WoT Supertest: Nebelburg Rework

Commanders, today the Nebelburg map, familiar from Grand Battles, is entering Supertest.

We’ve redesigned it for Standard Battles and resized it from 1,400 × 1,400 to 1,050 × 1,050 meters. Let’s take a closer look at how this picturesque battlefield has been adapted to expand your tactical opportunities and improve gameplay for all vehicle classes.

Key Gameplay and Balance Changes
Castle flank (lines 2–3): The area around the castle has been significantly reworked with new cover and terrain variations, creating diverse options for all vehicle classes, especially heavy tanks.

Island (D4–D5, E3–E5): A new island offers light and medium tanks opportunities for early spotting and flexible rotations between the castle and the village.

Village (lines 6–7): Controlling this area opens access to the center and allows for strong fire support across multiple flanks.

Tank destroyer positions (F8–E7, H4–H5): New TD spots near the bases provide central control and cover for allied vehicles.

Hilly flank (lines 8–0): Dense vegetation and varied terrain enable dynamic play for light and medium tanks.

One thought on “WoT Supertest: Nebelburg Rework

  1. A couple of months ago they released a rework of Klondike, now Nebelburg. Considering that Grand Battles are gone, I believe they will rework the 3rd map as well and bring the 3 of them in the random queue for 15v15 gameplay. Which tbh is a great use of an existing resource (a.k.a 3 ready HD maps), conisdering that a miniscule portion of the playerbase actually played Grand Battles.

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