WoT 1.26.1 Common Test: Vehicle Changes (Crusher, ST-66, Kpz. Erich Konzept I, SFAC 105, DBV-152, DZT-159)

Crusher (United Kingdom, Tier-8, HT, Premium)
Halloween’s main reward has been nerfed!

General:
• Tank durability repair cost: from 6,300 to 7,000
Firepower:
• Gun loading: from 7.96 to 10.07
• Gun rate of fire: from 7.54 to 5.96
• Dispersion from hull traverse (max): from 0.16 (4.67) to 0.16 (4.01)
• Dispersion from turret traverse (max): from 0.10 (3.34) to 0.10 (2.40)
• Armor penetration of 1 (AP) shell: from 230 to 215
• Armor penetration of 1 (AP) shell at 500m: from 220 to 200
• Initial velocity of 1 (AP) shell: from 1,000 to 850 m/s

• Average damage per minute of 1 (AP) shell: from 2,639 to 2,086
• Armor penetration of 2 (APCR) shells: from 260 to 252
• Armor penetration of 2 (APCR) shells at 500m: from 250 to 230
• Initial flight speed of 2 (APCR) shells: from 1,100 to 1,050 m/s
• Average damage per minute of 2 (APCR) shells: from 2,639 to 2,086
• Armor penetration of 3 (HE) shells: from 90 to 57
• Initial flight speed of 3 (HE) shells: from 1,000 to 850 m/s
• Average damage per minute of 3 (HE) shells: from 3,770 to 2,980
Mobility:
• Turret traverse speed: from 33.38 to 23.99 deg/s
• Hull traverse speed: from 29.20 to 25.03 deg/s
Spotting:
• View range: from 390 to 360 m

ST-66 (USSR, Tier-8, MT, premium)

General:
• Tank durability repair cost: from 7,125 to 7,410 credits
Firepower:
• Aiming time: from 2.01 to 1.82 sec
Survivability:
• Tank durability/HP: from 1,250 to 1,300

Kpz. Erich Konzept I (Germany, Tier-9, MT, premium)

Firepower:
• Chassis traverse dispersion (max): from 0.14 (6.72) to 0.14 (7.01)
Mobility:
• Chassis traverse speed: from 47.98 to 50.06

SFAC 105 (France, Tier-8, TD, premium, double-barreled gun mechanics)

Firepower:
• Salvo preparation time: from 4.00 to 3.00 sec
• Cannon reload lock time after salvo: from 5.00 to 4.00 sec
• Barrel change time after firing: from 3.00 to 4.00 sec

Concealment:
• Vehicle concealment on the move: from 11.57% to 10.37%
• Vehicle concealment on the move after firing: from 2.42% to 2.05%
• Vehicle concealment at a standstill: from 19.32% to 17.27%
• Vehicle concealment at a standstill after firing: from 4.04% to 3.42%
• Concealment penalty during fire: from 50.90% to 45.50%

DBV-152 (Czechoslovakia, Tier-10, TD, reward)

General:
• Added tank tag: “Improved ventilation Class 2”.
• Tank durability repair cost: from 22,200 to 21,600
Firepower:
• Dispersion from movement (max): from 0.28 (14.00) to 0.30 (15.00)
• Dispersion from hull rotation (max): from 0.28 (8.76) to 0.30 (9.39)
• Dispersion from turret rotation (max): from 0.14 (2.92) to 0.16 (2.67)
• Initial flight speed of 1 (AP) shell: from 1,260 to 1,160 m/s
Survivability:
• Tank durability/HP: from 1,850 to 1,800
Mobility:
• Turret traverse speed: from 20.86 to 16.69 deg/s

DZT-159 (China, Tier-9, MT, premium, mechanics: rocket boosters)

Firepower:
• Gun loading: from 13.42 to 12.94 sec
• Gun rate of fire: from 4.47 to 4.64
• Dispersion on the move (max): from 0.25 (10.00, 17.00 at acceleration) to 0.23 (9.20, 15.64 at acceleration)
• Dispersion from hull traverse (max): from 0.25 (9.13, 1.37 at acceleration) to 0.23 (8.40, 1.26 at acceleration)
• Average damage per minute of 1 (AP) shell: from 1,967 to 2,040
• Average damage per minute of 2 (HEAT) shells: from 1,967 to 2,040
• Average damage per minute of 3 (HE) shells: from 2 369 to 2,457
Survivability:
• Turret rear armor: from 50 to 200 mm

22 thoughts on “WoT 1.26.1 Common Test: Vehicle Changes (Crusher, ST-66, Kpz. Erich Konzept I, SFAC 105, DBV-152, DZT-159)

  1. So they decided to nerf the Crusher, when it was not even OP.

    Now what we will have a bad DPM, bad mobility, bad penetration, no viewrange useless Tier 8 Heavy that has a whole weakspot of its front. WG balance department shows how incompetant they are yet again…

    Never was interested in this Crusher, but not after this I will glady sell it, even thought I wanted to “keep it”.

    1. Why would they release something free thats at least playable when they can show us that everything thats free in this d0gshit game is crap

      1. Meanwhile in wot blitz free tanks arent shit… Its fucking hilarious wot pc is woke garbage we know this..

    2. You fucking knob. So when a tank isn’t OP it’s shit?
      It’s players like you that cause all the toxicity with OP tanks that are pay to win.
      Go fuck yourself you in the ass with your own cut off knob

    3. Crusher always had bad mobility lol, what are you on about? And 390 metres “no viewrange”, you can’t be serious.

      The best part is “it has a whole weakspot on its front” though. You’re a muppet.

      1. Enjoy the tank then.
        It is nowhere 390m view range as it was nerfed to 360m but whatever. Bet you will enjoy playing it.
        As for the whole weakspot front, did you actually check the 3D model of it or just trying to defend this shit? 240mm front armor wont hold against the gold spammers nowadays, so yes its shit, its not mobile, it wont see shit and wont pen shit.

        and thank you I know what I am talking about as a 3,1k wn8 player who plays from open beta.

        But it seems like people love to have shit premiums and even pay real money for shit premiums because “Reeee, its broken op reee, it should be worse than tech tree tank.”

        Let me tell all of you something, if you pay for something with real money IRL too you expect quality and not some shit. Premium tanks should not be broken ass op shits, but neither unplayable tanks.

        1. You are the prime example of why WG don’t listen to players. But carry on whine and cry because it’s funny to watch lol

        2. You’re right about viewrange, I did not notice that was nerfed too.

          Armor however is crazy, it has a hittable lower plate and a couple small cupolas but the rest is up to 280+ effective, only a few Tier 8 tanks can inconvenience something like that (and only with gold).

          Crusher is shaping up to be like K-2 – slow, blind, with mild firepower, but stupidly armored and unfun to deal with.

          And sorry, we don’t “love to have shit premiums”. Clearly many people in this community want their premium tanks to be OP, otherwise we would not have things like Borat or BZ-176 – whine all you want about WG, they know what they’re doing and if they sell tanks like these they know people will buy them.

    4. “Tier 8 Heavy that has a whole weakspot of its front.” DAFAUQ??? Upper hull 240-265… Turret 230mm base angled to provide up to 400mm+… Lower plate that can only be hit from the direct front as hitbox free front suspension hides the front for what 30 degrees to either side… No big turret tumors… STFU

    1. But as you see some “epic” players still defend these nonsense nerfs to an already not broken tank which is beyond me.

      Does only low IQ “humanoids” play this game that they clap for everything what WG gives them or tf is this? It wouldn’t surprise me, its enough to go in the battle and see how many subhumans plays this game who can’t even deal 2 shoot of damage.

      And the best is when someone with 900avg dmg on their account try to be smart ass about things like the stuff we mentioned XD and tell us how to “play”.

      1. The thing is with premium tanks that they can not nerf them after the release. They can buff them tho…

        1. Which we know they can’t buff jackshit as they will buff characteristic of tanks that are already good, or if they do it will take them years.
          I would rather have premiums “good” but not gamebraking OP than being a waste of money.

          1. Also legally they can nerf the premiums but rather not do that because people will backslash at them.

            EULA clearly says that premium tanks are not people properties but still WG’s, we just techincally “rent” them permanently.

            An easy solution would be like a refund, what they gave when they massacred the SuperPershing.

  2. Well, they somewhat saves rhe SDAC 105 a little bit. At least its about playable now. 3 second charge is still poor for a TD though, and the DPM sacrifice is terrible still at 4 seconds gun lock.

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