WoT 2.2.1: Return of the Reworked “Klondike” Map

After the removal of the “Grand Battle” sub-mode in version 2.0 along with its associated maps, 🇺🇸“Klondike” is returning to Random Battles in update 2.2.1.

The map size has been reduced from 1400×1400 to 1100×1100, and most positions have been significantly reworked.


General:
• Technical name: 217_er_alaska
• Battle mode: Standard Battle only
• Size: 1100×1100
• Map type: Winter
• Setting: A mining town from the Gold Rush era in 🇺🇸North America


 

12 thoughts on “WoT 2.2.1: Return of the Reworked “Klondike” Map

  1. WG should have kept grand battle maps for all the piggy tier 11 players who could have all been MMed in to the same battle.
    Then they wouldn’t be such a toxic burden on tier 9.
    And tier 11 players would be so happy to all be playing with each others dicks.

      1. Because playerbase is stubborn. Grand Battles gave you better opportunities to complete some harder missions but jeah… Not many players had them enabled so you couldn’t really learn the maps

        1. No one plays Grand Battles..its a waste of resources super majority of players have it disabled. I had 1 grand battle when enabled on of year… its bad…waste of resources better off set else

          Stop complaing about it

  2. I may be a halfwit, but I really enjoyed grand battles, they actually felt like a break from the normal maps.

  3. Pretty bad decision to make quarter of the map, that was mostly played by heavies inaccessible. Wouldn’t be so hard to draw few new routes up to that part, so it could still be usable.
    Reminds me of the old-school map design times, when, for example, that Japanese Hidden village map was only half usable, because other half was blocked by a giant useless Fuji mountain.. Same here.

  4. New maps are always welcome but… why is like 15-20% of the map completely blocked off?

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