WoT 2.2.1 Common Test: Buffs to 🇯🇵STK-2, Type 71, Type 68, Type 57

🇯🇵 STK-2 (Tier XI, techtree, mechanics: Active Gun Cooling System, Hydropneumatic Suspension)
Firepower:
• Heat per shot: 60.00 → 50.00
• Cooling per second (without overheating): 2.50 → 2.80

Survivability:
• Hit Points: 2,350 → 2,450

General:
• Tank repair cost: 25,850 → 26,950 credits


🇯🇵 Type 71 (Tier X, techtree)
Firepower:
• Reload time: 8.80 → 9.20 sec
• Rate of fire: 6.82 → 6.52 rounds/min
• Average Damage (AP): 400 → 430
• Average Damage (APCR): 400 → 430
• Average Damage (HE): 515 → 520
• Average Damage per Minute (AP): 2,727 → 2,804
• Average Damage per Minute (APCR): 2,727 → 2,804
• Average Damage per Minute (HE): 3,511 → 3,391

Survivability:
• Hull armor (front): 165 mm → 185 mm


🇯🇵 Type 68 (Tier IX, techtree)
Turret 1/2 – SHB-1

Gun 1/1 – 105 mm M68 L7:
• Reload time: 8.50 → 8.00 sec
• Rate of fire: 7.06 → 7.50 rounds/min
• Gun cooling after shot: 13.56 → 11.63 sec
• Penetration (AP): 235 mm → 240 mm
• Penetration at 500 m (AP): 226 mm → 231 mm
• Penetration (APCR): 261 mm → 279 mm
• Penetration at 500 m (APCR): 239 mm → 257 mm
• Average Damage per Minute (AP): 2,541 → 2,700
• Average Damage per Minute (APCR): 2,541 → 2,700
• Average Damage per Minute (HE): 3,106 → 3,300

Turret 2/2 – SHB-1-2

Gun 1/2 – 105 mm M68 L7:
• Reload time: 8.50 → 8.00 sec
• Rate of fire: 7.06 → 7.50 rounds/min
• Gun cooling after shot: 13.56 → 11.63 sec
• Penetration (AP): 235 mm → 240 mm
• Penetration at 500 m (AP): 226 mm → 231 mm
• Penetration (APCR): 261 mm → 279 mm
• Penetration at 500 m (APCR): 239 mm → 257 mm
• Average Damage per Minute (AP): 2,541 → 2,700
• Average Damage per Minute (APCR): 2,541 → 2,700
• Average Damage per Minute (HE): 3,106 → 3,300


🇯🇵 Type 57 (Tier VIII, techtree)
Turret 1/2 – SHA-1

Survivability:
• Turret armor (front): 250 mm → 295 mm

4 thoughts on “WoT 2.2.1 Common Test: Buffs to 🇯🇵STK-2, Type 71, Type 68, Type 57

  1. Type 57 buff on turret….proof that people that dont play this scam sit in balncing dep.

  2. The reload and penetration buffs on the Type 68 look like the most noticeable changes — it might actually end up getting the biggest boost in overall comfort to play. The STK-2 also got a small survivability tweak, but a lot of it still comes down to how well you manage the overheating mechanic.
    By the way, there are a lot of cool new features here https://rodeoslotcasino-fr.com/ for active gameplay. I like it even more than tanks.

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