SU-122V (USSR, TD-9, premium mechanic: siege mode via hydropneumatic suspension activation by button) — changes relative to update 1.28.1 base.
The second iteration of the SU-122V appeared on the WoT Supertest yesterday.
The vehicle received an almost complete rollback of previous changes, with some exceptions, following its transition to Tier 9. Its characteristics have largely returned to those of the first Supertest iteration (link). Notably, the Siege Mode offers very few advantages beyond hull tilt and reduced dispersion from movement and hull traverse.
General:
• Tier: from 8 to 9
• Battle Role: from Sniper TD to Support TD
• Tank Tags Added: “Earns Bonds,” “Secret,” “Test Vehicle”
• Tank repair cost: from 7,200 to 16,000 credits
• Module repair cost: from 6,310 to 10,415 credits
• Crew: from Commander (Radio Operator); Driver; Gunner; Loader to Commander (Radio Operator); Gunner; Driver; Loader
Firepower:
• Alternative shell type: from HEAT to APCR
• Reload time: from 11.79 to 8.72 sec
• Reload time in siege mode: from 9.88 to 8.72 sec
• Rate of fire: from 5.09 to 6.88 rounds/min
• Rate of fire in siege mode: from 6.08 to 6.88 rounds/min
• Aiming time: from 2.88 to 1.92 sec
• Aiming time in siege mode: from 1.44 to 1.92 sec
• Accuracy at 100 m: from 0.40 to 0.38
• Accuracy at 100 m in siege mode: from 0.24 to 0.38
• Dispersion after shot: from 3.50 to 4.00
• Dispersion from movement: from 0.30 (15.00) to 0.20 (10.00)
• Dispersion from movement in siege mode: from 0.25 (1.25) to 0.10 (2.00)
• Dispersion from hull traverse: from 0.20 (5.01) to 0.20 (9.39)
• Dispersion from hull traverse in siege mode: from 0.15 (3.75) to 0.10 (4.69)
• Dispersion from gun traverse: from 0.10 (2.71) to 0.10 (1.67)
• Dispersion from gun traverse in siege mode: from 0.20 (3.34) to 0.10 (1.67)
• Penetration (AP): from 252 mm to 270 mm
• Penetration at 500 m (AP): from 238 mm to 240 mm
• Penetration (HEAT → APCR): from 340 mm to 315 mm
• Penetration at 500 m (HEAT → APCR): from 340 mm to 280 mm
• Average damage per minute (AP): from 2,239 to 3,026
• Average damage per minute (HEAT → APCR): from 2,239 to 3,026
• Average damage per minute (HE): from 2,697 to 3,645
• Projectile velocity (HEAT → APCR): from 920 to 1,180 m/s
Survivability:
• Hull armor: from 80/60/60 mm to 100/40/30 mm
• Hit points: from 1,200 to 1,600
• Track repair time: from 12.03 to 11.70 sec
• Track durability (post-repair): from 220 (165) to 240 (180)
• Ammo rack durability (post-repair): from 200 (135) to 230 (173)
• Engine durability (post-repair): from 260 (130) to 310 (155)
• Observation device durability (post-repair): from 100 (50) to 110 (55)
• Turret traverse mechanism durability (post-repair): from 100 (50) to 170 (85)
• Radio durability (post-repair): from 250 (75) to 210 (105)
Mobility:
• Max forward speed in siege mode: from 5 to 20 km/h
• Max reverse speed in siege mode: from 5 to 20 km/h
• Time to enter siege mode: from 2 to 1 sec
• Time to exit siege mode: from 2.00 to 1.00 sec
• Load capacity: from 35,000 to 45,000 kg
• Engine power: from 500 to 820 hp
• Power-to-weight ratio: from 15.34 to 19.07 hp/t
• Terrain resistance: from 1.5/1.7/2.8 to 1.0/1.2/2.0
• Gun traverse speed: from 27.12 to 16.69 deg/s
• Hull traverse speed: from 25.03 to 46.93 deg/s
• Hull mass: from 15,000 to 24,695 kg
• Gun mass: from 3,397 to 3,400 kg
• Track mass: from 13,000 to 13,500 kg
• Engine mass: from 750 to 950 kg
• Vehicle mass: from 32,602 to 43,000 kg
Concealment:
• Moving concealment: from 3.25% to 14.42%
• Moving concealment after firing: from 0.58% to 2.60%
• Stationary concealment: from 5.41% to 24.00%
• Stationary concealment after firing: from 0.97% to 4.32%
• Concealment penalty when on fire: from 14.30% to 63.20%
Vision:
• View range: from 380 to 350 m
• Signal range: from 850 to 670 m
Wot need more TDs, many more… especially red line campers and snipers!
You need to get a life…