American Tier VIII battleship Constellation, British Tier X destroyer Druid, Italian Tier X cruiser Napoli, and Commonwealth Tier VII battleship Yukon have been added to the game for testing.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game’s website.
American battleship Constellation, Tier VIII:
The Lexington-class battlecruiser Constellation was laid down in 1920 with the prospect of becoming one of the largest battlecruisers of its time, but ultimately wasn’t completed due to the entry in effect of the Washington Naval Treaty.
In the game, Constellation is classified as a battleship, receiving 8 accurate 406-mm guns in 4 turrets and an unusual consumable for the class – a “Surveillance Radar” with a range of 10 km. at the same time, the ship has weak armor. Additionally, the ship is kitted out with 2 three-tube torpedo tubes, equipped with powerful torpedoes with a maximum range of 9.2 km.
The role of this battleship is to support allies with powerful fire at long and medium ranges.
British destroyer Druid, Tier X:
A “Super Destroyer” armed with universal 127 mm mounts developed in Great Britain in the early 1950s. Both two-gun mounts are located on the bow of the ship, allowing for its maximum firepower to be brought to bear without having to show broadside. Similarly to the British light cruisers branch, Druid can only fire AP shells that have a low fuse delay and excellent penetration angles, providing a minimal number of ricochets and over-penetrations. The destroyer has no torpedo tubes.
Druid is equipped with the following consumables: “Short-Range Hydroacoustic Search”, “Short-Burst Smoke Generator” and “Specialized Repair Teams”, healing 1.5% of the maximum HP per second.
The ship is an artillery destroyer that is effective in supporting allies with rapid-fire from cover and smoke, as well as in combat with other destroyers.
Italian cruisers Napoli, Tier X:
Napoli is a project of a large heavy cruiser armed with 254 mm guns, developed by Ansaldo in the second half of the 1930s. The ship stands out for her decent armor and concealment, an accurate secondary battery that uses SAP shells, an “Exhaust Smoke Generator” consumable, and the capability of firing 4 torpedoes from each side at a distance of 13.5 km. The cruiser has a short firing range, which should be taken into account when choosing tactics.
American battleship Constellation, Tier VIII:
Hit points – 63,300. Plating – 27 mm.
Main battery – 4х2 406 mm. Firing range – 17.4 km.
Maximum HE shell damage – 5,700. Chance to cause fire – 36%. HE initial velocity – 803 m/s Maximum AP shell damage – 12,400. AP initial velocity – 768 m/s. Reload time – 30 s. 180 degree turn time – 45 s. Maximum dispersion – 194 m. Sigma value – 1.7.
Torpedo tubes – 2х3 533 mm. Maximum damage – 16,633. Range – 9.2 km. Speed – 55 kt. Reload time – 98 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.1 km.
AA defense – 16×2 20 mm, 30×1 20 mm, 10×2 127 mm range, 12×4 40 mm
AA defense short-range: continuous damage per second – 403, hit probability – 70 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 312, hit probability – 75 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 172, hit probability – 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 8, damage within an explosion – 1,540, action zone 3.5 – 5.8 km.
Maximum speed – 33.2 kt. Turning circle radius – 900 m. Rudder shift time – 15.3 s. Surface detectability – 15.6 km. Air detectability – 13.0 km. Detectability after firing main guns in smoke – 15.0 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Repair Party
Slot 3 – Surveillance Radar (action time – 30 s; detection of ships – 10.0 km; reload time – 120 s; Charges – 3)
Slot 4 – Fighter
Slot 4 – Spotting Aircraft
British destroyer Druid, Tier X:
Hit points – 25,300. Plating – 19 mm.
Main battery – 2х2 127 mm. Firing range – 14.1 km.
Maximum AP shell damage – 2,350. AP initial velocity – 975 m/s. Reload time – 1.7 s. 180 degree turn time – 7.2 s. Maximum dispersion – 121 m. Sigma value – 2.0.
AA defense – 4×6 40 mm, 8×2 20 mm, 2×2 127 mm.
AA defense short-range: continuous damage per second – 109, hit probability – 95 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 151, hit probability – 100 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 91, hit probability – 100 %, action zone 0.1-5.8 km;
Number of explosions in a salvo – 4, damage within an explosion – 1,820, action zone 3.5 – 5.8 km.
Maximum speed – 35.0 kt. Turning circle radius – 690 m. Rudder shift time – 5.4 s. Surface detectability – 8.1 km. Air detectability – 4.1 km. Detectability after firing main guns in smoke – 3.0 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Short-Burst Smoke Generator
Slot 3 – Short-Range Hydroacoustic Search
Slot 4 – Specialized Repair Teams (acton time – 20 s; HP per second – 1.5% of the maximum of HP; reload time – 80 s; Charges – 2)
Italian cruiser Napoli, Tier X
Hit points – 59,200. Plating – 25 mm.
Main battery – 3х3 254 mm. Firing range – 16.3 km.
Maximum HE shell damage – 3,450. Chance to cause fire – 16%. HE initial velocity – 954 m/s. Maximum AP shell damage – 6,150. AP initial velocity – 945 m/s. Reload time – 17 s. 180 degree turn time – 25.7 s. Maximum dispersion – 145 m. Sigma value – 2.05.
Torpedo tubes – 2х4 533 mm. Maximum damage – 13,900. Range – 13.5 km. Speed – 56 kt. Reload time – 95 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.1 km.
Secondary armament:
6×2 90.0 mm, firing range – 7.3 km.
Maximum SAP shell damage – 2000. SAP initial velocity – 860 m/s. SAP shell armor penetration capacity – 26 mm.
4×3 152.0 mm, firing range – 7.3 km.
Maximum SAP shell damage – 3850. SAP initial velocity – 950 m/s. SAP shell armor penetration capacity – 42 mm.
AA defense – 9×4 37.0 mm, 10×6 20 mm, 6×2 90 mm range.
AA defense short-range: continuous damage per second – 130, hit probability – 85 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second – 305, hit probability – 90 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second – 102, hit probability – 90 %, action zone 0.1-4.6 km;
Number of explosions in a salvo – 5, damage within an explosion – 1,400, action zone 3.5 – 4.6 km.
Maximum speed – 35.5 kt. Turning circle radius – 750 m. Rudder shift time – 12.5 s. Surface detectability – 13.1 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 8.8 km.
Available consumables:
Slot 1 – Damage Control Party
Slot 2 – Exhaust Smoke Generator
Slot 3 – Fighter
Slot 4 – Repair Party
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Commonwealth battleship Yukon, Tier VII
Yukon was added to the game – an analog of Monarch as far as the base hull. The ship differs from her counterpart in having lower visibility (13.2 km versus 14.6 km), by the presence of the “Specialized Repair Teams” consumable, and by the lower damage and armor penetration of her HE shells.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. Source: WoWS Devblog
Constellation sounds interesting but I’m a little worried about the survivability, seems like it either needs better armor or more range and accuracy on the main guns.