WoT RU: Comprehensive Breakdown of Tier 10 Artillery Stat Changes

Key Changes Summary

Damage Buffs: All vehicles received higher alpha damage (e.g., T92 HMC: +500 alpha DMG).
Survivability: Massive HP increases (e.g., ConquerorGC: +520 HP).
Stun Nerfs: Reduced stun duration across all artillery (e.g., B-C 155 58: -10 sec).
Reload Adjustments: Mixed reload time changes; Object 261 reloads faster, others slightly slower or faster.

Object 261

• Avg. Damage (HP): 800 → 950 (▲+150)
• Stun Duration (sec): 17 → 10 (▼-7)
• Reload Time (sec): 30.68 → 29.72 (▼-0.96)
• DPM (HP/min): 1,565 → 1,918 (▲+353)
• Hit Points (HP): 510 → 950 (▲+440)


T92 HMC

• Avg. Damage (HP): 1,100 → 1,600 (▲+500)
• Stun Duration (sec): 20.5 → 17 (▼-3.5)
• Reload Time (sec): 46.98 → 47.94 (▲+0.96)
• DPM (HP/min): 1,405 → 2,003 (▲+598)
• Hit Points (HP): 500 → 1,000 (▲+500)


B-C 155 58

• Avg. Damage (HP): 680 → 800 (▲+120)
• Penetration (mm): 48 → 40 (▼-8)
• Stun Duration (sec): 17 → 7 (▼-10)
• Reload Time (full/between shots/number of shots, sec): 49.86 / 10 / 3 → 47.94 / 12 / 3
• DPM (HP/min): 1,752 → 2,002 (▲+250)
• Hit Points (HP): 490 → 900 (▲+410)


ConquerorGC

• Avg. Damage (HP): 1,000 → 1,500 (▲+500)
• Stun Duration (sec): 19.2 → 16 (▼-3.2)
• Reload Time (sec): 44.1 → 45.06 (▲+0.96)
• DPM (HP/min): 1,360 → 1,997 (▲+637)
• Hit Points (HP): 530 → 1,050 (▲+520)

24 thoughts on “WoT RU: Comprehensive Breakdown of Tier 10 Artillery Stat Changes

        1. You’re right, you definitely need to be more than skilled to master wheeled vehicles, but in my opinion they have 2 big problems.
          They make the role of light tanks completely useless and then the game is world of tanks and not world of racing cars…….

            1. LOL which Light tank has better gun than ebr 105?

              It hasnt the best view range but OP camo for his size

  1. or just remove stun? completely needless mechanic, only purpose is being annoying. a cgc misses by 153 meters? here is 16 seconds of stun, enjoy 🙂

    1. Yea. Remove stun altogether and restore the original DMG/pen values. Bring back the good ol’ oneshot days.

      1. no. keep the damage remove the stun.
        there is no need to reward “people” who essentially play a different and way easier game than the players of the 4 other classes. if we cant remove them, then make them even less fun, so maybe those subhuman fucks grow balls and either stop or start playing the actual world of tanks.

        1. You can keep your selfcentric ideas and views for yourself. No need to cripple arty even more.

          1. there is absolutely every need to cripple it. actively ruining games just like the 10 billion tds per match

            1. If you can’t handle playing against arty by now then you shouldn’t be playing you useless fuck

  2. So, they are trading back. More alfa, less stun. Good move.

    If anything should be removed it’s those f*cking wheeled vehicles (and ELCs camorating).

  3. This will resort to even worse camp fests. Though i really do want to like the change. This would have to come alongside map changes to make it so artillery cant simply hold click.

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