The 3rd iteration for the LKpz.70 K was released at the EU supertest this Thursday.
This is another tank that dropped from tier 10 to 8. Previously, this was the ST-62 version 2.
🇩🇪LKpz.70 K has also undergone a comprehensive rebalance.
LKpz.70 K (🇩🇪Germany, Tier-8, LT, premium, mechanics: hydropneumatic suspension). Change from base 1.24.1
General:
- The tank class has been changed: from “Promotional” to “Premium”.
- Removed tank tags: “Earning bonds” and “Unique”
- Tier: from 10 to 8
- Cost of repairing tank strength: from 20,250 to 6,555 credits
- Module repair cost: from 7,629 to 7,525 credits
- Crew: Commander (Radio Operator, Loader); Driver; Gunner (Loader). to Commander (Radio Operator); Gunner (Loader); Driver.
Firepower:
- Gun loading: from 10.77 to 7.67 sec
- Gun rate of fire: from 5.57 to 7.82
- Aiming time: from 2.40 to 1.92 sec
- Accuracy at 100 m: from 0.29 to 0.32
- Spread after shot: from 4.00 to 3.50
- Dispersion from movement (max.): from 0.12 (8.40) to 0.12 (7.20)
- Dispersion from turret rotatiob (max.): from 0.08 (3.34) to 0.10 (4.17)
- Ammunition: from 30 to 50 pcs.
- Armor penetration of 1 (APCR) projectile: from 248 to 190 mm
- Armor penetration of 1 (APCR) projectile at 500m: from 199 to 180 mm
- Initial flight speed of 1 (APCR) projectile: from 1,150 to 1,000 m/s
- Damage 1 (APCR) from a projectile: from 360 to 240
- Average damage per minute 1 (APCR) projectile: from 2,006 to 1,877
- Damage per module 1 (APCR) with a projectile: from 150 to 122
- Cost of 1 (APCR) projectile: from 980 to 390 credits
- Armor penetration of 2 (APCR->HEAT) projectile: from 276 to 260 mm
- Armor penetration of 2 (APCR->HEAT) projectile at 500m: from 221 to 260 mm
- Initial flight speed of projectile 2 (APCR->HEAT): from 1,350 to 1,100 m/s
- Damage 2 (APCR->HEAT) with a projectile: from 360 to 240
- Average damage per minute 2 (APCR->HEAT) with a projectile: from 2,006 to 1,877
- Damage by modules 2 (APCR->HEAT) with a projectile: from 150 to 122
- Cost of 2 (APCR->HEAT) projectile: from 4,800 to 4,000 credits
- Armor penetration of 3 (HE) projectile: from 60 to 105 mm
- Damage 3 (HE) projectile: from 460 to 320
- Average damage per minute 3 (HP) projectile: from 2,563 to 2,503
- Damage by module 3 (HE) projectile: from 150 to 122
- Cost of 3 (HE) projectile: from 660 to 350 credits
- Damage radius of 3 (HE) projectile: from 2 m to 1 m
Survivability:
- Hull armor: from 50/35/40 to 30/15/15 mm
- Turret armor: from 50/50/25 to 40/25/20 mm
- Tank durability/HP: from 1,500 to 1,150
- Chassis strength (after repair): from 250 (190) to 220 (165)
- Chassis repair time: from 8.02 to 10.03 sec
- Durability of the turret rotating mechanism (after repair): from 170 (85) to 140 (70)
- Chance of fire: from 0.1 to 0.12%
Mobility:
- Max. forward speed: from 70 to 60 km/h
- Max. reverse speed: from 25 to 20 km/h
- Load capacity: from 27,500 to 28,000 kg
- Engine power: from 950 to 700 hp
- Specific power: from 39.77 to 28.00 hp/t
- Hull weight: from 10,760 to 11,075 kg
- Gun weight: from 1,100 to 900 kg
- Chassis weight: from 6,000 to 7,000 kg
- Tank weight: from 23,885 to 25,000 kg
Spotting:
- View range: from 390 to 380 m
Camo:
- Invisibility of a vehicle in motion: from 16.42% to 16.64%
- Invisibility of a vehicle in motion after a shot: from 3.25% to 3.96%
- Invisibility of a stationary vehicle: from 16.42% to 16.64%
- Invisibility of a stationary vehicle after a shot: from 3.25% to 3.96%
- Penalty for stealth in case of fire: from 43.20% to 43.80%
Performance characteristics affected by hydropneumatic suspension (characteristics have not changed):
Siege mode:
- To enter siege mode: <10 km/h
- To switch to normal mode: >26 km/h
- Switch to mode: Automatic
Firepower:
- Vertical aiming angles: -10/+20 / -17/+25 in mode
HEAT with higher velocity than APCR, ok.