Project CW (Wargaming) – First Review

“This is a game that just went through testing from June 22 to June 25, 2023. At the moment, Project CW is in a fairly playable state. There is a dominance-style game mode where flags are the key targets. 5 bases with capture the flag (zones) and 5 different locations Respawns are implemented up to 300 respawns per team. The first team to reach 2000 points wins. Each tank has killstreak-like abilities. They consume so-called “energy points” and these “energy points” are used to increase the speed of the tanks and can recover on their own.”

source: WOT Express (EU)

9 thoughts on “Project CW (Wargaming) – First Review

  1. We need this mode in WOT. I am sick of the same old Randoms after 12 years as the sole standard mode in WOT.

    1. there’s a lot they could do for WoT, some mechanics from WoWs for example
      in particular they could FINALLY relieve “GOLD AMMO” from its current role as credit drain feature with other mechanics – for example HP heal, etc – and finally end the “skill” spammer pandemic

  2. New game must be good the way quickybaby spent a whole 10 minutes discussing it

    1. Or the single hour he spent at tankfest over 3 days. Because he now has a dog to feed 🤦🏼‍♂️🤷🏼‍♂️🙄

    1. No, for starters there’s 5 flags and 5 respawn points, rather than 3 and 2 respectively in WT. WT’s mode also has 3 respawns per player, while this has 300 respawns for the whole team and you win by draining the enemy respawns to 0.
      It’s the conquest gamemode from the Battlefield series, not from WT.

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