WoT 1.28.1 Common Test: Detailed List of Changes to Japanese Techtree Vehicles

Type 3 Ho-Ni III (🇯🇵Japan, TD-5, Techtree).

Changes relative to the base 1.28.0.1.

General:Module Repair Cost: from 1,552 to 2,500

Firepower:

Gun 1/2 – 7.5 cm Tank Gun Type 88
Gun Loading Time: from 4.22 sec to 3.84 sec
Rate of Fire: from 14.22 rounds/min to 15.64 rounds/min


Average Damage per Minute 1 (AP): from 1,849 to 2,034
Average Damage per Minute 2 (AP): from 1,849 to 2,034
Average Damage per Minute 3 (HE): from 2,489 to 2,738

Gun 2/2 – 7.5 cm Tank Gun Type 90
Gun Loading Time: from 3.93 sec to 4.31 sec
Rate of Fire: from 15.26 rounds/min to 13.91 rounds/min
Damage 1 (AP): from 130 to 150
Damage 2 (AP): from 130 to 150
Damage 3 (HE): from 175 to 190
Average Damage per Minute 1 (AP): from 1,984 to 2,086
Average Damage per Minute 2 (AP): from 1,984 to 2,086
Average Damage per Minute 3 (HE): from 2,671 to 2,642

Suspension 1/2 – Type Hara 1
Dispersion from Hull Traverse (max): from 0.22 (6.88) to 0.22 (7.34)

Survivability:

Suspension 1/2 – Type Hara 1
Suspension Durability (after repair): from 90 (70) to 95 (71)
Suspension Repair Time: from 12.03 sec to 11.82 sec

Suspension 2/2 – Type Hara 2
Suspension Durability (after repair): from 100 (75) to 115 (86)
Suspension Repair Time: from 12.03 sec to 11.80 sec

Engine 1/2 – Type 100 Suirei V12N3
Engine Durability (after repair): from 104 (52) to 135 (68)

Engine 2/2 – Type 100 Kuurei V12N3
Engine Durability (after repair): from 104 (52) to 170 (85)

Mobility:

Engine 1/2 – Type 100 Suirei V12N3
Engine Power: from 220 to 240
Specific Power: from 13.08 to 14.27

Suspension 1/2 – Type Hara 1
Hull Traverse Speed: from 31.29 deg/s to 33.38 deg/s

Observation:
View Range: from 310 m to 320 m


Type 95 Ji-Ro (🇯🇵Japan, TD-6, Techtree).

Changes relative to the base 1.28.0.1.

General:
Radio 1/2 – Type 96 Mk. 4 Bo removed
Module Repair Cost: from 2,955 to 3,980

Firepower:

Gun 1/2 – 7.5 cm Type 5 Gun Ro
Gun Loading Time: from 4.31 sec to 3.93 sec
Rate of Fire: from 13.91 rounds/min to 15.26 rounds/min
Spread after Shot: from 4.00 to 3.00
Damage 1 (AP): from 135 to 150
Damage 2 (AP): from 135 to 150
Damage 3 (HE): from 175 to 190
Average Damage per Minute 1 (AP): from 1,877 to 2,290
Average Damage per Minute 2 (AP): from 1,877 to 2,290
Average Damage per Minute 3 (HE): from 2,434 to 2,900

Survivability:

Engine 1/2 – BMW IV Kai Ni Ro
Engine Durability (after repair): from 100 (49) to 170 (85)

Engine 2/2 – BMW IV Kai San Ro
Engine Durability (after repair): from 145 (72) to 205 (103)

Suspension 1/2 – Type 95 Ji-Ro
Armor Thickness: from 15 mm to 20 mm
Suspension Durability (after repair): from 110 (85) to 115 (86)
Suspension Repair Time: from 12.03 sec to 11.80 sec

Suspension 2/2 – Type 95 Ji-Ro 2
Armor Thickness: from 15 mm to 20 mm
Suspension Durability (after repair): from 120 (90) to 145 (109)
Suspension Repair Time: from 12.03 sec to 11.62 sec

Mobility:

Engine 1/2 – BMW IV Kai Ni Ro
Engine Power: from 270 to 400
Specific Power: from 8.31 to 12.31

Engine 2/2 – BMW IV Kai San Ro
Engine Power: from 290 to 450
Specific Power: from 8.92 to 13.84

Observation:
View Range: from 350 m to 340 m


Chi-To SP (🇯🇵Japan, TD-7, techtree).

Changes from base 1.28.0.1.

General:
• Radio 1/2 – Type 96 Mk. 4 Bo removed
• Tank repair cost: 7,500 to 6,750
• Module repair cost: 4,565 to 4,645

Firepower:

Gun 1/2 – 7.5 cm Type 88 Gun
• Reload time: 3.74 sec to 9.49 sec
• Aiming time: 1.63 sec to 2.21 sec
• Rate of fire: 16.05 to 6.32
• Ammunition count: 60 to 40
• Accuracy at 100 m: 0.31 to 0.36
• Dispersion from hull traverse (max.): 0.08 (2.17) to 0.10 (2.71)
• Dispersion after shot: 3.00 to 4.00
• Gun mass: 2,570 kg to 3,000 kg
• Caliber: 75 mm to 105 mm
• Penetration 1 (AP): 155 mm to 193 mm
• Penetration 1 (AP) at 500 m: 145 mm to 176 mm
• Penetration 2 (AP) : 200 mm to 232 mm
• Penetration 2 (AP) at 500 m: 188 mm to 217 mm
• Penetration 3 (HE) : 40 mm to 60 mm
• Damage 1 (AP): 140 to 320
• Damage 2 (AP): 140 to 320
• Damage 3 (HE): 175 to 420
• Module damage 1 (AP): 100 to 150
• Module damage 2 (AP): 100 to 150
• Module damage 3 (HE): 100 to 150
• Average damage per minute 1 (AP): 2,246 to 2,023
• Average damage per minute 2 (AP): 2,246 to 2,023
• Average damage per minute 3 (HE): 2,808 to 2,655
• Muzzle velocity 1 (AP): 900 m/s to 925 m/s
• Muzzle velocity 2 (AP): 1,000 m/s to 1,050 m/s
• Cost 1 (AP): 170 credits to 560 credits
• Cost 2 (AP): 2,800 credits to 4,400 credits
• Cost 3 (HE): 110 credits to 425 credits
• Explosion radius 3 (HE): 1 m to 2 m

Gun 2/2 – 10 cm Cannon Type 92
• Reload time: 7.86 sec to 9.20 sec
• Aiming time: 1.92 sec to 2.01 sec
• Rate of fire: 7.63 to 6.52
• Accuracy at 100 m: 0.33 to 0.35
• Dispersion after shot: 3.00 to 4.00
• Average damage per minute 1 (AP): 2,442 to 2,086
• Average damage per minute 2 (AP): 2,442 to 2,086
• Average damage per minute 3 (HE): 3,205 to 2,738

Mobility:

Chassis 1/2 – Chi-To SP production
• Dispersion from movement (max.): 0.20 (8.00) to 0.20 (6.00)

Chassis 2/2 – Chi-To SP improved
• Dispersion from movement (max.): 0.19 (7.60) to 0.19 (5.70)

Survivability:

Hull 1/1
• Hull front armor: 250 mm to 215 mm

Hull 1/1 – Chi-To SP
• Tank durability / HP: 1,000 to 900

Engine 1/2 – Mitsubishi Al Type 4A
• Engine durability (after repair): 145 (72) to 205 (103)

Engine 2/2 – Kawasaki Type 98A
• Engine durability (after repair): 200 (100) to 240 (120)

Chassis 1/2 – Chi-To SP production
• Thickness/armor: 25 mm to 20 mm
• Chassis durability (after repair): 160 (120) to 145 (109)
• Chassis repair time: 12.03 sec to 11.62 sec

Chassis 2/2 – Chi-To SP improved
• Thickness/armor: 25 mm to 20 mm
• Chassis repair time: 12.03 sec to 11.70 sec

Mobility:
• Max. forward speed: 40 km/h to 30 km/h
• Max. reverse speed: 15 km/h to 12 km/h

Engine 1/2 – Mitsubishi Al Type 4A
• Engine power: 400 hp to 500 hp
• Specific power: 10.76 hp/t to 13.45 hp/t

Observation:
• View range: 370 m to 350 m

Stealth:
• Camouflage while moving after firing: 1.00% to 2.08%
• Camouflage while stationary after firing: 1.66% to 3.47%


Ho-Ri 2 (🇯🇵 Japan, TD-8, Techtree)

Changes from base 1.28.0.1

General:
• Radio 1/2 – Type 3 Otsu removed
• Module repair cost: from 6,890 to 5,540

Firepower:
Gun 1/2 – 10.5 cm Gun Shin
• Reload Time: from 8.53 to 9.01 sec
• Rate of Fire: from 7.03 to 6.66 rounds/min
• Accuracy from gun traverse (max): from 0.13 (3.80) to 0.12 (3.50)
• Penetration 1 (AP) shell: from 220 to 242 mm
• Penetration 1 (AP) shell at 500 m: from 208 to 228 mm
• Penetration 2 (AP) shell: from 252 to 268 mm
• Penetration 2 (AP) shell at 500 m: from 237 to 252 mm
• Damage 1 (AP) shell: from 320 to 360
• Damage 2 (AP) shell: from 320 to 360
• Damage 3 (HE) shell: from 420 to 450
• Average damage per minute 1 (AP) shell: from 2,250 to 2,397
• Average damage per minute 2 (AP) shell: from 2,250 to 2,397
• Average damage per minute 3 (HE) shell: from 2,953 to 2,996

Gun 2/2 – 12 cm Gun Type 10
• Reload Time: from 10.55 to 9.88 sec
• Rate of Fire: from 5.69 to 6.08 rounds/min
• Accuracy from gun traverse (max): from 0.12 (3.50) to 0.10 (2.92)
• Penetration 1 (AP) shell: from 250 to 264 mm
• Penetration 1 (AP) shell at 500 m: from 229 to 246 mm
• Damage 1 (AP) shell: from 400 to 420
• Damage 2 (AP) shell: from 400 to 420
• Damage 3 (HE) shell: from 515 to 530
• Average damage per minute 1 (AP) shell: from 2,276 to 2,552
• Average damage per minute 2 (AP) shell: from 2,276 to 2,552
• Average damage per minute 3 (HE) shell: from 2,930 to 3,220

Survivability:
Engine 1/2 – Kawasaki Type 98B
• Engine durability (after repair): from 200 (100) to 240 (120)

Engine 2/2 – Daimler-Benz MB-507
• Fire chance: from 0.12 to 0.2
• Engine durability (after repair): from 360 (160) to 275 (138)

Suspension 1/2 – Type 5 Ho-Ri Plan 1
• Armor thickness: from 25 to 20 mm
• Suspension durability (after repair): from 190 (145) to 180 (135)
• Suspension repair time: from 12.03 to 11.70 sec

Suspension 2/2 – Type 5 Ho-Ri Plan 2
• Armor thickness: from 25 to 20 mm
• Suspension durability (after repair): from 210 (160) to 220 (165)
• Suspension repair time: from 12.03 to 11.70 sec

Mobility:
• Max. reverse speed: from 15 to 14 km/h

Observation:
• View range: from 380 to 360 m


Ho-Ri 1 (🇯🇵 Japan, TD-9, Techtree)

Changes from base 1.28.0.1

General:
• Radio 1/2 – Type 3 Otsu removed
• Module repair cost: from 7,100 to 7,110

Firepower:
Gun 1/2 – 12.7 cm Gun Type 89
• Reload Time: from 12.94 to 11.98 sec
• Rate of Fire: from 4.64 to 5.01 rounds/min
• Average damage per minute 1 (AP) shell: from 2,318 to 2,503
• Average damage per minute 2 (AP) shell: from 2,318 to 2,503
• Average damage per minute 3 (HE) shell: from 2,781 to 3,004

Gun 2/2 – 14.9 cm Gun Type 96
• Accuracy at 100 m: from 0.33 to 0.35

Survivability:
Engine 1/2 – Kawasaki Type 98 V-12-R1
• Engine durability (after repair): from 320 (160) to 275 (138)

Engine 2/2 – Daimler-Benz DB-601-AA
• Engine durability (after repair): from 360 (180) to 310 (155)

Suspension 1/2 – Type 5 Ho-Ri Plan 1
• Armor thickness: from 25 to 20 mm
• Suspension repair time: from 12.03 to 11.70 sec

Suspension 2/2 – Type 5 Ho-Ri Plan 2
• Armor thickness: from 25 to 20 mm
• Suspension durability (after repair): from 220 (165) to 240 (180)
• Suspension repair time: from 12.03 to 11.70 sec

Mobility:
• Max. reverse speed: from 16 to 14 km/h

Observation:
• View range: from 390 to 370 m


Ho-Ri 3 (🇯🇵 Japan, TD-10, Techtree)

Changes from base 1.28.0.1

General:
• Module repair cost: from 7,870 to 8,705

Firepower:
• Accuracy at 100 m: from 0.33 to 0.35

Survivability:
• Suspension durability (after repair): from 250 (190) to 250 (188)
• Suspension repair time: from 12.03 to 11.79 sec
• Engine durability (after repair): from 360 (170) to 345 (173)

Mobility:
• Max. reverse speed: from 18 to 15 km/h

Observation:
• View range: from 400 to 380 m

2 thoughts on “WoT 1.28.1 Common Test: Detailed List of Changes to Japanese Techtree Vehicles

  1. Of course they’d nerf the Chi-To SP into the damn ground, Wargaming are too stupid to do anything properly. Sure, the tank was due a nerf, but with the changes these imbeciles plan, there’s absolutely no incentive to playing this over literally any other tier 7 TD in the game. It has absolutely nothing to stand out and the weakspots it already had, which made it quite easy to deal with, remain the same.

Leave a Reply