• On how high-tier gameplay will be positioned after the introduction of Tier 11:
– Tier 8 will remain the entry point to competitive gameplay, while also continuing to serve as credit earners.
– Tier 9 will now generate more credits than before.
– Tier 10 will remain the main competitive meta.
– Tier 11 currently only serves to extend vehicle progression in a balanced way. However, over time, all competitive activities may shift to this tier but not yet.
• The main priority right now is to fully introduce Tier 11 across all techtrees.
• A new nation is possible, but not in the near future.
(at this point, there were dissatisfied shouts from the audience)
• Gold prices, and therefore real-money costs, will be reduced for Tier 8 and Tier 9 premium vehicles in Update 2.0.

No new nation eh? Guess Israel is too radioactive right now!
Too much Russian political panders here just like mezifi and udes enjoyer
one of the easiest names out there and none of you clowns can spell it lmao
“• Gold prices, and therefore real-money costs, will be reduced for Tier 8 and Tier 9 premium vehicles in Update 2.0.”
interesting
Relax , pay 2 win not changed , it even got improvements
If all tech trees will be tier 11, does that include artillery? It would be funny if they specifically ignored them.
Sturmtiger or Karl maybe..?
He was very excited.. Also i hope people on gamescom going to enjoy cheap crap yankee stuff
One thing that wasnt really tackled on anywhere is, if there will be like circa 50 tier XI in upcoming years, how will they manage to give each special ability? IMO there is limit to when will these specialties become more and more ridiculous the more patches will come.
So lovering price for premiums will lover the gold compesation from boxes…nice👎🏻
Interesting insights from Sergey! The Tier 11 rollout sounds promising, especially if it’s balanced well. Also glad to hear about the planned gold price reduction for premium vehicles — long overdue!