Vehicle crews are one of the base mechanics of World of Tanks, and as such they need to be refined and refreshed. Because of the mechanic’s importance, this must be done with great care—which is why we invite you to participate in an early test of the new crew perk system that will take place from June 10 through June 20 on a separate game server. Sign up straight away so you can get familiar with the new system’s key features:
- New perks like Practicality, Armorer, Engineer, and Ammo Tuning (to name a few; see the interactive image below for the details)
- A number of reviewed classic perks (Firefighting, Mentor, Adrenaline Rush, etc.)
- Bonus perks for crew members with extra qualifications (e.g. Commander/Radio Operator)
- The maximum number of perks capped at six, with compensation for “overqualified” crews
- Partially reworked crew directives
Explore New Perks
Familiarize yourselves with the new (highlighted) perks below. Revised and unmodified perks are listed too.
Recon
Increases view range by 2% and reduces the penalty to damaged observation devices by 20%.
Emergency
Increases the crew efficiency bonus by 7.5% for 15 s after taking enemy damage. The effect does not stack up.
Mentor
Increases the amount of XP earned by 20% for all crew members. Enables the Commander to replace knocked-out members with 65% effectiveness.
Coordination
Increases aiming speed by 12.5% for 15 s after you spot an enemy vehicle. The effect does not stack up.
Sound Detection
Perk with a situational effect. Issues an alert about enemy SPG fire with a 0.1 s delay and identifies the direction of the shot. Decreases the negative effect of stunning by 10%.
Practicality
Decreases consumable cooldown time by 7.5%.
Brothers in Arms
When fully trained for all crew members, increases the crew efficiency bonus of the entire crew by 5%.
Concealment
When fully trained for all crew members, increases vehicle concealment by 80%.
Repairs
When fully trained for all crew members, increases the repair speed of the vehicle’s damaged modules by 80%.
GUNNER
Deadeye
Increases the chance of critically damaging enemy vehicle modules and injuring enemy crew members with all types of shells by 3%.
Designated Target
Increases the time before an enemy vehicle is no longer visible inside the Gunner’s viewing area by 2 s. Enables to identify damaged modules with a 0.5 s delay.
Concentration
Perk with a situational effect. Decreases the gun dispersion of a stationary vehicle by 3.5%. The effect starts 3 s after the vehicle stops.
Quick Aiming
Improves aiming time by 2.5%.
Armorer
Reduces the range of potential damage and potential penetration to ±20%. Decreases gun dispersion by 1.5%.
Brothers in Arms
When fully trained for all crew members, increases the crew efficiency bonus of the entire crew by 5%.
Concealment
When fully trained for all crew members, increases vehicle concealment by 80%.
Repairs
When fully trained for all crew members, increases the repair speed of the vehicle’s damaged modules by 80%.
DRIVER
Smooth Ride
Decreases gun dispersion when firing on the move by 4%.
Off-Road Driving
Reduces speed loss on moderately soft terrain by 5% and makes speed loss on soft terrain equal to 100% of the resulting value.
Reliable Placement
Increases HE shells damage absorption by 7.5% and decreases damage received from falling by 30%.
Controlled Impact
Increases ramming damage to enemy vehicles by 20%. Reduces ramming damage to your vehicle by 25% and to your suspension by 50%.
Engineer
Increases the top forward and reverse speed of your vehicle by 1 km/h. Reduces the penalty to a damaged engine by 20%.
Brothers in Arms
When fully trained for all crew members, increases the crew efficiency bonus of the entire crew by 5%.
Concealment
When fully trained for all crew members, increases vehicle concealment by 80%.
Repairs
When fully trained for all crew members, increases the repair speed of the vehicle’s damaged modules by 80%.
LOADER
Safe Stowage
Increases ammo rack durability by 25%.
Intuition
Decreases the time of changing shell types in a loaded gun by 60%.
Perfect Charge
Increases shell velocity by 10%.
Close Combat
Perk with a situational effect. Decreases gun loading time by 2.5% at distances of 50 m or less from the enemy vehicle.
Ammo Tuning
Increases minimum potential damage and minimum potential penetration by 2%.
Brothers in Arms
When fully trained for all crew members, increases the crew efficiency bonus of the entire crew by 5%.
Concealment
When fully trained for all crew members, increases vehicle concealment by 80%.
Repairs
When fully trained for all crew members, increases the repair speed of the vehicle’s damaged modules by 80%.
RADIO OPERATOR
Side By Side
Increases the crew efficiency bonus by 2.5% at distances of 50 m or less from an allied vehicle of the same type.
Jamming
Decreases the time your vehicle remains spotted by the enemy by 1 s.
Signal Interception
Decreases the time to determine whether your vehicle has been spotted by the enemy by 0.5 s.
Radio Expert
Perk with a situational effect. Increases the crew efficiency bonus by 2.5% if the amount of damage you assist exceeds your vehicle’s initial hit points.
Firefighting
Increases fire extinguishing speed by 80%.
Brothers in Arms
When fully trained for all crew members, increases the crew efficiency bonus of the entire crew by 5%.
Concealment
When fully trained for all crew members, increases vehicle concealment by 80%.
Repairs
When fully trained for all crew members, increases the repair speed of the vehicle’s damaged modules by 80%.
I have klan members in my klan that have mental disabilities. How are they supposed to understand these changes?!
Kooky Krazy klan?
Wall of text. Then they wonder why the game is declining. We need more and larger maps then anything else.
Just wait for the quickybaby explaination.
At least that will be more interesting than the usual top 10 tier tanks and best tier 9 tanks and best premium tanks then worst tier 9 tanks then worst tier 10 tanks…. Yawn
LOL. Actually, his video is up. I like QB. Once, he said, write some critiques in chat. So I wrote “less talk, more tank.”. He raged so much and said, “If you don’t like it, GTFO.”. But I like him. He’s bing chilling.
“Bridge the skill gap”
– Great idea WG, next stupid change to help intellectually challenged (window lickers) community “members”. Jeez, what’s next, add an aimbot for the below 500wn8 inbreeds ?
the game has been catering to bots for years now, since reusable consumables. maps were simplified, every tank has the same weakspots, if they have any. tier 8 premiums with ~300 pen, the million different ways to race through an entire tech tree during a single afternoon, no team damage, no all chat, chat ban for literally anything, pen marker in the reticule, free sixth sense and many many other things, all to cater to the fucking retards who make up 90% of the playerbase by now.
the entire rng system was already there so a fucking 48%er bot can beat a 67% because of bot rng, but that wasnt enough, gotta simplify the entire game to a point and click arcade shooter.
and not only the children to blame.
yes they had to speed up the tech tree progression because the tiktok fortnite generation dont have the attention span and patience to grind for days for a tier x, but there are also the 40 year old absolute clowns, who have 80k+ battles, only in german tanks ofc, but still cant do more than 700 avg dmg per battle in an e75.
> no team damage, no all chat, chat ban for literally anything
All gone because some players in WoT are cringe af, and most of those players are above 50% winrate.
Your rant is just bad. You’re probably a good to very good player who’s upset he loses to worse players due to RNG, maybe you complained about it in the forum when it was still up? I recommend you go sweat in War Thunder, plenty of your race in Ground Realistic Battles.
bruh
I like the changes alot. Cant wait.
Don’t like the radioman skills, the last thing the game needs is OP tanks with even higher stats.
Rest is okay though, a maximum cap of six skills is fair.
what about tanks that have crew with multiple roles? feels like a huge oversight concerning them
They covered that too. For example, on the commanders that are also radio operators, you will be able to train one radio operator crew skill for 2 commander skills. You trained BIA and repairs, then you get to have a full situational awareness.
If a crewman has more than one role then he’ll train secondary role perks as he trains his main role perks, at halved speed (it says there’s up to three “secondary” perk slots available).
Can be seen as an indirect nerf since players won’t be able to immediately select secondary role perks and since the number of secondary role perks is 50% the number of main role perks, but I’m for anything that can reduce powergaming.
– Wg: What do you want?
– Us: New maps and reworked MM
– Wg: Ok. Here you are. The New Crew Perk System you asked for.
Speak for yourself, I want the new crew system too, not just maps and reworked MM.
In every school class there is always that “special” guy
Very true. Don’t forget to wear your yellow helmet.