WoT Supertest: “Peaceful Atom” Map

  • Spray pond – this heat-dispersal pool periodically activates on its own, spraying water and creating steam clouds which break the line of sight (like vegetation does) and also make vehicle outlines invisible in Sniper mode.

The key zones of the map:

  1. Cooling towers. This area features a construction site, a cooling pool, and two working cooling towers. It consists of several linked sub-areas and is suitable for a wide range of vehicles with sufficient mobility.

  2. Central hill with a tunnel underneath. The terrain and rich vegetation allow for successful reconnaissance and sniping in many directions. To capture favorable positions, you will have to fight in close combat. The tunnel connects directions on either side and has access points for both teams.

  3. A massive industrial zone right next to the main building of the nuclear power plant. This is good for heavy-armored vehicles, offering advantageous positions both inside and outside industrial buildings.

  4. The teams’ bases and spawn points are located next to a network of channels through which water flows to cool the nuclear reactors. These channels can be used for stealthy movement between directions and bases.

  5. Sniping positions for containing rapid enemy attacks and supporting allies along the front line. There are also areas for withdrawal and hiding nearby.

5 thoughts on “WoT Supertest: “Peaceful Atom” Map

  1. “The map’s unique mechanics are also tied to the nuclear plant”
    Finally, 15-second games for a nuke

  2. I understand that WG want to make maps fresh and interesting as a feature, but I’m not a fan of this “map mechanic” thing. Sure, I’m very happy that recently there have been quite some new maps in the pipeline, but these mechanics seem kinda off. What we’ve had so far: arty strike, elevators, trains (that’s not completely new) and now something else. For me, this seems a bit too much – a bit too arcady, a bit too WoT HEAT-y. Then again, random events are kinda the prelude to this so we should be getting used to these stuff.

    And also, WG expanding in this direction heavily suggests that they are not bringing Encounter and Assault back. Which is a shame – they have been in the game for 15 years and it was perfectly fine to split the queues depending on what a player wants to play.

    1. Just like 99% of comment your not fan anything then come back later to complain same issue.

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