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The modified version of Fisherman’s Bay features several changes to the terrain and positions around the center of the map and the ravine by its eastern edge. These adjustments should improve tactical opportunities in these areas and make moving through them safer.
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Several small protected positions have appeared near the center of the map to improve interaction between vehicle classes across the flanks.
The terrain has been adjusted, and additional vegetation has been added to create more gameplay opportunities for fast and maneuverable vehicles here. A covered halfway position has been added to the ravine to increase tactical variability on this flank.
Vegetation density has been reduced in these areas.
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hulldown location every 50m = M A P D E S I G N
So no changes in the city?
Having more houses its fine I love it… Maybe some of the terrain changes, like the one in the corridor its ok, it could improve the gameplay in that side (or maybe not) but reducing the bushes and increasing the hulldown terrain…. sigh, really bad IMO
So instead of giving us new maps they are going to screw up perfectly ok maps
Couldn’t make it up really could you
These changes seem fine, but they dont address the main issue of 1-2 line: southern spawn can push to spot the triangles and after that to push further in and play hull down on both middle and what’s remaining from the corner campers. While norhtern spawn cant – they are stuck at the windmill at G2-H2 and can hardly play hull down on the middle, you need >10 degrees of depression there and also you are easily spottable by the campers on your right. Simple solution – elevate the area behind the windmill, put some bushes on the other side of the windmill (to match the vegetation at C2-D2 rock) and voila – this flank will be perfectly playable from both spawns.
i thank they need to just add more tree’s and Bushe’s and rock’s just here and there.
So basically they elliminated a lot of vegetation in snipig positions and crated hulldown positions and covers instead so heavies can go to the field instead of the city.
They should, they need….people, joust give up. They aldont give a fu..k about community!
Have a nice sunny days and go outdoors🤗
They absolutely ruin the gameplay of lights… Shitty maps for lights, always 3 lights in the team, snipers never trust in light tanks and now this…
Why there is no changes to the harbor? Make a second passage…
Erlenberg was not a bad map – after rework it is shit. Will it happen again?
South spawn go town. North spawn go trench corridor. Simple