Here we present the changes to the new vehicles that were just added in 2.3.
Object 265-II (HT-9, premium, mechanic: Double-Barreled Guns). Changes compared to the first iteration of the supertest.
Firepower:
• Projectile Cost 1 (AP): 928 → 990 credits
• Projectile Cost 2 (HEAT): 5,200 → 5,600 credits
• Projectile Cost 3 (HE): 665 → 596 credits
Object “Veles” (HT-10, promotional). Changes compared to the first iteration of the supertest.
General:
• Tank repair cost: 30,000 → 31,200 credits
Firepower:
• Projectile Cost 1 (AP): 1,610 → 1,757 credits
• Projectile Cost 2 (HEAT): 6,000 → 6,800 credits
• Projectile Cost 3 (HE): 1,190 → 1,620 credits
Survivability:
• Hull armor: 350.0 → 370.0 mm
• Hit Points: 2,500 → 2,600
🇺🇸Jezevec (MT-9, premium, mechanic: 5-shell Autoreloading System). Changes compared to the second iteration of the supertest.
General:
• Tank repair cost: 17,500 → 16,500 credits
Firepower:
• Projectile Cost 1 (AP): 255 → 388 credits
• Projectile Cost 2 (APCR): 4,400 → 3,600 credits
• Projectile Cost 3 (HE): 255 → 232 credits
Survivability:
• Hit Points: 1,750 → 1,650
Mobility:
• Reverse speed: 22 → 20 km/h
• Engine power: 800 → 720 h.p.
• Specific power: 26.67 → 24.00 h.p./t
View range:
• View range: 400 → 380 m
🇨🇳Yongshi (HT-10, promotional). Changes compared to the second iteration of the supertest.
General:
• Tank repair cost: 26,400 → 25,200 credits
Firepower:
• Penetration 2 (APCR): 329 → 323 mm
• Penetration 2 (APCR) at 500 m: 289 → 283 mm
• Projectile Cost 1 (AP): 1,690 → 1,638 credits
• Projectile Cost 3 (HE): 1,170 → 1,440 credits
Survivability:
• Hit Points: 2,200 → 2,100
Mobility:
• Engine power: 950 → 890 h.p.
• Specific power: 16.10 → 15.08 h.p./t
Concealment:
• Concealment of moving vehicle: 3.13% → 2.79%
• Concealment of moving vehicle after firing: 0.42% → 0.38%
• Concealment of stationary vehicle: 6.27% → 5.59%
• Concealment of stationary vehicle after firing: 0.85% → 0.75%
• Penalty to concealment after fire: 16.60% → 14.70%
🇵🇱Husarz (TD-8, premium, mechanic: Deep Barrel Rifling). Changes compared to the second iteration of the supertest.
Firepower:
• Aiming time: 2.40 → 2.68 sec
• Dispersion from movement: 0.20 (7.00) → 0.22 (7.70)
• Dispersion from hull traverse: 0.20 (6.26) → 0.22 (6.88)
• Projectile Cost 1 (APCR): 1,450 → 1,400 credits
• Projectile Cost 3 (HE): 1,030 → 950 credits
Concealment:
• Concealment of moving vehicle: 6.16% → 55.29%
• Concealment of moving vehicle after firing: 1.29% → 7.91%
• Concealment of stationary vehicle: 10.26% → 9.23%
• Concealment of stationary vehicle after firing: 2.14% → 1.32%
• Penalty to concealment after fire: 27.00% → 24.30%
🇸🇪Ambassador (HT-9, premium, mechanic: 4-shell Autoloader). Changes compared to the second iteration of the supertest.
Firepower:
• Projectile Cost 1 (APCR): 964 → 850 credits
• Projectile Cost 3 (HE): 469 → 430 credits
🇮🇹Cerbero (TD-9, premium, mechanic: Reverse Autoreloading System with 3 shells). Changes compared to the second iteration of the supertest.
Firepower:
• Intra-clip reload time: 6.00 → 5.00 sec

Nyet… Objekt 265-II… nyet. What we all want and need is a single cannon single shot cannon premium Ruskie Conflict Pixel named Objekt 265 to crew grind our Objekt 705A Tier X Conflict Pixel. Da. Objekt 705A is definitively The Best Sidescraping Conflict Pixel in this game. Da.
Objekt 265-II… Idi nah hooy?
If that thing… Objekt 265-II is still in consideration that would be mind numbingly stupid. We want an Objekt 265 with a single shot cannon that helps us improve our crew that is specialized for our Objekt 705As that are Tier X Conflict Pixels. Yes… Objekt 265 is a Tier IX Premium Heavy Sidescraping Conflict Pixel that resolves The Tech Tree Objekt 705as’ many problems. Da. Stand for man. Da.