This Tier VIII Premium vehicle is the first Czechoslovakian tank destroyer in the game. This vehicle has exactly the characteristics that you would expect from a lightly armored support TD, so its gameplay requires you to be prudent and see opportunities on the battlefield.
The parameters displayed are valid for the vehicle with each crew member trained to 100% major qualification level. Some vehicle characteristics can be further improved with the Commander’s bonus to major qualification level, crew perks, and skills, as well as special in-game items
One of its main advantages is its high 270 mm penetration with standard AP shells. You’ll be able to penetrate even well-armored targets and cause damage in battles with vehicles of all tiers. But in battles with Tier X opponents, you’ll have to aim more carefully. You will also need to get used to the shell velocity of standard AP shells. On the other hand, they lose less armor penetration at a distance and have better normalization after hitting the armor.
The vehicle’s mobility and high top speed of 55 km/h are excellent compared to other Tier VIII vehicles, so you can quickly reach positions you want, depending on the current combat situation. This is very important for good performance in battles, but you need to create opportunities to get the most out of this vehicle’s DPM.
Its accurate , sharp-shooting gun has excellent aiming and reload time (5.4 seconds) and delivers an incredible DPM of 2,778 HP. It is achieved thanks to the high rate of fire, while the alpha damage is rather modest. Therefore, you need to learn how to make the most of the opportunities that the vehicle provides. You need to choose the right positions and play carefully from behind your allies.
A fully rotating turret is another trick up your sleeve. It allows you to control wider areas of the battlefield , staying in position and using all its advantages.
Always remember your concealment values, use all the bushes, and don’t forget to roll back after a shot. Given your low HP and high DPM, it’s better to avoid a possible enemy shot than to take an extra shot yourself. A high rate of fire will allow you to catch up and seek revenge against your opponents, but the low HP will require you to use rather prudent tactics.
Field Modification will be especially useful for this vehicle. For example, it will allow you to reduce the unmasking effect after a shot, which is very important for the ShPTK-TVP 100.
Roll out and get the brand-new ShPTK-TVP 100, Commanders!
It reminds me of rh07. Mobility and view range are relatively poor. But the firepower was better, especially the he shell, which was crazier than rh07. 420 alpha, 100mm penetration, 4,800 dpm without equipment…
well, in the hands of s skilled player this will get really ugly.
lets see, how it will work out on the live server.
and it will love HE on the receiving end. 😉
Sounds like you’re describing my dick lol
WAIT WAIT WAIT
Average Penetration: 230/330/100 mm
One of its main advantages is its high 270 mm penetration with standard AP shells.
WHO SPOTS THE MISTAKE?
230 on average? So 288mm is max if you roll super lucky. but they sell it as if thats always the case?
YEP!
YOUR ARTICLE IS WRONG
https://worldoftanks.eu/en/news/general-news/battle-pass-extra-chapter/
its 270mm !!
Say hello to the latest slightly OP tank in WoT. It will remain un-nerfed until general sales in the premium shop, *we PROMISE.
*no guarantees on promises for a pixel tank we are giving away for free. we may also ninja buff “some” russian tanks to rebalans the game, due to this tank being so op, and not being russian…sort of.
All in the name of, once this baby hits the prem shop, we won’t be able to count the amount of CASH FIAT coming in.
Give us your euros, your sterlings, your usd, your yen, your aud etc etc, well, maybe not so much usd, that thing is over-inflated by 80%….and please, do NOT send ANY currencies from countries with current hyper-inflation issues. we don’t want your toilet paper. It’s only good for drawing new tank designs.
This is basically what the AMX CDC should’ve been.