WoT Supertest: Overlord Map Changes

Overlord

This map’s borders have been moved 200 m inland, removing the heavy tank route along the coast. Additionally, a new path has been created along the right border for light and medium tanks. The route beneath the windmill has been reworked, with improved cliffside geometry and new positions and passages for MTs.

  1. Coastal Route Removal and Water Level Changes: Gameplay space measuring 200 m along the seaside has been removed, and the water level has been raised. The coastal heavy tank route has been completely eliminated. However, the remaining coastal areas can still be used as a safe route for advancing tanks toward the enemy base after securing victory in the HT zone.

  1. New Inland Route for LTs and MTs: New gameplay space measuring 200 m has been added inland. This new route consists of several fields separated by hills and a central road, as well as a lowland area fortified along the edge of the map. This area is ideal for LTs and MTs, offering ambush spots for tank destroyers (and safe zones for artillery).
  2. Cliff Route Improvements for HTs and MTs: The route for HTs and MTs along the cliff has been adjusted, providing better cover for HTs in close combat. The cliffside has been redesigned to offer more comfortable gameplay for MTs. Advancing vehicles along this path and securing the battle line will provide a strategic advantage for attacking enemy HTs.

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18 thoughts on “WoT Supertest: Overlord Map Changes

  1. Wow! It looks great… WG from time to time can do nice things too! At every 5000 years, when the planets aligns. I hope this change will be introduced soon.😁👍

    1. Are you serious? The beach was the shooting pad for TDs and arty on the noobs heavies and meds.

      It was useless, and for once in like 5 years, well done WG, you made the game 0.01% better

      Way to go

  2. I don’t think anyone in this comment section plays heavy tanks, pushing mid from south in a HT means being free food for the tank destroyers camping the northern red line.

    Ah but, the only humans in WoT are MT and LT players, how could I forget… /s

    1. The dont push mid and look for elevated positions. Your comment is every 47%er argument ever. Good thing it will be over.

      1. Lol, “elevated positions” the guru says. Which elevated positions, the small hill in the middle of the map that’s a free farming zone for TDs?

        1. Its not about shooting from there. Its about having potential energy in store (basic physics) ready, so you can react to anything happening whether its east or west. You should especially use it when your tank has dogshit engine. From beach you can react to jack shit (or to that 1-2 enemies that play beach like retards as well), especially when you have tank with dogshit engine. What I m writing is so basic we shoudnt even have a discussion about it. Anyone that plays beach actively weakens the whole team effort.

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