In Update 12.9 we are going to introduce the following ships: Italian cruiser Francesco Ferruccio, German battleship Scharnhorst ’43, European destroyer Stord ’43 and American Aircraft carriers Yorktown and Essex.
American aircraft carrier Essex has returned to the game for testing, accompanied by Yorktown. These ships will be added to the Tech Tree in the future. Independence, a Tier VI aircraft carrier, will also enter testing in one of the upcoming updates. Details about her will be available later.
New carriers have lesser attacking potential but can provide more utility with their new tools. Both Yorktown and Essex have access to one standard squadron (torpedo bombers) and two tactical squadrons (attack aircraft and dive bombers) with jet-assisted take-off.
Their torpedo bombers need less time to reach the optimal spread when dropping torpedoes compared to other carriers and, especially, other American carriers. While a single torpedo has a relatively low damage, it is compensated by the high number of torpedoes and their above-average speed.
Their attack aircraft uses HE-rockets with high penetration and fire chance but the number of rockets per payload is relatively low. As for the dive bombers, they have a relatively low penetration and fire chance, but there are numerous bombs per payload.
Both tactical squadrons can provide cover for their allies using the Smoke Curtain Generator consumable that was recently introduced in Concealed Maneuvers.
Additionally, these ships can call for a Patrol Fighter that arrives much faster, compared to most carriers, however, its spotting range is relatively low, similar to Bearn’s Fighter. As a result, these fighters take more of a defensive and interceptive role.
American aircraft carrier Yorktown, Tier VIII
The Yorktown class ships entered service in 1937-1941, becoming the U.S. Navy’s first serial purpose-built aircraft carriers. Their design was created within the strict framework of international agreements on naval armaments, nevertheless, American designers managed to make these 20000-ton aircraft carriers both fast and capable of carrying a large air group. In the first year of the war in the Pacific, the Yorktown class ships, along with aircraft carriers of the Lexington class, constituted the main strike force of the U.S. Navy.
American aircraft carrier Essex, tier X
The first Essex aircraft carriers were ordered as part of the Navy’s expansion program, adopted in 1938. The decision to build additional ships in the series was made after the outbreak of war in the Pacific. Large, fast-moving, with powerful air defense capabilities, capable of carrying and quickly airborne a large air group, aircraft carriers of the Essex type had another important advantage – they were numerous. Due to the combination of these qualities, they played a major role in the success of the U.S. Navy in the Pacific in the last two years of World War II.
American aircraft carrier Yorktown, Tier VIII
Hit points – 50100. Plating – 19 mm.
Torpedo protection – 28 %.
Airstrike (DC):
Reload time – 25.0 s. Available flights – 1. Number of Aircraft in Attacking Flight – 1. Maximum range – 7.0 km. Number of Bombs in Payload – 1. Maximum bomb damage – 4200.0.
Secondary Armament:
8×1 127.0 mm, range – 4.5 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
AA defense: 6×4 40.0 mm., 3×2 40.0 mm., 8×1 127.0 mm., 50×1 20.0 mm.
AA defense short-range: continuous damage per second – 375, hit probability – 95 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 224, hit probability – 100 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 77, hit probability – 100 %, action zone – 5.8 km;
Number of explosions in a salvo – 4, damage within an explosion – 1400, action zone 3.5 – 5.8 km.
Maximum speed – 32.5 kt. Turning circle radius – 1070 m. Rudder shift time – 12.4 s. Surface detectability – 13.0 km. Air detectability – 10.2 km. Detectability after firing main guns in smoke – 0.0 km.
Available consumables:
1 slot – Damage Control Party (Duration time 60 s; Reload time 90 s; Equipment is unlimited)
2 slot – Fighter (Duration time 600 s; Fighters 4; Action radius 3 km; Reload time 40 s; Charges 4)
Aircraft:
Attack aircraft
Hit points – 1390, cruising speed – 169.0 knots, maximum speed – 209.0 knots, size of attacking flight – 5, aircraft per squadron – 5, aircraft restoration time – 105 s, detectability range – 10.0 km, number of aircraft on deck – 5.
Rockets in payload – 2, maximum rocket damage – 5400, armor penetration – 68 mm, chance to cause fire – 33 %.
Torpedo bombers
Hit points – 1950, cruising speed – 126.0 knots, maximum speed – 161.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 93 s, detectability range – 10.0 km, number of aircraft on deck – 16.
Torpedoes in payload – 2, maximum torpedo damage – 5067, torpedo speed – 43.0 knots, torpedo range – 3.5 km, torpedo arming distance 577 m.
Dive bombers
Hit points – 2630, cruising speed – 125.0 knots, maximum speed – 160.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 125 s, detectability range – 10.0 km, number of aircraft on deck – 6.
Bombs in payload – 2, bomb type – HE, maximum bomb damage – 6200.0, armor penetration – 42 mm, chance to cause fire – 35 %.
American aircraft carrier Essex, Tier X
Hit points – 59500. Plating – 19 mm.
Torpedo protection – 34 %.
Airstrike (DC):
Reload time – 25.0 s. Available flights – 1. Number of Aircraft in Attacking Flight – 1. Maximum range – 8.0 km. Number of Bombs in Payload – 1. Maximum bomb damage – 4900.0.
Secondary Armament:
4×1 127.0 mm, range – 5.0 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
4×2 127.0 mm, range – 5.0 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity – 792 m/s
AA defense: 4×2 127.0 mm., 17×4 40.0 mm., 4×1 127.0 mm., 56×1 20.0 mm.
AA defense short-range: continuous damage per second – 396, hit probability – 95 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 441, hit probability – 100 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 105, hit probability – 100 %, action zone – 5.8 km;
Number of explosions in a salvo – 5, damage within an explosion – 1610, action zone 3.5 – 5.8 km.
Maximum speed – 33.0 kt. Turning circle radius – 1120 m. Rudder shift time – 13.9 s. Surface detectability – 13.5 km. Air detectability – 10.7 km. Detectability after firing main guns in smoke – 0.0 km.
Available consumables:
1 slot – Damage Control Party (Duration time 60 s; Reload time 90 s; Equipment is unlimited)
2 slot – Fighter (Duration time 600 s; Fighters 4; Action radius 3 km; Reload time 40 s; Charges 4)
Aircraft:
Attack aircraft
Hit points – 1510, cruising speed – 176.0 knots, maximum speed – 216.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 126 s, detectability range – 10.0 km, number of aircraft on deck – 6.
Rockets in payload – 2, maximum rocket damage – 5400, armor penetration – 68 mm, chance to cause fire – 33 %.
Torpedo bombers
Hit points – 2120, cruising speed – 131.0 knots, maximum speed – 166.0 knots, size of attacking flight – 2, aircraft per squadron – 8, aircraft restoration time – 113 s, detectability range – 10.0 km, number of aircraft on deck – 16.
Torpedoes in payload – 2, maximum torpedo damage – 5933, torpedo speed – 43.0 knots, torpedo range – 3.5 km, torpedo arming distance 577 m.
Dive bombers
Hit points – 2860, cruising speed – 130.0 knots, maximum speed – 165.0 knots, size of attacking flight – 6, aircraft per squadron – 6, aircraft restoration time – 144 s, detectability range – 10.0 km, number of aircraft on deck – 6.
Bombs in payload – 4, bomb type – HE, maximum bomb damage – 5400.0, armor penetration – 42 mm, chance to cause fire – 31 %.
All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing.
Italian cruiser Francesco Ferruccio, Tier VII
Francesco Ferruccio is based on a 1939 design that envisioned a long-range light cruiser for future Italian operations in the Indian Ocean. One of the features of the 8000-ton ship was to place all the main caliber artillery – eight 152-mm guns – in two four-gun turrets.
Naming cruisers after Italian generals and naval leaders became a tradition at Regia Marina in the late 19th century, and in the 1930s it became an unwritten rule for ships of the light cruiser class. Following this rule, the ship, which could have been laid down at the turn of the 1930s and early 1940s, was named in honor of Francesco Ferruccio, a 16th century military commander famous in the fight for the independence of the Florentine Republic.
The ship is armed with eight 152mm main battery guns with great firing range and quick turret traverse time, but limited firing angles. The aft-end main battery turret can rotate 360 degrees. She has access to HE- and SAP-shells with flat ballistics that allows her to shoot over long distances, however, her damage per minute is not the highest. Additionally, she is equipped with two quadruple-tube torpedo launchers – torpedoes have good range, but their speed and damage are low.
The ship has poor armor and a low HP pool, but high speed and good maneuverability, as well as excellent concealment.
She has access to Exhaust Smoke Generator and can choose between Fighter or Spotting Aircraft.
Ship parameters
Italian cruiser Francesco Ferruccio, Tier VII
Hit points – 28400. Plating – 16 mm. Fires duration: 30 s.
Torpedo protection – 10 %.
Main battery – 2×4 152 mm. Firing range – 17.5 km.
Maximum HE shell damage – 2100. HE shell armor penetration – 25 mm. Chance to cause fire – 7%. HE initial velocity – 995 m/s.
Maximum SAP shell damage – 3850. SAP shell armor penetration – 42 mm. SAP initial velocity – 995 m/s.
Reload time – 9.5 s. 180 degree turn time – 15.0 s. Maximum dispersion – 154 m. Sigma – 2.00.
Depth charges:
Maximum damage – 3200.0. Number of charges – 2. Bombs in a charge – 2. Reload time – 40.0 s.
Torpedo tubes – 2×4 533 mm.
Maximum damage – 13900. Range – 13.5 km. Speed – 56 kt. Reload time – 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.1 km.
Secondary Armament:
8×1 90.0 mm, range – 5.6 km.
Maximum HE shell damage – 1300. Chance to cause fire – 5%. HE initial velocity – 860 m/s
AA defense: 8×1 90.0 mm., 4×2 37.0 mm., 4×2 13.2 mm.
AA defense short-range: continuous damage per second – 42, hit probability – 85 %, action zone – 1.5 km;
AA defense mid-range: continuous damage per second – 95, hit probability – 90 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 109, hit probability – 90 %, action zone – 4.6 km;
Number of explosions in a salvo – 4, damage within an explosion – 1120, action zone 3.5 – 4.6 km.
Maximum speed – 36.5 kt. Turning circle radius – 620 m. Rudder shift time – 6.6 s. Surface detectability – 9.6 km. Air detectability – 6.1 km. Detectability after firing main guns in smoke – 4.4 km.
Available consumables:
1 slot – Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)
2 slot – Exhaust Smoke Generator (Duration time 40 s; Duration time 10 s; Radius 510.0 m; Reload time 180 s; Charges 2)
3 slot – Fighter (Duration time 60 s; Fighters 3; Action radius 3 km; Reload time 90 s; Charges 3)
3 slot – Spotting Aircraft (Duration time 100 s; Main battery firing range +20.0%; Reload time 240 s; Charges 4)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
German battleship Scharnhorst ’43, Tier VII
The lead ship in a series of two battleships designed for raiding operations entered service a few months before the outbreak of World War II. Scharnhorst made her first combat voyage in November 1939, followed by a landing in Norway, a raid into the Atlantic Ocean and a breakthrough across the English Channel. In 1943, the battleship was transferred to Norway to counter Arctic convoys. On December 26, 1943, Scharnhorst was sunk in a battle with an Allied squadron off North Cape.
Compared to Scharnhorst, Scharnhorst ’43 has a shorter fire range, lower accuracy and slower reload speed. Instead, her secondary guns have a high rate of fire and her torpedoes have a faster reload time. She can also use Repair Party that restores more HP per second and has a shorter cooldown. Unlike Scharnhorst, she doesn’t have access to Spotting Aircraft.
German battleship Scharnhorst ’43, Tier VII
Hit points – 56300. Plating – 26 mm.
Torpedo protection – 22 %.
Main battery – 3×3 283 mm. Firing range – 18.9 km.
Maximum HE shell damage – 3200. HE shell armor penetration – 71 mm. Chance to cause fire – 20%. HE initial velocity – 890 m/s.
Maximum AP shell damage – 7600. AP initial velocity – 890 m/s.
Reload time – 23.0 s. 180 degree turn time – 25.0 s. Maximum dispersion – 249 m. Sigma – 1.80.
Airstrike (DC):
Reload time – 30.0 s. Available flights – 2. Number of Aircraft in Attacking Flight – 1. Maximum range – 8.0 km. Number of Bombs in Payload – 1. Maximum bomb damage – 3400.0.
Torpedo tubes – 2×3 533 mm.
Maximum damage – 13700. Range – 6.0 km. Speed – 64 kt. Reload time – 45 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.3 km.
Secondary Armament:
4×2 150.0 mm, range – 6.3 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 875 m/s
4×1 150.0 mm, range – 6.3 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity – 875 m/s
7×2 105.0 mm, range – 6.3 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity – 900 m/s
AA defense: 10×1 20.0 mm., 5×4 20.0 mm., 8×2 37.0 mm., 7×2 105.0 mm.
AA defense short-range: continuous damage per second – 137, hit probability – 70 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 39, hit probability – 75 %, action zone – 3.5 km;
AA defense long-range: continuous damage per second – 154, hit probability – 75 %, action zone – 5.2 km;
Number of explosions in a salvo – 5, damage within an explosion – 1330, action zone 3.5 – 5.2 km.
Maximum speed – 30.0 kt. Turning circle radius – 800 m. Rudder shift time – 14.5 s. Surface detectability – 15.2 km. Air detectability – 9.9 km. Detectability after firing main guns in smoke – 11.7 km.
Available consumables:
1 slot – Damage Control Party (Duration time 15 s; Reload time 80 s; Equipment is unlimited)
2 slot – Repair Party (Duration time 28 s; HP per second 337.8; Reload time 60 s; Charges 4)
3 slot – Fighter (Duration time 60 s; Fighters 3; Action radius 3 km; Reload time 90 s; Charges 3)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
European destroyer Stord ’43, Tier VII
Eight Type S destroyers, ordered by the British Admiralty under the War Emergency Programme, entered service in 1943-1944. Two ships of the series were transferred to the Royal Norwegian Navy and were named Stord and Svenner. During the Battle of the North Cape, Stord was involved in sinking German battleship Scharnhorst. In June 1944, Stord participated in the Normandy landings, after which she was in active service for another 15 years.
Stord ’43 is an artillery destroyer, and while she is armed with only 4 guns in single turrets, they have good damage per minute and accuracy. Unlike Stord, she has access to AP-shells and her torpedoes have shorter range but higher speed and deal more damage.
The ship has a low HP pool, pretty bad concealmeant and mediocre speed.
She has access to Smoke Generator but lacks Engine Boost. Instead, she has 1 charge of Specialized Repair Party that restores considerable portion of HP in a short period of time.
European destroyer Stord ’43, Tier VII
Hit points – 11900. Plating – 16 mm.
Main battery – 4×1 120 mm. Firing range – 11.8 km.
Maximum HE shell damage – 1700. HE shell armor penetration – 20 mm. Chance to cause fire – 8%. HE initial velocity – 808 m/s.
Maximum AP shell damage – 2100. AP initial velocity – 808 m/s.
Reload time – 3.5 s. 180 degree turn time – 18.0 s. Maximum dispersion – 56 m. Sigma – 2.00.
Depth charges:
Maximum damage – 2400.0. Number of charges – 2. Bombs in a charge – 8. Reload time – 40.0 s.
Torpedo tubes – 2×4 533 mm.
Maximum damage – 10700. Range – 6.0 km. Speed – 76 kt. Reload time – 85 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.6 km.
AA defense: 4×2 20.0 mm., 1×2 40.0 mm.
AA defense short-range: continuous damage per second – 84, hit probability – 95 %, action zone – 2.0 km;
AA defense mid-range: continuous damage per second – 35, hit probability – 100 %, action zone – 3.5 km;
Maximum speed – 36.8 kt. Turning circle radius – 590 m. Rudder shift time – 3.0 s. Surface detectability – 7.5 km. Air detectability – 3.4 km. Detectability after firing main guns in smoke – 2.8 km.
Available consumables:
1 slot – Damage Control Party (Duration time 5 s; Reload time 40 s; Equipment is unlimited)
2 slot – Smoke Generator (Duration time 20 s; Duration time 61 s; Radius 450.0 m; Reload time 160 s; Charges 2)
3 slot – Specialized Repair Teams (Duration time 15 s; HP per second 238.0; Reload time 80 s; Charges 1)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.