Crew Management Improvements
• A new convenient feature has been added that allows players to demobilize all untrained crew members with a single click.
• It is now possible to use Free XP and Training Booklets on crew members assigned to promotional or Premium vehicles, even if they are trained for a different vehicle.
Skill Reset and Retraining Changes
• Skills can now be reset for credits only, without any loss of experience. The reset now costs 100,000 credits instead of 200 gold.
• Crew retraining is available for both credits and gold.
New Skills and Skill Rework
Two new skills have been added for each crew specialization. The “Practicality” skill has been reworked, and a new option allows players to hide their skills in the battle interface.
• Equipment Tuning: Instead of reducing fall damage by 30%, the skill now reduces the chance of engine fire by 15% and reduces damage received by the suspension by 15%.
Here is another skill for all specializations that remained in the game files but did not make it into the release:
• Recovery: When fully trained by all crew members, using a Repair Kit restores 5% of the vehicle’s hit points over 5 sec (up to a maximum of 20% of total hit points). The Repair Kit can be used even if no modules are damaged. Taking damage interrupts the hit point restoration.
Commander:
• Hold the Line: Fully trained, increases crew efficiency bonus by 5% if the enemy team has at least three more vehicles than your team.
• Stimulants: Increases crew efficiency bonus by 5% for 15 sec after using a First Aid Kit. Allows the First Aid Kit to be used even if no crew members are injured.
Gunner:
• Duelist: Fully trained, increases the maximum potential armor penetration of your projectiles by 5% when firing at enemies within 50 m.
• Lone Wolf: Fully trained, reduces gun dispersion and aiming time by 5% if there are no allied vehicles within a 300 m radius.
Driver:
• Combat Support: Fully trained, increases suspension repair speed by 15% if there is at least one allied vehicle within a 50 m radius.
• Impenetrable: Fully trained, increases crew efficiency bonus by 5% if the blocked damage exceeds your vehicle’s hit points.
Loader:
• Second Chance: Fully trained, reduces gun reload time by 2.5% for the next projectile if the previous shot did not cause damage to the enemy.
• Mechanism Expert: Fully trained, reduces magazine reload time by 2.5%.
Radio Operator:
• Battle Hardened: Fully trained, reduces the negative stun effect from each subsequent crew stun by 7.5%, up to a maximum of 30%.
• Threat Detection: Fully trained, increases view range by 2% for 5 sec after the Sixth Sense skill is activated.




What should be clearer in the garage is just how much experience is required to get to the next skill rather than showing the percentage.
+1
+2
…but why make things easy when you can make things worse
The ONLY possibility right now is to select enough crew-books to reach the next skill and multiply the sum by 5
Which is fucking ridiculous if you ask me. New players don’t know this shit, nor do some veterans. Even then the exact number is unknown as you can only guesstimate…
Priorities are fucked up, game development is all over the board. Balancing? Bro, I sometimes miss Seb with his metal file. “We will monitor and rebalance tanks more frequently with the introduction of Update 2.0” shit you will, you c**ks**king f***ots… Where are nerfs for Ares tanks? Where are the buffs for tier 11? New maps?
Here but some boxes…
It’s frustrating… This game used to be a love-project with a community of tank-enthusiasts… today? Well, see for yourself… I remember there where frequent videos of the developers in Paris and Mink. Community events to send hand-drawn pictures of tanks… community meetings – not marketing campaigns…
WoT really died in 2016, and slowly I’m awakening
I can already reset for free 🤷🏼♂️
I have 5 skill crews in all my tanks all set up.
So any crew changes are pointless for me
It would be nice if WG would give the seventh crew slot, for one of this two new perks.
Also, the crew reset for money is nice, it would be nice if you could retrain your crews for other tanks with money instead of gold, but without losing the XP in process.
Also to reduce the XP required for the skills, a little, would be nice.
Wanna tea and biscuits too? Anyway, the want to promove teamplay, but result will be just more gap between tomato scattered monkey and well organized plt. Bet? 4 min random, 2 min onslaught…. end battle
No, I want cappuccino ( with half of small spoon of instant coffee in it) and some dark chocolate preferably, and if you don’t have dark chocolate, then I’ll take any chocolate, I guess…
Who cares about tomato scattered monkey? They are useless anyway, fuck them.
“Also, the crew reset for money is nice…” Are you drunk?
No, not yet. Why? Do you need some driving, and want me to be sober?
He: “Did you bring the hammer, roofing felt, nails, and boards for the roof repair?” She: “No, I forgot. But look what a nice pair of shoes I found.” The last thing the game needs right now is a new skill and crew system. The only important things are an overhaul of matchmaking, new maps, reworking old maps, and balancing vehicles.
WE JUST HAD CREW REWORKED SYSTEM, NOW AGAIN, DO WE NEED TO RESET AGAIN ALL CREWS FOR FREE OR FOR SOME COSTS? WHO ASKED FOR THIS? THEY SEEM USELESS!
If they seem useless, why are you freaking out about needing to reset? You make no sense.
Also check your shift button. Seems like it got stuck…
They always make “Improvements” we never needed in the first place.
Bottom line is they’re just time wasting… but need to look like they’re doing something.
Any REAL improvements only happen very rarely.
It’s the same system that politicians use. The zero respect system.
Who gives a shit what we need?? Definitely not WG 😀 They did it to have profits. Now more than ever you will drain credits even more, so playing without premium account, wot plus/core or wot plus ultra will be more painful… WG does have a plan, and only aim is to earn more money.
– Resetting crew skills for credits is great
– Additional perks will only increase indecision with limited slots
– For extra motivation to play, there should be no limits on crew slots, since that’s where player experience is reflected
Speak for yourself, crew is fully trained and all the exps go to crew books for free….next level for WG to prevent this and monetize this free bonus.
For unlimited skill as you speak of….. learn what means exponential
I always reset crew skills for 20,000 credits anyway, so 60%
Enable your boosters and an hour later you’re at 100%
It actually gave you a little bit of motivation to actually play a bit more and get it done
Improvments😂😂😂😂idiots core of game MM need improvment, maps allso…
Resistence is futile….simple fact that MM is fucked…for example elc/manticore is matched with lights with low camo….means nothing….real problem is kids having free tier X not knowing a shit about game mechanic. So not even perfect MM will solve this even remotely. RNG fucks you left and right. Players suiciding even in onslaught. And the game is massively infested with bots to grind tier XI and further tilt MM.