American cruiser Vallejo, European destroyer Velos and British aircraft carrier Malta have been added to the game for testing.
American cruiser Vallejo, Tier IX
One of the versions of the project, which preceded the creation of Worcester-class cruisers. The main armament is ten 152-mm dual-purpose guns in five turrets.
Vallejo is a light cruiser with improved ballistics and good firing range, as well as a Spotting Aircraft consumable with an accelerated reload, which allows her to fire effectively at long ranges.
The ship’s consumables are presented by the Defensive AA Fire and a Repair Party in separate slots, as well as a Rapid Takeoff Spotter with fast reload and a Fighter consumables in a single slot. At the same time, unlike other American high Tier cruisers, it has no Hydroacoustic Search and Surveillance Radar consumables.
European destroyer Velos, Tier IX
One of the many Fletcher-class destroyers which was transferred to the Greek Navy in 1959.
The destroyer has rapid-firing main battery guns and one torpedo launcher with fast reload. The ship also features good concealment and a Smoke Generator with a long smoke screen dispersion time.
In addition to the Smoke Generator, the ship’s equipment is represented by the Engine Boost and the Defensive AA Fire consumables in separate slots.
British aircraft carrier Malta, Tier X
A project of a large aircraft carrier with an armored deck, which was developed during the war, taking into account the experience of military operations in the Pacific.
The aircraft carrier has a large number of aircraft in the squadron and attack flight compared to the researchable British aircraft carriers. Another feature of the ship is her dive bombers attacking in a horizontal flight and carrying AP bombs .
American cruiser Vallejo, tier IX
Hit points – 44000. Plating – 25 mm. Fires duration: 30 s.
Main battery – 5×2 152 mm. Firing range – 16.7 km.
Maximum HE shell damage – 2200. HE shell armor penetration – 30 mm. Chance to cause fire – 12%. HE initial velocity – 812 m/s.
Maximum AP shell damage – 3200. AP initial velocity – 762 m/s.
Reload time – 5.0 s. 180 degree turn time – 7.2 s. Maximum dispersion – 148 м. Sigma – 2.05.
- AA defense: 12×2 20.0 mm., 11×2 76.2 mm., 5×2 152.0 mm.
- AA defense short-range: continuous damage per second – 130, hit probability – 85 %, action zone – 2.0 km;
- AA defense mid-range: continuous damage per second – 378, hit probability – 90 %, action zone – 4.0 km;
- AA defense long-range: continuous damage per second – 116, hit probability – 90 %, action zone – 6.9 km;
- Number of explosions in a salvo – 6, damage within an explosion – 1820, action zone 3.5 – 6.9 km.
Maximum speed – 32.5 kt. Turning circle radius – 740 m. Rudder shift time – 10.7 s. Surface detectability – 11.5 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.7 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Defensive AA Fire
- 3 slot – Repair Party
- 4 slot – Fighter / Rapid Takeoff Spotter (Duration time 60 s; Main battery firing range +20.0%; Reload time 10 s; Charges 5)
European destroyer Velos, tier IX
Hit points – 17100. Plating – 19 mm.
Main battery – 4×1 127 mm. Firing range – 12.1 km.
Maximum HE shell damage – 1800. HE shell armor penetration – 21 mm. Chance to cause fire – 5%. HE initial velocity – 792 m/s.
Maximum AP shell damage – 2100. AP initial velocity – 792 m/s.
Reload time – 2.2 s. 180 degree turn time – 5.3 s. Maximum dispersion – 106 м. Sigma – 2.00.
Torpedo tubes – 1×5 533 mm.
Maximum damage – 19033. Range – 10.5 km. Speed – 66 kt. Reload time – 60 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability – 1.4 km.
- AA defense: 3×2 76.2 mm., 4×1 127.0 mm.
- AA defense mid-range: continuous damage per second – 126, hit probability – 100 %, action zone – 4.0 km;
- AA defense long-range: continuous damage per second – 60, hit probability – 100 %, action zone – 5.8 km;
- Number of explosions in a salvo – 3, damage within an explosion – 1540, action zone 3.5 – 5.8 km.
Maximum speed – 38.0 kt. Turning circle radius – 620 m. Rudder shift time – 3.9 s. Surface detectability – 6.9 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2.6 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Smoke Generator
- 3 slot – Engine Boost
- 4 slot – Defensive AA Fire
British aircraft carrier Malta, tier X
Hit points – 66600. Plating – 19 mm.
Secondary Armament:
8×2 113.0 mm, range – 5.0 km.
Maximum HE shell damage – 1600. Chance to cause fire – 7%. HE initial velocity – 746 m/s
- AA defense: 9×6 40.0 mm., 8×2 113.0 mm.
- AA defense mid-range: continuous damage per second – 312, hit probability – 100 %, action zone – 3.5 km;
- AA defense long-range: continuous damage per second – 144, hit probability – 100 %, action zone – 5.8 km;
- Number of explosions in a salvo – 6, damage within an explosion – 1540, action zone 3.5 – 5.8 km.
Maximum speed – 33.6 kt. Turning circle radius – 1220 m. Rudder shift time – 16.9 s. Surface detectability – 15.2 km. Air detectability – 12.2 km.
Available consumables:
- 1 slot – Damage Control Party
- 2 slot – Fighter
Aircraft:
Attack aircraft
Hit points – 2190, cruising speed – 137.0 knots, size of attacking flight – 4, aircraft per squadron – 12, aircraft restoration time – 64 s, detectability range – 10.0 km, number of aircraft on deck – 18.
Rockets in playload – 10, maximum rocket damage – 2350, armor penetration – 28 mm, chance to cause fire – 9 %.
Torpedo bombers
Hit points – 2250, cruising speed – 136.0 knots, size of attacking flight – 4, aircraft per squadron – 12, aircraft restoration time – 64 s, detectability range – 10.0 km, number of aircraft on deck – 18.
Torpedoes in payload – 1, maximum torpedo damage – 5933, aerial speed – 35 knots, torpedo range – 2.4 km, torpedo arming distance 470 m.
Dive bombers
Hit points – 2320, cruising speed – 134.0 knots, size of attacking flight – 5, aircraft per squadron – 15, aircraft restoration time – 51 s, detectability range – 10.0 km, number of aircraft on deck – 23.
Bombs in playload – 4, bomb type – AP, maximum bomb damage – 4300.
All stats are listed without crew and upgrade modifiers.
Also, as an experiment to familiarize new players with the game, special ships identical in characteristics to La Galissonniere and Richelieu have been added. They will be given to new players. These ships can only be used in Co-op or Training Battles.
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing.