As part of the Common Test, we are launching the “Field Trials” mode, where you will be able to thoroughly test the updated artillery. This will help us identify potential issues, evaluate how successful and effective the proposed changes are, and make further adjustments if necessary.
Planned artillery changes to be evaluated during the Field Trials:
• Players will be able to see where and when an SPG shell will land (applies to all artillery projectiles).
• Tier X T92 HMC and Conqueror Gun Carriage will receive a new shell type during the test. Features:
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When hitting the ground, the shell explodes with a slight delay, rather than instantly.
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When hitting a vehicle, it always ricochets (either into the sky or into the ground).
• Base damage of artillery has been increased by 20%.
• Stun mechanics have been significantly reworked: -
Reduced disorientation time.
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Stun no longer affects gun performance, but instead impacts mobility (decreases speed and engine power).
• Artillery HP has been doubled.
• The possibility of limiting artillery to two per team is being considered.
The launch date for Field Trials in Update 1.35 will be announced later. The mode will be available in two variations.
More details coming soon. Stay tuned on the official portal!
I was really curious about the part where the shell doesn’t explode instantly upon hitting the ground, so technically they’re mines?
Someday, Lesta will add Stalin’s organ, it will be glorious.
Well, Hitler’s Buzzsaw is already in in the form of decor soo…
Eh, maybe if there is a direct hit let it explode instantly but make armor apply more to the calculation and deal less damage?… we dont want to make it tooooo unrealistic