WoT 1.24 Common Test: Vehicle Changes

Characteristics changes in the first iteration of the 1.24 Common Test to
(BT-42, T 54D, Tiger-Maus, AAT60, TS-60, FCM 2C, Type 71, Lätt Stridsfordon 120, BT-5)

BT-42 (Germany, Tier-5, LT, premium). Changes relative to base 1.23.1
Firepower:
• Gun loading: from 10.64 to 13.33 sec
• Gun rate of fire: from 5.64 to 4.50
• Dispersion from movement (max.): from 0.25 (13.00) to 0.30 (15.60)
• Dispersion from hull traverse (max.): from 0.25 (11.99) to 0.30 (14.39)


• Average damage per minute 1 (HEAT) projectile: from 2,086 to 1,666
• Average damage per minute 2 (HEAT) projectile: from 2,086 to 1,666
• Average damage per minute 3 (HE) projectile: from 2,481 to 1,981

T 54D (Germany, Tier-9, MT, promotional). Changes relative to base 1.23.1
Firepower:
• Aiming time: from 2.40 to 2.59
• Dispersion from movement (max.): from 0.20 (8.00) to 0.25 (10.00)
• Dispersion from hull traverse (max.): from 0.20 (7.30) to 0.25 (9.13)

Tiger-Maus (Germany, Tier-9, HT, premium). Changes relative to base 1.23.1
General:
• New historical information.
A project for a super-heavy tank weighing 120 tons, work on which was carried out in September–December 1942. The designers planned to install a turret from the Pz.Kpfw. Maus, and take the engine-transmission group, cooling system, chassis and a number of other components from VK 45.02 (H). The tank was named Tiger-Maus. The project was discontinued, but was later revived as part of work on the E 100.

AAT60 (USA, Tier-8, MT, premium). Changes relative to base 1.23.1
Firepower:
• Upward elevation angles: from +15 to +20
• Armor penetration of 2 (HEAT) projectiles at 500m: from 265 to 285

TS-60 (USA, Tier-9, MT, promotional). Changes relative to base 1.23.1
General:
• Cost of repairing tank strength: from 15,640 to 17,480 credits
Firepower:
• Gun loading: from 7.19 to 8.25 sec
• Gun rate of fire: from 8.34 to 7.28
• Accuracy at 100 m: from 0.40 to 0.38
• Dispersion from movement (max.): from 0.20 (7.00) to 0.25 (8.75)
• Dispersion from hull traverse (max.): from 0.20 (5.84) to 0.25 (7.30)
• Average damage per minute with 1 (AP) projectile: from 3,338 to 2,911
• Average damage per minute 2 (HEAT) with a projectile: from 3,338 to 2,911
• Average damage per minute 3 (HE) projectile: from 4,297 to 3,748
Vitality:
• Tank durability/HP: from 1,700 to 1,900
Mobility:
• Engine power: from 850 to 800 hp
• Specific power: from 15.45 to 14.55 hp/t
• Hull weight: from 32,481 to 32,470 kg
• Chassis weight: from 8,865 to 8,861 kg
• Tank weight: from 55,015 to 55,000 kg

FCM 2C (France, Tier-3, HT, premium). Changes regarding the third iteration of the supertest.
General:
• Cost of repairing tank strength: 1,200 to 900 credits
Firepower:
• Initial flight speed of 3 (HE) projectile: 550 to 505 m/s

Nemesis (Great Britain, Tier-8, HT, promotional). Changes relative to base 1.23.1
General:
• Cost of repairing tank strength: from 7,980 to 7,410 credits
Firepower:
• Initial flight speed of 1 (AP) projectile: from 1,010 to 1,000 m/s
• Initial flight speed of 2 (APCR) projectile: from 1,170 to 1,250 m/s
• Initial flight speed of 3 (HE) projectile: from 920 to 950 m/s
Vitality:
• Tank durability/HP: from 1,400 to 1,300

Type 71 (Japan, Tier-10, HT, techtree, mechanics: automatic hydropneumatic suspension, gun cooling). Changes relative to base 1.23.1
Stealth:
• Invisibility of a vehicle in motion: from 2.28% to 2.22%
• Invisibility of a vehicle in motion after a shot: from 0.43% to 0.42%

Lätt Stridsfordon 120 (Sweden, Tier-9, TD, promotional, mechanics: hydropneumatic suspension activated by button). Changes relative to base 1.23.1
General:
• The tank class has been changed: from “Promotional” to “Premium”.
• Added tank tag: “Earning bonds”
• Removed tank tag: “Unique”
• Cost of repairing tank strength: from 14,250 to 10,500 credits
Firepower:
• Gun loading: from 11.51 to 9.11 sec
• Gun rate of fire: from 5.21 to 6.59
• Dispersion from movement (max.): from 0.40 (24.00) to 0.40 (20.00)
• Average damage per minute 1 (APCR) projectile: from 2,190 to 2,767
• Average damage per minute 2 (HEAT) with a projectile: from 2,190 to 2,767
• Average damage per minute 3 (HP) projectile: from 2,764 to 3,491
Firepower in Siege Mode:
• Gun loading: from 8.82 to 9.11 sec
• Gun rate of fire: from 6.80 to 6.59
• Mixing time: from 1.96 to 1.17
• Accuracy at 100 m: from 0.34 to 0.29
• Motion spread (max.): from 0.10 (2.00) to 0.40 (4.00)
• Average damage per minute 1 (APCR) projectile: from 2,857 to 2,767
• Average damage per minute 2 (HEAT) with a projectile: from 2,857 to 2,767
• Average damage per minute 3 (HE) projectile: from 3,605 to 3,491
Mobility:
• Max. forward speed: from 60 to 50 km/h
• Max. reverse speed: from 40 to 45 km/h
• Engine power: from 380 to 340 hp
• Specific power: from 16.55 to 17.00 hp/t
• Terrain resistance: from 1.4/1.5/2.6 to 0.8/0.9/1.6
• Hull weight: from 14,210 to 11,255 kg
• Tank weight: from 22,955 to 20,000 kg
Mobility in siege mode
• Max. forward speed: from 20 to 10 km/h
• Max. reverse speed: from 20 to 10 km/h
• Engine power: from 380 to 340 hp
• Specific power: from 16.55 to 17.00 hp/t
• Terrain resistance: from 1.4/1.5/2.6 to 0.8/0.9/1.6
• Hull weight: from 14,210 to 11,255 kg
• Tank weight: from 22,955 to 20,000 kg
Stealth in siege mode:
• Invisibility of a vehicle in motion after a shot: from 3.26% to 3.09%
• Invisibility of a stationary vehicle after a shot: from 5.44% to 5.16%

BT-5 (USSR, Tier-3, LT, techtree). Changes relative to base 1.23.1
Firepower:
Turret 1/2 – BT-5
Gun 2/2 – 37 mm automatic. OKB-2
• Ammunition: from 165 to 168

6 thoughts on “WoT 1.24 Common Test: Vehicle Changes

  1. Some of these changes are egregious.

    Type 71 gets an inconsequential nerf, BT-5 gets an inconsequential buff, and Nemesis gets a normal ammo nerf and a gold ammo buff. Lol.

  2. What a ridiculous work Wotun is, the facts are that this update is a type 71 heavy tank, even though its hull is a very unarmored and bulky tank, they do not get buffs and reduce the camouflage values ​​in a ridiculous way, it is incredible reason to quit the game.

  3. Kinda sad with the BT-42 nerfs, just makes it less fun to play.
    The gun handling was already about the same as the Sherman Derps.

  4. So T54D will become unplayable without bond Vert. stabillizer, Latt Strf’s modes will differ only in mobillity and TS-60 will be a slow-ish HT with very nice DPM. I see the first and the last one as BP rewards this year and since Latt Strf is now a premium…I guess for the next month’s lootboxes??

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