WoT: New Japanese Tech Tree – Tank Destroyers!


Branching off from the Tier IV Type 1 Chi-He, this new line of the Japanese Tech Tree extends all the way to Tier X. It includes the first upper-tier Japanese TDs in the game, now available for you to command. But before we take a look at the six mighty vehicles coming your way in Update 1.20.1, let’s briefly describe their gameplay concept and key features.

Japanese Tank Destroyers: Strong All-Rounders

The gameplay of these new vehicles can hardly be considered unique. At the same time, however, they are noticeably different from both heavily armored assault TDs and sniping “glass cannons.”

Firepower

These Japanese tank destroyers are versatile all-rounders with an optimal balance of frontal armor, decent firepower, and adequate mobility. They feature mighty high-caliber guns with good accuracy and aiming time. Their damage per shot is good—but certainly not as good as that of the best damage dealers. However, they have enough DPM to seriously hurt their opponents at both medium and short distances, providing support to allied heavies.

Most TDs in the branch have AP shells that serve as both standard and special ammunition with high armor penetration values, as well as good HE shells.

Armor and Dynamics

The frontal armor of the Tier VII–IX vehicles is thick enough (in some zones) to withstand some direct fire from same-tier opponents, but it’s not enough to operate as frontline brawlers. The only exception is the Tier X mastodon, whose armor allows you to confidently play on the first line. But even this mighty warrior needs to hide its vulnerable lower glacis plate using terrain irregularities.

The top speed of all the vehicles is average, while the reverse speed is great, relative to their frontal armor. However, keep in mind that you won’t be able to react quickly to changes in battle and switch flanks, so you need to plan your routes ahead.

Summary

Most of these new Japanese tank destroyers are strong “midfielders,” able to play both aggressively in attack and confidently in defense. They have medium armor, adequate mobility, and decent firepower, which makes them versatile and reliable choices for both novice and experienced Commanders.

Now—back to the branch composition.

The Ho-Ni III and the Type 95 Ji-Ro

The first tank in the line is the Ho-Ni III. If you’ve enjoyed the German Tier V StuG III Ausf. G, playing the Ho-Ni III will feel familiar—but with an even more powerful and accurate gun. This vehicle lacks armor, so you should use ambush tactics to maximize your lifespan and thus contribute to your team’s victory.

Next up: the Tier VI Type 95 Ji-Ro. Its gameplay is similar to its predecessor’s but with a few modifications. The Type 95 Ji-Ro boasts high concealment values and a view range of 350 m. But due to the almost complete lack of armor, it will have to spend most of its lifetime in ambushes. The closest analog of this vehicle is the Soviet SU-100.

Tier VII–IX Vehicles: More Armor and Versatility

Starting from Tier VII, the gameplay concept of these Japanese TDs changes—they get sturdy frontal armor and even more respectable damage per shot!

The Chi-To SP has vulnerable zones in the frontal projection—big Commander’s cupolas, lower glacis plate—but it can already absorb standard shells from same-tier opponents. Try to use the terrain and turn your vehicle’s hull to decrease the impact angle, thus boosting your armor effectiveness and ricochet chances.

The Chi-To SP is maneuverable and can confidently follow heavy tanks carrying either a 75 mm or 105 mm cannon with decent damage per shot.

Roll out to the upper tiers in the Tier VIII Ho-Ri 2! This vehicle embodies the best qualities of Japanese TDs and balances its solid frontal armor with a hefty gun that has 400 HP of damage per shot.

The Ho-Ri 2 has two cupolas, one of which is at a very acute angle towards the enemy in front of you, so it won’t be easy to penetrate it. There are several other vulnerable zones in the lower and upper glacis plates, but only the best Tier VIII guns can penetrate them.

The Ho-Ri 2 will perform brilliantly as an aggressive support vehicle from the second line of fire. The vehicle’s good reverse speed (15 km/h) makes it easier to roll out, take a shot, and withdraw into cover so that enemies can’t zero in on your weak spots.

Another standout support vehicle waits for you in Tier IX. The Ho-Ri 1 is a serious damage dealer armed with a fearsome 149 mm gun with 650 HP of damage per shot—but a rather long (15.5 s) reload time. It has a big lower glacis plate that you’ll need to hide, but your opponents will have serious problems penetrating the upper part of the cabin. With its notable armor penetration values and adequate mobility, the Ho-Ri 1 has what it takes to be a true roving menace on the battlefield.

The Ho-Ri 3: The Crown Jewel of the New Line

All the hallmarks of the Japanese TD line culminate in the Ho-Ri 3. Its effective frontal armor is up to 300 mm, and its durability is 2,000 HP. The only true weak spot on the front of this mastodon is the lower glacis plate. The average damage per shot is 700 HP, and the standard AP shell has 305 mm of penetration, which is enough to bring down even Tier X tanks with a few shots.

Its huge profile and low camouflage values mean that staying at the back is not an option. The vehicle’s top speed is 35 km/h, and this is quite enough to arrive at key positions about the same time as allied heavies and provide them with significant fire support.

The Ho-Ri 3 can also be used as a mighty breakthrough vehicle, but use caution, since its lower plate is rather large. You should always make the most of the terrain, take advantageous positions, and turn your vehicle’s hull to decrease the impact angle.

Enjoy playing these versatile Japanese tank destroyers, Commanders!

6 thoughts on “WoT: New Japanese Tech Tree – Tank Destroyers!

  1. On one hand, I want to like these because it’s finally a line without a gimmick, we need more sane designs not less, but on the other hand, these look like another painful, woefully underperforming line like the german armoured TDs, where they have armour that’ll work for low tiers firing standard ammo and be useless against everything else, but still come with the penalty of being brutally slow…

    1. They are not fast, but also not particularly slow either. If one looks Tier 7 and above, they are all more mobile than the German casemate TDs. The worst will be the Tier 6 with barely 30 km/h once fully upgraded (both modules and field mods).

  2. Actually, they seem to be fairly mobile in a straight line. How this all plays out in actual matches is, of course, another question!

    1. Its not anything crazy going forward, very average forward speed. But whats really nice about them is that they go backwards really quickly, and turn quickly as well, so it feels a lot more mobile than what it looks like on paper

        1. Maps being brawling festas has been a thing since WG reworked them the first time back in… 2014? Adding to that, maps that allowed nice sniping got removed, and in general the only maps in this game that are good for snipers are Malinovka and Prokorovka (and they seem to be pretty rare in the rotation).

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