HP/min
  • Average damage per minute 2 (APCR) shell: 2 503 → 2 302 HP/min
  • Average damage per minute 3 (HE) shell: 3 285 → 2 716 HP/min

Gun 2/3 – 122 mm vz. 44-51

  • Reload time: 11.51 → 28.76 sec
  • Intra-clip reload: -60.00 → 2.73 sec
  • Shells in magazine: -1 → 2
  • Aiming time: 2.40 → 2.88 sec
  • Rate of fire: 5.21 → 3.81 shots/min
  • Accuracy at 100 m: 0.35 → 0.38 m
  • Dispersion from turret traverse (max.): 0.10 (2.61) → 0.12 (3.13)
  • Gun weight: 2 900 → 3 000 kg
  • Average damage per minute 1 (AP) shell: 2 295 → 1 677 HP/min
  • Average damage per minute 2 (APCR) shell: 2 295 → 1 677 HP/min
  • Average damage per minute 3 (HE) shell: 2 764 → 2 020 HP/min
  • Module damage 1 (AP) shell: 180 → 165 HP
  • Module damage 2 (APCR) shell: 180 → 165 HP
  • Module damage 3 (HE) shell: 180 → 165 HP
  • Explosion radius 3 (HE) shell: 3 m → 2 m

Gun 3/3 – 122 mm vz. 44-51 2A

  • Full magazine reload time: 28.76 → 11.51 sec
  • Intra-clip reload: 2.73 → -60.00 sec
  • Shells in magazine: 2 → -1
  • Aiming time: 2.59 → 2.21 sec
  • Rate of fire: 3.81 → 5.21 shots/min
  • Accuracy at 100 m: 0.38 → 0.34 m
  • Dispersion from turret traverse (max.): 0.12 (3.13) → 0.10 (2.61)
  • Gun weight: 3 000 → 2 900 kg
  • Average damage per minute 1 (AP) shell: 1 677 → 2 295 HP/min
  • Average damage per minute 2 (APCR) shell: 1 677 → 2 295 HP/min
  • Average damage per minute 3 (HE) shell: 2 020 → 2 764 HP/min
  • Module damage 1 (AP) shell: 180 → 165 HP
  • Module damage 2 (APCR) shell: 180 → 165 HP
  • Module damage 3 (HE) shell: 180 → 165 HP
  • Explosion radius 3 (HE) shell: 3 m → 2 m

Engine 1/2 – Škoda 16 ADH 140A

  • Specific power: 13.46 → 13.48 HP/t
  • Engine durability (after repair): 255 (127) → 260 (130) HP

Engine 2/2 – ČKD AXK2

  • Specific power: 14.37 → 14.39 HP/t
  • Engine durability (after repair): 370 (185) → 300 (150) HP

Radio 1/2 – Radiostanice 9RM removed

Vz. 55 (HT-10, Tech Tree)

  • Module repair cost: 8 165 → 8 325 credits

Turret 1/1 – TNH T vz. 55

Gun 1/2 – 130 mm vz. 54

  • Reload time: 10.74 → 23.97 sec
  • Intra-clip reload: -60.00 → 2.50 sec
  • Shells in magazine: -1 → 2
  • Aiming time: 2.21 → 2.88 sec
  • Rate of fire: 5.59 → 4.53 shots/min
  • Accuracy at 100 m: 0.34 → 0.36 m
  • Gun weight: 2 700 → 2 800 kg
  • Average damage per minute 1 (AP) shell: 2 738 → 2 221 HP/min
  • Average damage per minute 2 (APCR) shell: 2 738 → 2 221 HP/min
  • Average damage per minute 3 (HE) shell: 3 576 → 2 901 HP/min

Gun 2/2 – 130 mm vz. 54 2A

  • Full magazine reload time: 23.97 → 11.51 sec
  • Intra-clip reload: 2.50 → -60.00 sec
  • Shells in magazine: 2 → -1
  • Aiming time: 2.88 → 1.92 sec
  • Rate of fire: 4.53 → 5.21 shots/min
  • Accuracy at 100 m: 0.36 → 0.34 m
  • Gun weight: 2 800 → 2 700 kg
  • Penetration 2 (APCR) shell: 306 → 315 mm
  • Penetration 2 (APCR) shell at 500m: 266 → 276 mm
  • Damage 1 (AP) shell: 490 → 530 HP
  • Damage 2 (APCR) shell: 490 → 530 HP
  • Average damage per minute 1 (AP) shell: 2 221 → 2 764 HP/min
  • Average damage per minute 2 (APCR) shell: 2 221 → 2 764 HP/min
  • Average damage per minute 3 (HE) shell: 2 901 → 3 338 HP/min

Engine 1/1 – ČKD AXL

  • Specific power: 15.45 → 15.48 HP/t
  • Engine durability (after repair): 360 (170) → 340 (170) HP

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