TS-6 (USA, Tier-9, HT, promotional) was also released on December 17 for testing at the WoT Supertest.
Average damage: 460/460/530
Average armor penetration (mm): 252/310/60
Rate of fire (rounds/min): 4.6
Loading of the gun (sec): 13.04
Turret Traverse Speed (deg/s): 33.38
Hull Traverse Speed (deg/s): 27.12
Gun depression/elevation (deg): -10/15
Aiming time (sec): 2.59
Accuracy at 100 m: 0.37
Average damage per minute: 2,117
Strength (HP): 1,800
Hull Armor (frontal/side/rear in mm): 150/76/38
Turret Armor (frontal/side/rear in mm): 250/150/76
Track Repair time (sec): 11.7
Maximum weight of the machine(t): 56/60
Engine power (hp): 700
Specific power (hp/t): 12.5
Max. speed/reverse (km/h): 32/14
Stationary vehicle camo (%): 7.24/1.3
Moving Vehicle camo (%): 3.59/0.65
View Range (m): 380
Crew of 4 people: Commander (Radio Operator); Gunner; Driver; Loader.
Role in combat: Heavy assault tank.
Category of special equipment: Survivability.
why the hell are 120mm guns now doing 460 alpha? Can we just roll it all back to when every gun of the same calibre had the same damage?
Why do guns having the same calibre need to have the same alpha? Someone set a rule or what?
The only problem here is higher alpha speeds up the game by punishing mistakes harder, making it easier for one side to snowball the other side.
But that’s just the inevitable outcome when your game is over 14 y/o.
They need to make things different, one way or another, to keep the game fresh, or at least somewhat fresh.
Just don’t get hit by learning to play and there is no problem 🐒