WoT 2.2.1 Common Test: Buffs to Object 432U, Object 430U & Object 430

Object 432U (MT-11, techtree, mechanic: Thermoballistic Overload)
Firepower:
• Reload Time: 11.03 → 10.07 sec
• Rate of Fire: 5.44 → 5.96 rounds/min
• Dispersion from turret traverse: 0.11 (4.40) → 0.10 (3.96)
• Penetration (APCR): 258 mm → 265 mm


• Penetration at 500 m (APCR): 242 mm → 250 mm
• Penetration (HEAT): 340 mm → 350 mm
• Average Damage per Minute (APCR): 2,449 → 2,682
• Average Damage per Minute (HEAT): 2,449 → 2,682
• Average Damage per Minute (HE): 2,993 → 3,278

Survivability:
• Hull Armor (front): 120 mm → 135 mm

Mobility:
• Engine Power: 650 → 750 hp
• Power-to-weight ratio: 14.77 → 17.05 hp/t


Object 430U (MT-10, techtree)
General:
• Tank repair cost: 25,400 → 26,035 credits

Firepower:
• Dispersion from movement: 0.16 (8.00) → 0.15 (7.50)
• Dispersion from hull traverse: 0.16 (8.68) → 0.15 (8.14)
• Dispersion from turret traverse: 0.12 (4.76) → 0.10 (3.96)

Survivability:
• Hull Armor: 160/90/45 mm → 170/90/45 mm
• Hit Points: 2,000 → 2,050

Mobility:
• Engine Power: 640 → 740 hp
• Power-to-weight ratio: 15.24 → 17.62 hp/t


Object 430 (MT-9, techtree)
Hull (1/1):
• Hull Armor (front): 120 mm → 140 mm

Suspension (2/2) – Object 430 improved:
• Dispersion from movement: 0.16 (8.00) → 0.15 (7.50)
• Dispersion from hull traverse: 0.16 (10.01) → 0.15 (9.39)

Turret (1/1) – Object 430

Gun (1/1) – 122 mm D-25TSU:
• Aiming time: 2.40 → 2.21 sec
• Dispersion from turret traverse: 0.12 (4.76) → 0.10 (3.96)

Engine (1/2) – 5TD:
• Engine Power: 480 → 570 hp
• Power-to-weight ratio: 13.68 → 16.24 hp/t

Engine (2/2) – 5TDF:
• Engine Power: 520 → 600 hp
• Power-to-weight ratio: 14.82 → 17.10 hp/t

4 thoughts on “WoT 2.2.1 Common Test: Buffs to Object 432U, Object 430U & Object 430

  1. oh yeah russian mediums buffed once again cause russians concluded that russian mediums are not popular enough and europeans are not praising them enough, this is like wolves and a sheep deciding on what to eat for dinner. what a bullshit.

  2. finally more people says what is obvious
    wargaming is favorizing russian tanks all the time

    and this game is tottaly ruined with constantly overpowering medium tanks.

    few years ago, when this was some whey, still decent game in last two minutes of battle there were two heavy tanks fighting o and pushing one against other.

    now in last 6 minutes of battle there are medium tanks in both teams on totally oposite sides of map, with still full hp, on same positions like in first minute after start not moving at all.

    wargaming is totally delousional. they thinks that so much fast agile and overpowered mediums makes this game modern inovative fast and exciting…it is totally opposite.

    instead of dealing with game ballance wargaming is producing flowers 3d attachments, dwarfs, stickers badges, clas one class 2 class 3 stickers, amblems, crew skins tottaly useless things for game which theme isf ighting with tanks.

    and all of useless items you can buy of course have purchase price, but whay is it imposiible to sell them for credits, it is not normal.

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