WoT Supertest: ARMT Changes

ARMT (USA, Tier-5, MT, premium, mechanics: autoloader with 3 shells)

General:
• Tank repair cost: from 1,680 to 1,600 credits
Firepower:
• Intraclip reload: from 2.00 to 2.50 sec
• Gun rate of fire: from 8.72 to 8.32
• Dispersion from turret traverse (max.): from 0.20 (9.00) to 0.23 (10.35)
• Dispersion from hull traverse (max.): from 0.20 (8.34) to 0.23 (9.60)
• Average damage per minute of 1 (AP) projectile: from 1,003 to 956
• Average damage per minute 2 (APCR) projectile: from 1,003 to 956
• Average damage per minute 3 (HE) projectile: from 1,613 to 1,539

Survivability:
• Tank durability/HP: from 630 to 600

5 thoughts on “WoT Supertest: ARMT Changes

  1. I mean, what use does it serve to nerf it further? Let alone the siluette is a big disadvantage… Even for Lootbox filler content pretty abysmal

    1. thats how wg test balancing, they release a tank to the supertesters, then they overnerf it and then they overbuff them and they end releasing something in the middle depending on the data, obviously that sometimes is not trustworthy like cough bz-176 cough

      1. BZ-176 has 2 problems: The pen of the two shells hsould be reversed and the roof armour shoud be 39 mm so every 120mm + gun can overmatch.

  2. I mean, _maybe_ if they gave it premium matchmaking, so that it rarely saw tier VI fights? But honestly, I see little to recommend it. I haven’t been playing recently, but the delay between shots seems excessive. What’s the point of an autoloader if you can’t dump 3 shots really fast? There’s no benefit, but terrible downside. The DPM is horrible.

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