WoT: Update 1.19 Common Test


During the Update 1.19 Common Test, you will have the chance to try out a new type of equipment: Experimental Equipment.

We want all our players to have multiple options for fine-tuning their vehicles to suit their playstyle. The reworked equipment system and Field Modification contribute to this opportunity. Experimental Equipment will help you additionally increase the value of an important stat at the cost of another that is not so crucial for you. You will have more options to adjust your vehicle while remaining at peak efficiency since Experimental Equipment of the highest Upgrade Level has characteristics that are on a par with those of improved equipment (i.e., bond equipment).

All parameters of Experimental Equipment, including the number of components needed for its upgrading and/or demounting, are not final and may change according to the results of the Common Test.

The Update 1.19 Common Test will be available until 9th November at 09:00 CET (UTC+1).

Experimental Equipment

experimental-equipment-ct1-garage_1
experimental-equipment-ct1-garage_2
experimental-equipment-ct1-garage_4
experimental-equipment-ct1-garage_5
experimental-equipment-ct1-garage_6
experimental-equipment-ct1-garage_1 experimental-equipment-ct1-garage_2 experimental-equipment-ct1-garage_4 experimental-equipment-ct1-garage_5 experimental-equipment-ct1-garage_6

Experimental Equipment combines stats from two or more sets already present in the game (as equipment parameters or a part of mechanics). It cannot be purchased; it will be a reward for various in-game activities and events, and we will notify you when it’s available.

We will provide enough opportunities to obtain a lot of Experimental Equipment over the course of the next year. We will start right now: pieces of Experimental Equipment will be included into Well-Deserved Rewards, and they will also become part of Holiday Ops and Battle Pass 2023 Seasons.

During the Common Test, you will be given Experimental Equipment on log-in every day and as mission rewards—to try out different combinations of new and old equipment and other vehicle fine-tuning options. With the resources allowing you to explore multiple configurations, you will learn in advance what you need before Experimental Equipment enters the game and demounting it starts costing you hard-earned components.

Upgrade Levels of Experimental Equipment

Experimental Equipment can be upgraded and features three Upgrade Levels as follows:

  • The overall effect of Upgrade Level I corresponds to that of standard equipment.
  • Upgrade Level II corresponds to that of upgraded Bounty Equipment.
  • Upgrade Level III corresponds to that of improved equipment (i.e., bond equipment).

Components

Players will receive Experimental Equipment of Upgrade Level I. The level can be increased using components—a new in-game entity that can be obtained by disassembling Experimental Equipment.

The number of components you get will depend on the type and Upgrade Level of the Experimental Equipment to be disassembled. The number of components required for upgrading will also vary. Upgrading from Level I to Level II will always require fewer components than upgrading from Level II to Level III.

EQUIPMENT NUMBER OF COMPONENTS NEEDED TO INCREASE UPGRADE LEVEL
Upgrade Level I → Level II Upgrade Level II → Level III
Fire-Control System 400 2,000
Mobility Improvement System 400 2,000
Survival Improvement Suite 400 2,000
EQUIPMENT NUMBER OF COMPONENTS RECEIVED DURING DISASSEMBLY
Upgrade Level I Upgrade Level II Upgrade Level III
Fire-Control System 100 400 1,600
Mobility Improvement System 100 400 1,600
Survival Improvement Suite 100 400 1,600

Example: Experimental Equipment Disassembly and Upgrade

Let’s say you want to bring your Survival Improvement Suite to Upgrade Level III to enjoy the enticing bonuses this level offers. You need 2,400 components for that. This amount can be obtained from disassembling 24 pieces of Experimental Equipment of Upgrade Level I, or 6 of those of Upgrade Level II (you may think of other combinations too). Please note that while disassembling a piece of Experimental Equipment of Upgrade Level II gives you enough components to bring another piece to Upgrade Level II, the same doesn’t work with Upgrade Level III (breaking down a single piece for components isn’t enough). Therefore, you need to be very thoughtful about whether you really want to turn an Upgrade Level III item of Experimental Equipment into components.

Experimental Equipment Available During the Update 1.19 Common Test

During the Update 1.19 Common Test, you will be able to try out three types of Experimental Equipment. Check them out below:

EQUIPMENT PARAMETERS
Upgrade Level I Upgrade Level II Upgrade Level III
Fire-Control System

(Additional bonus from Vertical Stabilizer)

+7% to aiming speed

−7% to gun dispersion during movement and rotation

+8% to aiming speed

−9% to gun dispersion during movement and rotation

+9% to aiming speed

−11.5% to gun dispersion during movement and rotation

Mobility Improvement System

(Additional bonus from Improved Rotation Mechanism)

+7% to engine power

+5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

+5% to hull traverse speed

−5% to dispersion during vehicle movement and traverse, as well as during turret rotation

+4 km/h to top forward speed

+2 km/h to top reverse speed

+8% to engine power

+6% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

+6% to hull traverse speed

−6% to dispersion during vehicle movement and traverse, as well as during turret rotation

+4 km/h to top forward speed

+3 km/h to top reverse speed

+10% to engine power

+8% to turret traverse speed or gun traverse speed for vehicles with stationary cabins

+8% to hull traverse speed

−8% to dispersion during vehicle movement and traverse, as well as during turret rotation

+5 km/h to top forward speed

+3 km/h to top reverse speed

Survival Improvement Suite

(Additional bonus from Spall Liner)

Effect: Fully restores suspension hit points after repairs.

+9% to vehicle hit points

+60% to ammo rack, fuel tank, and engine durability

+40% to suspension durability

+10% to suspension repair speed

-30% to the loading speed penalty and loss of engine power upon the damaging of modules

Effect: Fully restores suspension hit points after repairs.

+10% to vehicle hit points

+80% to ammo rack, fuel tank, and engine durability

+50% to suspension durability

+15% to suspension repair speed

-40% to the loading speed penalty and loss of engine power upon the damaging of modules

Effect: Fully restores suspension hit points after repairs.

+11.5% to vehicle hit points

+100% to ammo rack, fuel tank, and engine durability

+70% to suspension durability

+25% to suspension repair speed

-50% to the loading speed penalty and loss of engine power upon the damaging of modules

Experimental Equipment Mechanics

  • Experimental Equipment has the following main and additional bonuses:
    • The main bonus is reflected in the parameter that is displayed first in the description. If this is, for example, a bonus from Turbocharger, you cannot mount the same type of equipment on the vehicle.
    • An additional bonus can be received from other types of equipment (one or more) or from various mechanics. The additional bonus cannot include the effect of the equipment from which it was taken (e.g., the full restoration of the suspension durability after repairs from Improved Hardening).
  • Experimental Equipment that combines bonuses of two types of equipment is suitable only for vehicles on which both of those types of equipment can be mounted. For example, Experimental Equipment with the Gun Rammer bonus cannot be mounted on vehicles with autoloader or autoreloader guns.
  • Experimental Equipment that combines bonuses of three or more types of equipment or gets bonuses other than from equipment or has an unusual distribution of bonuses will have its own conditions for mounting.
  • Experimental Equipment does not receive an additional bonus from its slot, regardless of Upgrade Level.
  • Experimental Equipment is not divided into classes (i.e., the same item can be mounted on a Tier II or Tier X vehicle if they meet its requirements).
  • For every piece of Experimental Equipment:
    • The set of characteristics will not change when the Upgrade Level is increased.
    • With each new Upgrade Level, the values of one or several characteristics can increase, but they will never decrease.
    • The weightage of bonuses may be different (e.g., 80% of the Gun Rammer effect and 20% of the Vertical Stabilizer effect, 60% and 40%, etc.).
    • The cost of demounting Experimental Equipment is as follows:
      • For Upgrade Level I: 1 Demounting Kit or 10 gold.
      • For Upgrade Level II: 50 components.
      • For Upgrade Level III: 100 components.

Check out our handy public test guide with all the details about Common Tests, Sandbox Tests, and Supertests.

TEST GUIDE

— Test client installer —

To take part, you’ll need the Wargaming.net Game Center (WGC), the latest Common Test game client, and a Wargaming.net account created prior to the cut-off date (see below).

Eligibility

All Wargaming.net accounts created before July 30, at 23:59 CEST can participate in the test.

Download and Install the Test Client

TEST CLIENT INSTALLER

  • Run the test client installer.
  • Choose a different installation folder from where your regular World of Tanks game files are.
  • Select the freshly installed test client from the dropdown menu at the top of the WGC.
  • Roll out—and remember to pass on your feedback!

You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.

18 thoughts on “WoT: Update 1.19 Common Test

  1. i’m sorry but my bounty turbo has +12% HP and +5 forward speed and +3 in reverse speed too and this equipment at level 3 can’t keep up

  2. Something else that nobody asked for and to separate the good players from poor players 👴🏿🖕🏼

  3. Great
    Another grindset
    Bring back hisoteical battles make some hisotycal quotes and improvments to a new permanent gamemode
    Bullshit improved stats do not work anymire since you have ruined the game with equipment 2.0

  4. WG won’t be happy until the average battle duration will be 1 to 3 minutes.

    We don’t need these “experimental/improved” equipment, we never did, the only ones who truly benefit from them are the unicum scum, for the average player a reload difference of 0.5 seconds won’t even be noticeable.

  5. WG won’t be happy until every battle is a 1 to 3 minute circus.

    Also, we never needed “improved” equipment, the only ones who benefit from it are unicums, the average player doesn’t even notice if their reload is 0.4 seconds faster or slower.

    I’m sure expanding the abyss between the top 1% and everyone else and creating even more friction in the community is a very good move. /s

  6. Maps are already too small now with more equipment boosts 🤷🏼‍♂️
    Might as well stay in spawn circle and spot and shoot enemy from there!!

  7. Aboslutely shit that nobody asked for.
    Why don’t they just give people 6 equip slots so they can put everything on their tanks without even thinking what is needed.
    I want to outplay people with my skill not because of my equipments and I don’t want to be in disadvantage only because I don’t grind some shits that some idiots FORCE me to.
    Bond equips are still bearable but this is simply disgusting.

    1. Well more slots are a must because some tanks need more slots than others to work properly,hope wg understands.

Leave a Reply