Researchable British battleships Indefatigable, Renown, and Hawke, British cruiser Hampshire, Pan-American battleship Rio De Janeiro, and Commonwealth destroyer Huron have been added to the game for testing.
British battleship Indefatigable, Tier III
A classic example of a first-generation British battlecruiser, combining, on one hand, the armament and dimensions of a dreadnought battleship, and on the other hand — the speed and armor of a cruiser.
British battleship Renown, Tier VI
The lead ship of a class of battlecruisers which — at the time they entered service — were the largest and fastest representatives of their type in the world. The ship was armed with 381 mm main battery guns and underwent an extensive retrofit in the 1930s which strengthened its armor and AA defenses.
British battleship Hawke, Tier VIII
A powerful battlecruiser armed with nine 406 mm guns. Its AA suite is made up of dual-purpose and dedicated anti-aircraft weaponry from the 1930s-1940s.
Further details about the gameplay concept behind the new British battleships, as well as the reason for our choosing the name Hawke, are available in a separate blog post.
These British battleships will benefit from the new Torpedo turning mechanic. This mechanic is based on a method used in real life to correct the course of a torpedo after launch. In the game, the mechanic serves to expand the aiming possibilities for ships with limited or fixed torpedo tube angles, as it allows for launching torpedoes in directions that the tubes themselves cannot physically turn towards. Immediately after launch, torpedoes will change course towards a selected direction and continue in a straight line.
Commonwealth destroyer Huron, Tier VII
A Tribal-class destroyer built for the Royal Canadian Navy. Unlike the British Tribals — which all entered service before the start of World War II — Huron had enhanced anti-aircraft armament at the expense of one main battery turret.
Huron is armed with six 120 mm guns with a good rate of fire and powerful shells for the caliber. The arcing trajectory of the main battery guns will facilitate firing at targets from behind island cover, but make it difficult to hit enemies at extreme ranges. Huron is also equipped with a quadruple torpedo launcher that deals high damage and has the ability to launch torpedoes one by one, though they have a rather long reload time. The ship has superior engine settings that allow it to accelerate very quickly and is, moreover, equipped with an Engine Boost consumable with a long action time. The rest of its arsenal of consumables is made up of a Hydroacoustic Search with a rather high detection range for a destroyer and Repair Party. The ship notably lacks a Smoke Generator.
Pan-American battleship Rio de Janeiro, Tier V
A unique seven-turret dreadnought battleship built in Great Britain for the Brazilian Navy in the early 1910s. The ship is armed with fourteen 305 mm main battery guns that enjoy good accuracy and a high salvo weight. Rio de Janeiro’s HE shells deal high damage, have good armor penetration parameters, and a relatively high chance to start fires. The AP shells, however, are weaker than those on other battleships of the same Tier. The ship also has a large health pool and good concealment but it has low speed and lacks AA weaponry.
Unlike Agincourt, Rio de Janeiro has more accurate main battery guns, better HE shells, and a faster reload time, but also a weaker secondary battery.
British cruiser Hampshire, Tier VIII
A development of the Surrey-class heavy cruisers, this ship is armed with ten 203 mm guns. They are equipped only with AP shells with improved ricochet angles and a high muzzle velocity. Hampshire is also armed with two quadruple torpedo launchers with the ability to single-launch. The ship has weak armor, but special engine settings similar to cruiser Minotaur — it can quickly accelerate. Hampshire is equipped with the Hydroacoustic Search and Defensive AA Fire consumables in different slots.
The historic counties of England — the famous “shires” — were created by the Normans in the 11th century to rationalize the administration of the kingdom, but their roots go back much further in time. These subdivisions made up the territorial mosaic of Britain and it is not surprising that from the 17th to the middle of the 19th centuries, the Royal Navy’s sailing ships of the line were often named after these counties — for example, there were three HMS Hampshire in quick succession of each other between 1653 and 1766.
In the era of armor and steam, this naming tradition returned — in the first 5 years of the 20th century, 16 armored cruisers bearing the names of the counties of the United Kingdom replenished the British fleet at once. Among them was Hampshire (1905-1916) of the Devonshire class. It is likely that the political relevance of the topic played a role — at the end of the 19th century, Great Britain underwent a major territorial-administrative reform.
One way or another, since then it has been impossible to imagine the Royal Navy of the 20th century without ships of the “County” or “Counties” class: 15 heavy cruisers in the late 1920s and 8 guided missile destroyers of the 1960s carried these names on board. Among the latter was the second Hampshire (1963-1979). This county of southern England is especially significant because it houses one of the 4 Royal Navy shipyards — Portsmouth.
We at World of Warships have reasoned that a new British heavy cruiser that could have been built in the 1930s is worthy of this historic name.
British battleship Indefatigable, tier III
Hit points – 37500. Plating – 16 mm.
Main battery – 4×2 305 mm. Firing range – 13.0 km.
Maximum HE shell damage – 4400. HE shell armor penetration – 51 mm. Chance to cause fire – 32%. HE initial velocity – 831 m/s.
Maximum AP shell damage – 8050. AP initial velocity – 831 m/s.
Reload time – 30.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 171 м. Sigma – 1.80.
Torpedo tubes – 2×1 450 mm. Maximum damage – 4200. Range – 6.0 km. Speed – 53 kt. Reload time – 95 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.2 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
16×1 102.0 mm, range – 3.2 km. Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity – 873 m/s
AA defense: 6×1 40.0 mm., 4×1 76.2 mm.
AA defense mid-range: continuous damage per second – 130, hit probability – 75 %, action zone – 3.0 km;
Maximum speed – 25.8 kt. Turning circle radius – 630 m. Rudder shift time – 11.6 s. Surface detectability – 12.9 km. Air detectability – 8.4 km. Detectability after firing main guns in smoke – 9.8 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party
British battleship Renown, tier VI
Hit points – 55200. Plating – 16 mm.
Main battery – 3×2 381 mm. Firing range – 16.9 km.
Maximum HE shell damage – 5350. HE shell armor penetration – 64 mm. Chance to cause fire – 34%. HE initial velocity – 732 m/s.
Maximum AP shell damage – 11350. AP initial velocity – 732 m/s.
Reload time – 27.0 s. 180 degree turn time – 45.0 s. Maximum dispersion – 190 м. Sigma – 1.80.
Torpedo tubes – 8×1 533 mm. Maximum damage – 10000. Range – 6.0 km. Speed – 53 kt. Reload time – 95 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.1 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
4×2 113.0 mm, range – 5.0 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 746 m/s
AA defense: 3×4 40.0 mm., 7×1 20.0 mm., 20×2 20.0 mm., 19×1 20.0 mm., 1×8 40.0 mm., 4×2 113.0 mm.
AA defense short-range: continuous damage per second – 480, hit probability – 70 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 109, hit probability – 75 %, action zone – 2.5 km;
AA defense long-range: continuous damage per second – 53, hit probability – 75 %, action zone – 5.8 km;
Number of explosions in a salvo – 1, damage within an explosion – 1190, action zone 3.5 – 5.8 km.
Maximum speed – 29.9 kt. Turning circle radius – 840 m. Rudder shift time – 14.3 s. Surface detectability – 13.2 km. Air detectability – 10.3 km. Detectability after firing main guns in smoke – 12.2 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party (Duration time 28 s; HP per second 276.0; Reload time 80 s; Charges 4)
3 slot – Defensive AA Fire
British battleship Hawke, tier VIII
Hit points – 70600. Plating – 25 mm.
Main battery – 3×3 406 mm. Firing range – 18.2 km. Maximum HE shell damage – 5950. HE shell armor penetration – 68 mm. Chance to cause fire – 45%. HE initial velocity – 792 m/s.
Maximum AP shell damage – 12600. AP initial velocity – 747 m/s.
Reload time – 30.0 s. 180 degree turn time – 30.0 s. Maximum dispersion – 201 м. Sigma – 1.50.
Torpedo tubes – 4×1 533 mm. Maximum damage – 15867. Range – 8.0 km. Speed – 61 kt. Reload time – 80 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability – 1.3 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
4×2 152.0 mm, range – 6.6 km.
Maximum HE shell damage – 2150. Chance to cause fire – 9%. HE initial velocity – 884 m/s
8×2 113.0 mm, range – 6.6 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 746 m/s
AA defense: 10×2 40.0 mm., 14×1 20.0 mm., 4×2 20.0 mm., 4×1 20.0 mm., 4×8 40.0 mm., 8×2 113.0 mm.
AA defense short-range: continuous damage per second – 179, hit probability – 70 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 505, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 84, hit probability – 75 %, action zone – 5.8 km;
Number of explosions in a salvo – 4, damage within an explosion – 1330, action zone 3.5 – 5.8 km.
Maximum speed – 30.5 kt. Turning circle radius – 910 m. Rudder shift time – 16.1 s. Surface detectability – 15.0 km. Air detectability – 13.0 km. Detectability after firing main guns in smoke – 14.4 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Repair Party (Duration time 28 s; HP per second 423.6; Reload time 60 s; Charges 4)
3 slot – Defensive AA Fire
British cruiser Hampshire, tier VIII
Hit points – 37600. Plating – 25 mm.Fires duration: 30 s.
Main battery – 5×2 203 mm. Firing range – 15.7 km.
Maximum AP shell damage – 4500. AP initial velocity – 884 m/s.
Reload time – 10.0 s. 180 degree turn time – 22.5 s. Maximum dispersion – 141 м. Sigma – 2.00.
Torpedo tubes – 2×4 533 mm. Maximum damage – 15733. Range – 10.0 km. Speed – 62 kt. Reload time – 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.2 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
6×2 102.0 mm, range – 6.6 km.
Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity – 811 m/s
AA defense: 4×4 40.0 mm., 18×2 20.0 mm., 4×1 20.0 mm., 6×2 102.0 mm., 4×8 40.0 mm.
AA defense short-range: continuous damage per second – 273, hit probability – 85 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 249, hit probability – 90 %, action zone – 2.5 km;
AA defense long-range: continuous damage per second – 74, hit probability – 90 %, action zone – 5.8 km;
Number of explosions in a salvo – 4, damage within an explosion – 1260, action zone 3.5 – 5.8 km.
Maximum speed – 30.0 kt. Turning circle radius – 710 m. Rudder shift time – 9.8 s. Surface detectability – 12.3 km. Air detectability – 7.6 km. Detectability after firing main guns in smoke – 7.0 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
3 slot – Defensive AA Fire
4 slot – Fighter / Spotting Aircraft
Commonwealth destroyer Huron, tier VII
Hit points – 15700. Plating – 16 mm.
Main battery – 3×2 120 mm. Firing range – 12.3 km.
Maximum HE shell damage – 1900. HE shell armor penetration – 20 mm. Chance to cause fire – 5%. HE initial velocity – 808 m/s.
Maximum AP shell damage – 2100. AP initial velocity – 808 m/s.
Reload time – 4.5 s. 180 degree turn time – 18.0 s. Maximum dispersion – 107 м. Sigma – 2.00.
Torpedo tubes – 1×4 533 mm. Maximum damage – 16767. Range – 8.0 km. Speed – 62 kt. Reload time – 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.4 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
1×2 102.0 mm, range – 4.0 km.
Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity – 811 m/s
AA defense: 1×4 40.0 mm., 6×2 20.0 mm., 1×2 102.0 mm.
AA defense short-range: continuous damage per second – 119, hit probability – 95 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 35, hit probability – 100 %, action zone – 2.5 km;
AA defense long-range: continuous damage per second – 18, hit probability – 100 %, action zone – 5.8 km;
Number of explosions in a salvo – 1, damage within an explosion – 1190, action zone 3.5 – 5.8 km.
Maximum speed – 36.5 kt. Turning circle radius – 630 m. Rudder shift time – 3.8 s. Surface detectability – 7.1 km. Air detectability – 3.0 km. Detectability after firing main guns in smoke – 2.5 km.
Available consumables:
1 slot – Damage Control Party
2 slot – Engine Boost (Duration time 120 s; Maximum speed +8%; Reload time 120 s; Charges 3)
3 slot – Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.0 km; Ship detection range 4.0 km; Reload time 120 s; Charges 3)
4 slot – Repair Party (Duration time 10 s; HP per second 157.0; Reload time 80 s; Charges 2)
Pan-American battleship Rio de Janeiro, tier V
Hit points – 48400. Plating – 19 mm.
Main battery – 7×2 305 mm. Firing range – 16.1 km.
Maximum HE shell damage – 5200. HE shell armor penetration – 76 mm. Chance to cause fire – 32%. HE initial velocity – 831 m/s.
Maximum AP shell damage – 8100. AP initial velocity – 831 m/s.
Reload time – 30.0 s. 180 degree turn time – 60.0 s. Maximum dispersion – 221 м. Sigma – 1.70.
Secondary Armament:
10×1 76.0 mm, range – 4.3 km.
Maximum HE shell damage – 1100. Chance to cause fire – 4%. HE initial velocity – 823 m/s
18×1 152.0 mm, range – 4.3 km.
Maximum HE shell damage – 2200. Chance to cause fire – 12%. HE initial velocity – 914 m/s
Maximum speed – 22.0 kt. Turning circle radius – 670 m. Rudder shift time – 13.4 s. Surface detectability – 14.7 km. Air detectability – 10.5 km. Detectability after firing main guns in smoke – 11.4 km.
Available consumables:
1 slot – Damage Control Party (Duration time 20 s; Reload time 80 s)
2 slot – Repair Party (Duration time 28 s; HP per second 242; Reload time 80 s; Charges 4)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.