The Husarz is a Tier VIII Polish assault tank destroyer. The vehicle’s main distinguishing feature is its deep-rifled gun, aligning it with other Polish tank destroyers. Additionally, its fully rotating turret is a game changer, making it significantly easier to deliver massive damage per shot—700 HP. The reload time is 18.3 seconds.
However, the vehicle does not have the same outstanding DPM as its counterparts in the Tech Tree. It also features decent armor protection, capable of withstanding standard shells fired by Tier VIII vehicles and below. This is balanced by its rather limited mobility: The top forward speed is 35 km/h, and the reverse speed is 14 km/h.

Carro P.88 ?
This thing is gonna suffer something fierce. Sure its threatening with 700 alpha, but its got no armor, DPM, speed. Thats a recipe for disaster.
What would you take? Rammer, Turbo, rotation mechanism?
You are basically forced to just use your teams HP to get damage. Only way this thing makes it at 50 meters if if the enemy is reloading.
just 1:1 trade four times and you’re at 2800 already. turret, pen and big gun is a winning combination.
Not entirely in today’s 2 minute 2-15 battle meta.
Most of the games you will not be able to reload four times, until the battle is over, not even talking about getting to the battle with such mobility..
Wargaming simply never learns. Those who don’t want to learn, will lost.
another bullshit gimmick tank
The Husarz gives off a classic “high burst, low cadence” TD vibe, but thanks to its omnidirectional turret, its actual combat experience is much more user-friendly than traditional assault TDs. The 700 single-shot packs an intense presence in tier VIII battles—land a hit when the moment strikes, and the enemy will typically lose a chunk of health. This “exchange advantage” is its greatest asset.
The omnidirectional turret is indeed a key advantage. Compared to many TDs without a turret or with limited firing arcs, Husarz is more flexible in positioning, target switching, and handling flank threats. It’s harder to flank and easier to deliver every high-damage shot, which is particularly evident in complex terrain or close-range combat.
However, its weaknesses are also quite clear: an 18.3-second reload time plus relatively low DPS means it actually has a low margin for error. Once the ammo runs out or fails to penetrate, it enters a passive vacuum period where it’s easy for the enemy to seize the window for counterattacks. Therefore, this vehicle is better suited for “firing one shot and retreating, timing shots for exchanges” rather than sustained damage output.