🇩🇪Waffenträger auf E 100 T (TD-10, promotional, mechanic: 4-shell autoreloading system) – Changes relative to the 2nd supertest iteration.
Firepower:
• Dispersion from movement: 0.24 (9.60) → 0.27 (10.80)
• Dispersion from hull traverse: 0.24 (6.51) → 0.27 (7.32)
• Projectile Cost (AP): 1,260 → 2,100 credits
• Projectile Cost (HEAT): 6,000 → 6,800 credits
• Projectile Cost (HE): 1,120 → 1,425 credits
T-13 (HT-10, promotional) – Changes relative to the 1st supertest iteration.
Firepower:
• Projectile Cost (AP): 1,250 → 1,505 credits
• Projectile Cost (HEAT): 5,200 → 6,800 credits
• Projectile Cost (HE): 990 → 949 credits
Concealment:
• Concealment while moving after firing: 0.55% → 0.52%
• Concealment while stationary after firing: 1.09% → 1.03%
🇩🇪Radkampfwagen (MT-10, promotional) – Changes relative to the 1st supertest iteration.
General:
• Tank type changed: Premium → Promotional
• Tag removed: “Unique”
• Tank repair cost: 24,050 → 23,495 credits
Firepower:
• Average Damage (APCR): 390 → 400
• Average Damage (HEAT): 390 → 400
• Average Damage per Minute (APCR): 2,906 → 2,980
• Average Damage per Minute (HEAT): 2,906 → 2,980
• Projectile Cost (APCR): 390 → 1,080 credits
• Projectile Cost (HEAT): 4,000 → 5,200 credits
• Projectile Cost (HE): 350 → 1,071 credits
🇬🇧Headshaker (TD-9, premium, mechanic: gun cooling) – Changes relative to the 1st supertest iteration.
Firepower:
• Projectile Cost (AP): 1,521 → 1,400 credits
🇬🇧Pike (HT-9, premium, mechanic: 3-shell autoloader) – Changes relative to the 1st supertest iteration.
Firepower:
• Projectile Cost (AP): 1,070 → 1,021 credits
• Projectile Cost (APCR): 4,800 → 5,600 credits
• Projectile Cost (HE): 935 → 767 credits
🇨🇳PGZ-70 (MT-9, premium, mechanic: autocannon) – Changes relative to the 1st supertest iteration.
Firepower:
• Module Damage (AP): 8 → 15
• Module Damage (APCR): 6 → 15
• Module Damage (HE): 14 → 25
• Projectile Cost (AP): 25 → 88 credits
• Projectile Cost (APCR): 28 → 600 credits
• Projectile Cost (HE): 28 → 85 credits
Survivability:
• Fire chance: 0.12 → 0.15
Vision:
• Signal Range: 570 → 670 m
🇵🇱Krazownik (HT-8, premium) – Changes relative to the 1st supertest iteration.
Firepower:
• Gun Elevation Angle: +20° → +15°
• Projectile Cost (AP): 1,070 → 922 credits
• Projectile Cost (APCR): 4,800 → 5,600 credits
• Projectile Cost (HE): 935 → 706 credits

nerf Waffenträger auf E 100 T then make a Tier11 Waffenträger auf E 100 to make more money
I’m waintin’ for my 128mm Flak 40 Zwilling auf E100…
that called mausekonig https://tanks.gg/v13700ru/tank/mausekonig
No, the Flakzwilling is more like a WTF100 with two guns and no autoloader.
https://upload.wikimedia.org/wikipedia/commons/thumb/7/7b/12.8_cm_Flakzwilling_40_1.jpg/1280px-12.8_cm_Flakzwilling_40_1.jpg
Not interested
It’s pretty noticeable that the focus these days isn’t really on tank performance stats anymore, but more on ammo pricing. That ends up affecting a tank’s profitability way more than its actual combat effectiveness. As a result, even tanks that were solid for credit farming can become noticeably less efficient economically, while still feeling pretty much the same in battle. It also forces players to be more careful with premium ammo usage just to avoid going into the red. If you’re already in the red, I recommend this site https://novajackpot.net/ It has lots of great offers to boost your deposit, which you can easily withdraw to your card. And then you can buy premium ammo
Scam is taking next lvl…gold ammo 10k credits next😂
I’m going to watch the sales event for the weapon carrier. It beats any action movie by a mile.