Alpha Test #1 was very successful (we’ll cover that later) and the team is looking forward to the next test. In the meantime, we decided to launch a new “educational” column, which I call “Hitbox Monday.”
Over the next few weeks we will be sharing images and data regarding critical modules for each agent (tank). We want to talk about where each module is located that can be critically hit, how much health and cooldown they have, and go into more detail about the exact consequences of a critical hit. Later we will also publish a guide to the game, in which we will collect all the data in one place.
This week we will share information about the starting Agents: Titan, Rocket and Jäger. Currently, the cooldown time for all internal modules for all Agents is 8 seconds (may change in the future!). You will also notice that the health values are the same for many modules, but in newer Agents you will see some differences (may also change in the future).
Characteristics of internal modules
Rocket – T-62 M2 (Raketa):
• Ammunition rack (AM) – 200 health (HP)
• Engine – 200
• Fuel tanks – 200
• Crew – 200
• Tracks – 200
Titan – M60 “Athena” (Titan):
• Ammunition stowage (AM) – 200
• Engine – 200
•Fuel tanks – 200
• Crew – 200
• Tracks – 200
Jäger – Leopard 1A6 (Jäger):
• Ammunition stowage (AM) – 200
• Engine – 100
• Fuel tanks – 200
• Crew – 200
• Tracks – 200