For the map with the index 152_city_map_vb, “Railway Station,” which was first introduced for testing on April 9, the 2nd iteration added a local mechanic. Previously, the map prototype did not feature any mechanics of this kind. The developers also increased the map size to 1100×1100.
2nd Iteration of the Map (local mechanic added)
- Moving trains (2 units).
It’s worth noting right away: the mechanic has the prefix test_, so this is most likely some kind of early version. The mechanic itself also looks rather strange and raises questions, at least from a technical standpoint.
The map features a railway station equipped with 3 countdown boards showing a doomsday timer of 1:59 minutes. When a tank enters the station area (trigger activation), the timer starts. Once the countdown ends, two trains arrive at the station from both spawns.
This local mechanic essentially repeats the already existing “Random Events” feature, so the whole thing looks, to put it mildly, rather unclear.
• Local mechanics: 152_KINEM_train_01 / 152_KINEM_train_02 were added
• Map size: increased from 1000×1000 to 1100×1100




Ze Noobs… ze noobs… clan cheater biased. That is what that map is already. Prove me wrong prove me wrong.