WoT Recon Missions Winning Map Overviews

Aquila

1:
The battleground for heavily armored machines, with plenty of great defensive positions. From here, you also can contain enemy attempts to raid your rear.

2:
This zone is great for spotting, especially when the battle begins, since you can track where the enemy vehicles are heading from their base. Lots of firing positions here that allow you to control the middle of the map.This zone is great for spotting, especially when the battle begins, since you can track where the enemy vehicles are heading from their base. Lots of firing positions here that allow you to control the middle of the map.

3:
Hold this point with medium tanks to spot and to fire at the enemy, maintaining your grip on the center of the location. Use cover, as return fire is to be expected.

4:
Another place where medium tanks will be efficient. If your side wins here, you’ll control most of the map.

5:
These sniping positions will suit weak-armored vehicles just fine.
These sniping positions will suit weak-armored vehicles just fine.
These sniping positions will suit weak-armored vehicles just fine.
These sniping positions will suit weak-armored vehicles just fine.
These sniping positions will suit weak-armored vehicles just fine.
These sniping positions will suit weak-armored vehicles just fine.
These sniping positions will suit weak-armored vehicles just fine.
These sniping positions will suit weak-armored vehicles just fine.

Anykeyyevka

1:
Here’s the main spot for clashes in heavily armored vehicles. Lots of defensible positions here with different elevations and firing distances.

2:
From here, you can pin down opponents in the neighboring zones. You can also try to drive through into the enemy’s rear.

3:
A high-risk zone for medium and light tanks that offers a high reward, granting you control over a large portion of the map.

4:
From these sniping positions, you can prevent excessive maneuvering by the red team.
From these sniping positions, you can prevent excessive maneuvering by the red team.

5:
A zone for medium tanks that are able to play hull-down or even by exposing their “body” (provided they’re sturdy).

6:
A corner for the operators of super-fast light and medium tanks who play sharp. Little cover but plenty of excellent firing positions.

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